diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-09-05 07:56:29 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-05 07:56:29 +0300 |
commit | 44d4a61ed03ac6fc51485ea5621f45098817bcee (patch) | |
tree | 030d868d29fc85e3dc0e3040bb831f8239cbf0ea /source/gameengine | |
parent | 1be265afc00057651ee03ccd5137d4a350641787 (diff) |
Cleanup: replace doxy @ with backslash
The rest of Blender uses backslashes.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 2 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_ICanvas.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_ICanvas.h | 10 |
3 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 7a8243eb43d..2a38bff533d 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -523,7 +523,7 @@ public: m_pGraphicController = graphiccontroller; } /* - * @add/remove the graphic controller to the physic system + * add/remove the graphic controller to the physic system */ void ActivateGraphicController(bool recurse); diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.cpp b/source/gameengine/Rasterizer/RAS_ICanvas.cpp index 808d257f8f0..2e6e3809063 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.cpp +++ b/source/gameengine/Rasterizer/RAS_ICanvas.cpp @@ -55,7 +55,7 @@ struct ScreenshotTaskData * Function that actually performs the image compression and saving to disk of a screenshot. * Run in a separate thread by RAS_ICanvas::save_screenshot(). * - * @param taskdata Must point to a ScreenshotTaskData object. This function takes ownership + * \param taskdata Must point to a ScreenshotTaskData object. This function takes ownership * of all pointers in the ScreenshotTaskData, and frees them. */ void save_screenshot_thread_func(TaskPool *__restrict pool, void *taskdata, int threadid); diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h index 2c67f454df1..1e4d22243d0 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.h +++ b/source/gameengine/Rasterizer/RAS_ICanvas.h @@ -269,12 +269,12 @@ protected: * Saves screenshot data to a file. The actual compression and disk I/O is performed in * a separate thread. * - * @param filename name of the file, can contain "###" for sequential numbering. A copy of the string + * \param filename name of the file, can contain "###" for sequential numbering. A copy of the string * is made, so the pointer can be freed by the caller. - * @param dumpsx width in pixels. - * @param dumpsy height in pixels. - * @param dumprect pixel data; ownership is passed to this function, which also frees the data. - * @param im_format image format for the file; ownership is passed to this function, which also frees the data. + * \param dumpsx width in pixels. + * \param dumpsy height in pixels. + * \param dumprect pixel data; ownership is passed to this function, which also frees the data. + * \param im_format image format for the file; ownership is passed to this function, which also frees the data. */ void save_screenshot(const char *filename, int dumpsx, int dumpsy, unsigned int *dumprect, ImageFormatData * im_format); |