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authorCampbell Barton <ideasman42@gmail.com>2013-06-26 02:58:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-26 02:58:23 +0400
commitfad1da062d9e37b44c45b9c205c24f960aaaba62 (patch)
tree71fa4f3045e8803002f69612e16903346b3f7fdd /source/gameengine
parentb52d01dea60361e30d046d198e34ee99db3feea8 (diff)
correct typos in comments.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index b96d25e04d9..aa082c7ef19 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -468,7 +468,7 @@ bool KX_Dome::ParseWarpMesh(STR_String text)
* n3_x n3_y n3_u n3_v n3_i
* (...)
* First line is the image type the mesh is support to be applied to: 2 = fisheye, 1=radial
- * Tthe next line has the mesh dimensions
+ * The next line has the mesh dimensions
* Rest of the lines are the nodes of the mesh. Each line has x y u v i
* (x,y) are the normalized screen coordinates
* (u,v) texture coordinates
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 04f27360c6b..c638c40d34b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -119,7 +119,7 @@ protected:
RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo;
/**
- * Making use of a Strategy desing pattern for storage behavior.
+ * Making use of a Strategy design pattern for storage behavior.
* Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/
int m_storage_type;
RAS_IStorage* m_storage;