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authorDalai Felinto <dfelinto@gmail.com>2013-05-09 01:43:35 +0400
committerDalai Felinto <dfelinto@gmail.com>2013-05-09 01:43:35 +0400
commit102c0d76e9c2e38cd22b34f32cde97dc770a72cd (patch)
tree20c3b8ebf802aa29596ddc522bc5e83e1d56f6ec /source/gameengine
parente0edac4952a26a2e6e627a74ad84c8bba2886e80 (diff)
bugfix: [#31757] setGLSLMaterialSetting has no effect
original patch by me, with contribution from HG1 and Florian Völker bug introduced in rev. 40113
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index da605508762..69b37ceae7a 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1183,6 +1183,10 @@ static PyObject *gPySetGLSLMaterialSetting(PyObject *,
else
gs->glslflag |= flag;
+ /* temporarily store the glsl settings in the scene for the GLSL materials */
+ GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
+ gm->flag = gs->glslflag;
+
/* display lists and GLSL materials need to be remade */
if (sceneflag != gs->glslflag) {
GPU_materials_free();