diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2009-11-16 05:52:02 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2009-11-16 05:52:02 +0300 |
commit | 2e104b44c67fb2f68d0494b8c41623fa4a73a7fa (patch) | |
tree | 53b179afda521c43f39a10c1ae7203285fd6337b /source/gameengine | |
parent | aa739e7a7153bb510906cae0fd8a98d0c04593e0 (diff) |
bge: fix for "dome mode not working with Letterboxing".
This bug was introduced after commit # 24102 (BGE: when letterbox is enabled use the camera framing as a clipping area) reported in IRC by Pete Carss (domejunky)
*) an extra stub fix for recent commit. By the way: we want to have blenderplayer running in blender 2.5 beta0. Therefore if you are doing big changes in the last minutes (Friday, Saturday??) It would help a lot if you could enable blenderplayer in your builds. links problems are really easy to fix)
**) an typo I spotted in recent mesh dynamic load in bge.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index e599b89a2bb..6519626ee89 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -999,7 +999,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(const char *path, char *group, KX_S } if(GetMainDynamicPath(path)) { - snprintf(err_local, sizeof(err_local), "blend file alredy open \"%s\"\n", path); + snprintf(err_local, sizeof(err_local), "blend file already open \"%s\"\n", path); *err_str= err_local; return false; } |