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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:40:18 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:40:18 +0300
commit4617bb68ba4b1c5ab459673fffd98bf7203bb4f2 (patch)
treee709868cb806c726bbd1f8fc8c78aace9ab9c1a3 /source/gameengine
parent84e3b2d72640d68c86e069e1caca25deea53a28b (diff)
Math Lib
* Pre-conversion commit removing old arithb.c code, this will not compile, next commit fixes that.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 2b3838d4dfe..881f4cc2517 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -821,11 +821,9 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
float fno[3];
if(mface->v4)
- CalcNormFloat4(mvert[mface->v1].co, mvert[mface->v2].co,
- mvert[mface->v3].co, mvert[mface->v4].co, fno);
+ CalcNormFloat4(mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co, fno);
else
- CalcNormFloat(mvert[mface->v1].co, mvert[mface->v2].co,
- mvert[mface->v3].co, fno);
+ CalcNormFloat(mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, fno);
no0 = no1 = no2 = no3 = MT_Vector3(fno);
}