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author | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 08:06:48 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 08:06:48 +0300 |
commit | 9649c6bef548a799ea620a4ac1abce7935849f2e (patch) | |
tree | 4d32a14aa4302cf4c965023cd955db24bb3359c2 /source/gameengine | |
parent | cf7447dacbc3c5c0d5fb80e3b082d745e4955e12 (diff) | |
parent | 72c9141a7a56fa4762ac0daae501f1609532506c (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_MouseDevice.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h index 504df2376bb..24922197723 100644 --- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h +++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h @@ -67,8 +67,6 @@ public: * Call this routine to update the mouse device when a button state changes. * \param button Which button state changes. * \param isDown The new state of the button. - * \param x Position x-coordinate of the cursor at the time of the state change. - * \param y Position y-coordinate of the cursor at the time of the state change. * \return Indication as to whether the event was processed. */ virtual bool ConvertButtonEvent(TButtonId button, bool isDown); |