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authorCampbell Barton <ideasman42@gmail.com>2017-06-19 08:06:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-19 08:06:48 +0300
commit9649c6bef548a799ea620a4ac1abce7935849f2e (patch)
tree4d32a14aa4302cf4c965023cd955db24bb3359c2 /source/gameengine
parentcf7447dacbc3c5c0d5fb80e3b082d745e4955e12 (diff)
parent72c9141a7a56fa4762ac0daae501f1609532506c (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_MouseDevice.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
index 504df2376bb..24922197723 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
@@ -67,8 +67,6 @@ public:
* Call this routine to update the mouse device when a button state changes.
* \param button Which button state changes.
* \param isDown The new state of the button.
- * \param x Position x-coordinate of the cursor at the time of the state change.
- * \param y Position y-coordinate of the cursor at the time of the state change.
* \return Indication as to whether the event was processed.
*/
virtual bool ConvertButtonEvent(TButtonId button, bool isDown);