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author | Julian Eisel <eiseljulian@gmail.com> | 2017-03-15 22:03:35 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2017-03-15 22:14:26 +0300 |
commit | 7f596d39dff110479f01cffcec203c3a98999b64 (patch) | |
tree | 88a7f111d4fef7c5978e95cc53020b85f3cb3094 /source/gameengine | |
parent | 104a03beed67d8f9f51fbe87c00b92ee19e5174f (diff) |
Outliner: Change default display mode to "Active Layer"
We concluded this is going to be the display mode users will need to work
with the most, so makes sense to make it the default one.
Also, if the opened file only has one collection in the active render
layer, we expand it (almost empty list would be misleading).
What I had to do to make the expanding work is a bit ugly, but didn't
find a better way. During do_version we don't have access to the
TreeElement instances, and including ED_outliner.h to share code here
should be avoided too.
Diffstat (limited to 'source/gameengine')
0 files changed, 0 insertions, 0 deletions