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author | Campbell Barton <ideasman42@gmail.com> | 2018-04-03 18:05:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-03 18:05:21 +0300 |
commit | bfdb88f3f4a49249cea9ad954eb3b08ea290b81b (patch) | |
tree | eccf98a7ea2b12b3d00a8564df398ae7ea3cffc8 /source/gameengine | |
parent | 06a62d4e06445506b69b9d83c3ab5480254d40da (diff) |
Cleanup: rename list count_ex -> count_at_most
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 8ba39e288ca..a12437befaa 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1540,7 +1540,7 @@ static KX_GameObject *gameobject_from_blenderobject( gameobj->AddMesh(meshobj); // gather levels of detail - if (BLI_listbase_count_ex(&ob->lodlevels, 2) > 1) { + if (BLI_listbase_count_at_most(&ob->lodlevels, 2) > 1) { LodLevel *lod = ((LodLevel*)ob->lodlevels.first)->next; Mesh* lodmesh = mesh; Object* lodmatob = ob; |