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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-07-08 01:44:31 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-07-08 01:54:05 +0300
commit7dc3ad22873e08de11172757066bb2b3a27f7203 (patch)
tree882ed23c0451f558f3b91c77359ca5fe4381eee8 /source/gameengine
parent1e217782617f3e57b989222995ce6b23e00e0eec (diff)
Fix T51889: new file or load factory settings results in broken UI.
Fix some cases that still assumed there to be a global DPI, instead of a per window DPI that needs to be set before reading U.dpi.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 0c206dfce3d..906e9d9a821 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -516,7 +516,7 @@ int main(
#endif
// Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
- BLF_init(11, U.dpi);
+ BLF_init();
BLT_lang_init();
BLT_lang_set("");