diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-12-26 01:28:00 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-12-26 01:28:00 +0400 |
commit | 7a3594dbd7ffbca8a9cbe0db4507907907104334 (patch) | |
tree | 31f24e2681acdf37137ca586575f992401173303 /source/gameengine | |
parent | a5606fadbb32b69a1262cb80a8aa2a60189f4232 (diff) |
BGE: Add missing NULL check from recent LOD updates
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index a1e4f9f22ae..a7d6fcbc0ed 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -942,10 +942,11 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, // Without checking names, we get some reuse we don't want that can cause // problems with material LoDs. if ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL) { - STR_String bge_name = meshobj->GetName(); - STR_String blender_name = ((Mesh*)blenderobj->data)->id.name+2; - if (bge_name == blender_name) + const char *bge_name = meshobj->GetName().ReadPtr(); + const char *blender_name = ((ID *)blenderobj->data)->name + 2; + if (STREQ(bge_name, blender_name)) { return meshobj; + } } // Get DerivedMesh data |