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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-05 04:07:23 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-05 04:51:48 +0300 |
commit | 7ffde286be0774e24ea04b4acaad6c6e4ae16bfe (patch) | |
tree | 2c4a3891df3438b24480651f157e07632f9cf15f /source/gameengine | |
parent | 53685404316e05879bc9ff46837dd224ba3cce4f (diff) |
Workbench: Cleanups and reduce shader variations
Also optimize deferred engine by only outputing material data if needed.
This make the bare flat shading mode (no effects) only a depth prepass.
Diffstat (limited to 'source/gameengine')
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