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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-07-20 18:44:42 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-07-20 18:44:42 +0400 |
commit | 6f1f5771ff0440ffd551a93f8c1a6e865f3b1529 (patch) | |
tree | e492c428a4b3b96d50a1c7fa682b0eb2b2e4e4c6 /source/gameengine | |
parent | cf9d03494bb0d79a9801a307380a717ac825fedb (diff) |
Correction to 7c7b730, multiplication order was flipped
That's really annoying that multiplication order is flipped
comparing mat3 and mat4 cases, but for the purposes of not
breaking all the branches which might use this stuff we'd
better keep order consistent with old version for now.
Suggestion here would be to make order consistent but rename
this functions to mult_* to make compilation fail instead
of failing and using wrong order silently.
Diffstat (limited to 'source/gameengine')
0 files changed, 0 insertions, 0 deletions