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authorJulian Eisel <eiseljulian@gmail.com>2017-03-15 22:03:35 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-03-15 22:14:26 +0300
commit7f596d39dff110479f01cffcec203c3a98999b64 (patch)
tree88a7f111d4fef7c5978e95cc53020b85f3cb3094 /source/gameengine
parent104a03beed67d8f9f51fbe87c00b92ee19e5174f (diff)
Outliner: Change default display mode to "Active Layer"
We concluded this is going to be the display mode users will need to work with the most, so makes sense to make it the default one. Also, if the opened file only has one collection in the active render layer, we expand it (almost empty list would be misleading). What I had to do to make the expanding work is a bit ugly, but didn't find a better way. During do_version we don't have access to the TreeElement instances, and including ED_outliner.h to share code here should be avoided too.
Diffstat (limited to 'source/gameengine')
0 files changed, 0 insertions, 0 deletions