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author | Alexander Romanov <a.romanov@blend4web.com> | 2017-04-14 18:13:44 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-04-18 16:37:22 +0300 |
commit | 76425feed8644a8fe1c0e52ef3f77b95012ba44e (patch) | |
tree | 0c09ff6ac338538e28a52ad534a8fadb8c8fa754 /source/gameengine | |
parent | 8fdd568343792c89489015e45f2b5aeb094f9426 (diff) |
Object Info node support for GLSL mode and the internal render
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI.
{F499530}
Example: {F499528}
Reviewers: merwin, brecht, dfelinto
Reviewed By: brecht
Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D2425
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/BL_BlenderShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp index 95679b5d3a6..9cbd61590b6 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.cpp +++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp @@ -169,7 +169,7 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty ) rasty->GetViewMatrix().getValue(&viewmat[0][0]); float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f; - GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale, NULL); + GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale, NULL, NULL); mAlphaBlend = GPU_material_alpha_blend(gpumat, obcol); } |