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authorCampbell Barton <ideasman42@gmail.com>2012-05-17 03:37:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-17 03:37:23 +0400
commit9dd981a44029b612f3925405d964c739dd537b5f (patch)
treed0f01cc43e505a3d04b515b82dd0e21c3f6c6c6f /source/gameengine
parent18a7efac14a2743a97c0f64412b5e6657e03113b (diff)
style cleanup: block comments
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 6f1e6e31507..9c8e6fe99b4 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -507,7 +507,7 @@ int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_D
}
/* set scripttext sets m_bModified to true,
- so next time the script is needed, a reparse into byte code is done */
+ * so next time the script is needed, a reparse into byte code is done */
self->SetScriptText(scriptArg);
return PY_SET_ATTR_SUCCESS;