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author | Campbell Barton <ideasman42@gmail.com> | 2015-02-06 20:33:48 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-02-06 20:50:21 +0300 |
commit | b12f3cbee73633d663f9b3811827deaf79f3031b (patch) | |
tree | e49f457dcea7fd95e32dab4e99f7ca72b78018be /source/gameengine | |
parent | fa9e42b57d9b4c846528ee2ab0dd5e6912392ad1 (diff) |
cleanup: style
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp index 3ca4b6607b3..b6ce1d86ba7 100644 --- a/source/gameengine/GameLogic/SCA_IScene.cpp +++ b/source/gameengine/GameLogic/SCA_IScene.cpp @@ -114,7 +114,7 @@ void SCA_IScene::RemoveDebugProperty(class CValue *gameobj, const STR_String &name) { vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); - while(it != m_debugList.end()) { + while (it != m_debugList.end()) { STR_String debugname = (*it)->m_name; CValue *debugobj = (*it)->m_obj; |