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authorNorman Lin <nlin@nlin.net>2002-10-18 18:36:34 +0400
committerNorman Lin <nlin@nlin.net>2002-10-18 18:36:34 +0400
commit1b1596178640ac4b0b75fd4b97ff08399a4c075d (patch)
tree35e4fc8ec9488e3ffb487627ee1de78329a09b85 /source/gameengine
parent40a078a36d9829038b8f5cc1d8722110a50c8c7d (diff)
First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp1
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp26
-rw-r--r--source/gameengine/Converter/Makefile2
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h3
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp7
-rw-r--r--source/gameengine/Ketsji/Makefile1
-rw-r--r--source/gameengine/Physics/Makefile2
7 files changed, 25 insertions, 17 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 68d45044fff..2343c372f1b 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -139,6 +139,7 @@
#include "SG_Node.h"
+// defines USE_ODE to choose physics engine
#include "KX_ConvertPhysicsObject.h"
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index fdba851b7a3..a043291c5d5 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -43,12 +43,13 @@
#include "DummyPhysicsEnvironment.h"
+//to decide to use sumo/ode or dummy physics - defines USE_ODE
+#include "KX_ConvertPhysicsObject.h"
+
#ifdef USE_ODE
#include "OdePhysicsEnvironment.h"
#endif //USE_ODE
-//to decide to use sumo/ode or dummy physics
-#include "KX_ConvertPhysicsObject.h"
#ifdef USE_SUMO_SOLID
#include "SumoPhysicsEnvironment.h"
#endif
@@ -181,24 +182,29 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
switch (blenderscene->world->pad1)
{
- case 4:
+ case 1:
{
- physics_engine = UseODE;
+ physics_engine = UseNone;
+ break;
+ };
+ case 2:
+ {
+ physics_engine = UseSumo;
break;
}
- case 5:
+ case 3:
{
- physics_engine = UseDynamo;
+ physics_engine = UseODE;
break;
}
- case 7:
+ case 4:
{
- physics_engine = UseNone;
+ physics_engine = UseDynamo;
break;
- };
+ }
default:
{
- physics_engine = UseSumo;
+ physics_engine = UseODE;
}
}
}
diff --git a/source/gameengine/Converter/Makefile b/source/gameengine/Converter/Makefile
index 8f85e4c1a58..ffcdf8a0693 100644
--- a/source/gameengine/Converter/Makefile
+++ b/source/gameengine/Converter/Makefile
@@ -57,4 +57,4 @@ CPPFLAGS += -I../../kernel/gen_system
CPPFLAGS += -I../Rasterizer/RAS_OpenGLRasterizer
CPPFLAGS += -I../Network -I../Ketsji/KXNetwork
CPPFLAGS += -I../Physics/common -I../Physics/Dummy
-
+CPPFLAGS += -I../Physics/BlOde
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index f74349a3e1a..931b9e3d400 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -38,8 +38,7 @@
//#define USE_SUMO_SOLID
//solid is not available yet
-//#define USE_ODE
-//ode is not available yet
+#define USE_ODE
class RAS_MeshObject;
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 01d02b58132..97828b618f8 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -31,6 +31,7 @@
*/
#pragma warning (disable : 4786)
+// defines USE_ODE to choose physics engine
#include "KX_ConvertPhysicsObject.h"
#include "KX_GameObject.h"
#include "RAS_MeshObject.h"
@@ -50,11 +51,11 @@
#ifdef USE_ODE
#include "KX_OdePhysicsController.h"
-#include "odephysicsenvironment.h"
+#include "OdePhysicsEnvironment.h"
#endif //USE_ODE
-// USE_SUMO_SOLID is defined in headerfile KX_ConvertPhysicsObjects.h
+// USE_SUMO_SOLID is defined in headerfile KX_ConvertPhysicsObject.h
#ifdef USE_SUMO_SOLID
@@ -235,7 +236,7 @@ void KX_ConvertSumoObject( class KX_GameObject* gameobj,
// physics object get updated here !
- // lazy evaluation because Havok doesn't support scaling !gameobj->UpdateTransform();
+ // lazy evaluation because we might not support scaling !gameobj->UpdateTransform();
if (objprop->m_in_active_layer && sumoObj)
{
diff --git a/source/gameengine/Ketsji/Makefile b/source/gameengine/Ketsji/Makefile
index 4e0ee06fe1a..1c11d7ca4c5 100644
--- a/source/gameengine/Ketsji/Makefile
+++ b/source/gameengine/Ketsji/Makefile
@@ -49,6 +49,7 @@ CPPFLAGS += -I../Network -IKXNetwork
CPPFLAGS += -I../Physics/common
CPPFLAGS += -I../Physics/Dummy
CPPFLAGS += -I../Physics/Sumo
+CPPFLAGS += -I../Physics/BlOde
CPPFLAGS += -I.
###########################
diff --git a/source/gameengine/Physics/Makefile b/source/gameengine/Physics/Makefile
index c04ccb175aa..349c225e7ee 100644
--- a/source/gameengine/Physics/Makefile
+++ b/source/gameengine/Physics/Makefile
@@ -35,6 +35,6 @@ include nan_definitions.mk
SOURCEDIR = source/gameengine/Physics
DIR = $(OCGDIR)/gameengine/blphys
-DIRS = common Sumo Dummy
+DIRS = common Sumo Dummy BlOde
include nan_subdirs.mk