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authorCampbell Barton <ideasman42@gmail.com>2009-12-29 18:40:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-29 18:40:26 +0300
commit5cd837a562d773cdff155ab05084af590341758d (patch)
tree20609a23f562cbf8ccf91b41af3f80240551b977 /source/gameengine
parentd5cef9a30d1febb22b760eb7d5cdac0fd628bb06 (diff)
* speedup for animating bones, in one scene with sintel and a dragon animated its over 4x faster.
* utility function BLI_findstring to avoid listbase lookup loops everywhere. eg: ListBase *lb= objects= &CTX_data_main(C)->object; Object *ob= BLI_findstring(lb, name, offsetof(ID, name) + 2); * made some more math functions use const's, (fix warnings I made in previous commits)
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp23
1 files changed, 1 insertions, 22 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 6519626ee89..7faa570c707 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -675,23 +675,6 @@ IpoCurve* findIpoCurve(IpoCurve* first, const char* searchName)
return 0;
}
-// this is not longer necesary //rcruiz
-/*Ipo* KX_BlenderSceneConverter::findIpoForName(char* objName)
-{
- Ipo* ipo_iter = (Ipo*)m_maggie->ipo.first;
-
- while( ipo_iter )
- {
- if( strcmp( objName, ipo_iter->id.name + 2 ) == 0 )
- {
- return ipo_iter;
- }
- ipo_iter = (Ipo*)ipo_iter->id.next;
- }
- return 0;
-}
-*/
-
void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
{
@@ -1374,12 +1357,8 @@ bool KX_BlenderSceneConverter::MergeScene(KX_Scene *to, KX_Scene *from)
* it does not convert */
RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene, Main *maggie, const char *name)
{
- ID *me;
-
/* Find a mesh in the current main */
- for(me = (ID *)m_maggie->mesh.first; me; me= (ID *)me->next)
- if(strcmp(name, me->name+2)==0)
- break;
+ ID *me= static_cast<ID *>(BLI_findstring(&m_maggie->mesh, name, offsetof(ID, name) + 2));
if(me==NULL) {
printf("Could not be found \"%s\"\n", name);