diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2010-11-19 07:06:06 +0300 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2010-11-19 07:06:06 +0300 |
commit | 844e63f3b60a5a07af8a6454dec3c6b4939ae886 (patch) | |
tree | 7702107e75ddd0e04f5a723ed9270f7d38fb05de /source/gameengine | |
parent | d4a2972a21d025481f70b7c1b5c66595eb57cfe1 (diff) |
Fixing a crash when dynamically loading a scene that contains a bone parent.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index c48112dbcb7..0605650bb09 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1722,6 +1722,11 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene if(sg) { if(sg->GetSGClientInfo() == from) { sg->SetSGClientInfo(to); + + /* Make sure to grab the children too since they might not be tied to a game object */ + NodeList children = sg->GetSGChildren(); + for (int i=0; i<children.size(); i++) + children[i]->SetSGClientInfo(to); } #ifdef USE_BULLET SGControllerList::iterator contit; |