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authorSergej Reich <sergej.reich@googlemail.com>2013-04-25 23:50:54 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-04-25 23:50:54 +0400
commitb0d6c93ab6c23dcdf9d052a20b4730b902359952 (patch)
treeea67d9898d7efe5cc738226b33c576adc4df2025 /source/gameengine
parent3d1b24af00a26c62fdb19e6e2cda5b09e0024964 (diff)
game engine: Use bullet's default contact processing theshold
Blender's old default of 1 was too small here. Now we don't override the default. If it's really needed to use a smaller value here, the property should be first exposed in the ui, but don't think this is necessary. Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 111cfdb2c44..b389347cdb0 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -536,7 +536,9 @@ void CcdPhysicsController::CreateRigidbody()
{
body->setAngularFactor(0.f);
}
- body->setContactProcessingThreshold(m_cci.m_contactProcessingThreshold);
+ // use bullet's default contact processing theshold, blender's old default of 1 is too small here.
+ // if there's really a need to change this, it should be exposed in the ui first.
+// body->setContactProcessingThreshold(m_cci.m_contactProcessingThreshold);
body->setSleepingThresholds(gLinearSleepingTreshold, gAngularSleepingTreshold);
}