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authorDalai Felinto <dfelinto@gmail.com>2017-04-18 17:06:01 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-04-18 17:29:42 +0300
commitbc6a75b405c4e0b1e85c9c6ec6646fd2d3f67686 (patch)
tree1dd28ef80fa66fc0703ead335e2801fa10aa6ec4 /source/gameengine
parentb8fd6f94a06c65f6bfe90d9cc45ae1406cd0dc27 (diff)
Revert "Object Info node support for GLSL mode and the internal render"
This reverts commit 76425feed8644a8fe1c0e52ef3f77b95012ba44e. ** Note ** This was supposed to be a merge, but it was rebased.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 9cbd61590b6..95679b5d3a6 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -169,7 +169,7 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
rasty->GetViewMatrix().getValue(&viewmat[0][0]);
float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f;
- GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale, NULL, NULL);
+ GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale, NULL);
mAlphaBlend = GPU_material_alpha_blend(gpumat, obcol);
}