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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-01-24 12:06:23 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-01-24 12:06:23 +0400 |
commit | f0b9b65740d08a7ed7a2a34611af9275319073ae (patch) | |
tree | 2496f892baf3deb5ba52d2a30182fa1aae6be568 /source/gameengine | |
parent | 67f1fd25ee6361df5f84e254eea103fe7952125f (diff) |
Fix compilation error caused by 67f1fd2
Did one tried building blender before commit even?
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_TouchSensor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index 3ff6587e837..1b8ef09aec8 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -282,7 +282,7 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll } m_bTriggered = true; m_hitObject = gameobj; - m_hitMaterial = (client->m_auxilary_info ? (char*)client->m_auxilary_info : ""); + m_hitMaterial = (client_info->m_auxilary_info ? (char*)client_info->m_auxilary_info : ""); //printf("KX_TouchSensor::HandleCollision\n"); } |