diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-06-26 02:58:23 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-26 02:58:23 +0400 |
commit | fad1da062d9e37b44c45b9c205c24f960aaaba62 (patch) | |
tree | 71fa4f3045e8803002f69612e16903346b3f7fdd /source/gameengine | |
parent | b52d01dea60361e30d046d198e34ee99db3feea8 (diff) |
correct typos in comments.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index b96d25e04d9..aa082c7ef19 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -468,7 +468,7 @@ bool KX_Dome::ParseWarpMesh(STR_String text) * n3_x n3_y n3_u n3_v n3_i * (...) * First line is the image type the mesh is support to be applied to: 2 = fisheye, 1=radial - * Tthe next line has the mesh dimensions + * The next line has the mesh dimensions * Rest of the lines are the nodes of the mesh. Each line has x y u v i * (x,y) are the normalized screen coordinates * (u,v) texture coordinates diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 04f27360c6b..c638c40d34b 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -119,7 +119,7 @@ protected: RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo; /** - * Making use of a Strategy desing pattern for storage behavior. + * Making use of a Strategy design pattern for storage behavior. * Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/ int m_storage_type; RAS_IStorage* m_storage; |