diff options
author | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-05-24 21:38:24 +0300 |
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committer | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-05-25 11:33:04 +0300 |
commit | 153cebd95b21c02d6317fd68a0840a0e72aac497 (patch) | |
tree | bc87e95c4a9610f5bc8bef64723fb50adcad9acd /source/gameengine | |
parent | a5a648c7c66689f9a7fe026d673d7f26c82a0311 (diff) |
BGE: Fix bug with default material and MTFace.
It set default material even if there are a MTface but no blender material.
Tested in GLSL and Multitexture.
Reviewers: HG1
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 2f62ffdd698..3fc0215fe18 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1065,8 +1065,8 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, else ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL; - /* ckeck for texface since texface _only_ is used as a fallback */ - if (ma == NULL && tface == NULL) { + // Check for blender material + if (ma == NULL) { ma= &defmaterial; } |