diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-12-30 11:55:15 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-12-30 11:55:15 +0400 |
commit | 6d965f4493871c9bd4550939b8263d0c509b7c41 (patch) | |
tree | eb5fecdc3fc376d056d9e4ea7366c3a8e0dea8b7 /source/gameengine | |
parent | ca629d5ccc65da456babba6c5bdbfa0de737ac7b (diff) |
style edits for function declarations
Diffstat (limited to 'source/gameengine')
14 files changed, 66 insertions, 38 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 1bfe5945bbc..2aab0498765 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -123,7 +123,8 @@ void BL_ActionActuator::ProcessReplica() } -void BL_ActionActuator::SetBlendTime (float newtime){ +void BL_ActionActuator::SetBlendTime (float newtime) +{ m_blendframe = newtime; } diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index c6a1105124c..d472cce2a44 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1852,7 +1852,8 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, -static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int layerflag, KX_Scene *kxscene, RAS_IRenderTools *rendertools, KX_BlenderSceneConverter *converter) { +static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int layerflag, KX_Scene *kxscene, RAS_IRenderTools *rendertools, KX_BlenderSceneConverter *converter) +{ RAS_LightObject lightobj; KX_LightObject *gamelight; @@ -1896,7 +1897,8 @@ static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int l return gamelight; } -static KX_Camera *gamecamera_from_bcamera(Object *ob, KX_Scene *kxscene, KX_BlenderSceneConverter *converter) { +static KX_Camera *gamecamera_from_bcamera(Object *ob, KX_Scene *kxscene, KX_BlenderSceneConverter *converter) +{ Camera* ca = static_cast<Camera*>(ob->data); RAS_CameraData camdata(ca->lens, ca->ortho_scale, ca->sensor_x, ca->sensor_y, ca->sensor_fit, ca->clipsta, ca->clipend, ca->type == CAM_PERSP, ca->YF_dofdist); KX_Camera *gamecamera; diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp index a7ef518336a..343cf023417 100644 --- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp +++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp @@ -66,7 +66,8 @@ BL_InterpolatorList::~BL_InterpolatorList() { } } -KX_IScalarInterpolator *BL_InterpolatorList::GetScalarInterpolator(const char *rna_path, int array_index) { +KX_IScalarInterpolator *BL_InterpolatorList::GetScalarInterpolator(const char *rna_path, int array_index) +{ for(BL_InterpolatorList::iterator i = begin(); (i != end()) ; i++ ) { FCurve *fcu= (static_cast<BL_ScalarInterpolator *>(*i))->GetFCurve(); diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 2f5125a63dd..4fe436d634c 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -703,8 +703,8 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo) } -void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo(){ - +void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo() +{ if (addInitFromFrame){ KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes(); int numScenes = scenes->size(); diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index 1db5f1114c2..a56fbe5bef2 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -72,7 +72,8 @@ #include "STR_HashedString.h" -static BL_InterpolatorList *GetAdtList(struct bAction *for_act, KX_BlenderSceneConverter *converter) { +static BL_InterpolatorList *GetAdtList(struct bAction *for_act, KX_BlenderSceneConverter *converter) +{ BL_InterpolatorList *adtList= converter->FindInterpolatorList(for_act); if (!adtList) { diff --git a/source/gameengine/Expressions/InputParser.cpp b/source/gameengine/Expressions/InputParser.cpp index 27f4f0b10cb..726fea795ba 100644 --- a/source/gameengine/Expressions/InputParser.cpp +++ b/source/gameengine/Expressions/InputParser.cpp @@ -346,7 +346,8 @@ void CParser::NextSym() } #if 0 -int CParser::MakeInt() { +int CParser::MakeInt() +{ // returns the integer representation of the value in the global // variable const_as_string // pre: const_as_string contains only numercal chars @@ -354,7 +355,8 @@ int CParser::MakeInt() { } #endif -STR_String CParser::Symbol2Str(int s) { +STR_String CParser::Symbol2Str(int s) +{ // returns a string representation of of symbol s, // for use in Term when generating an error switch(s) { @@ -373,7 +375,8 @@ STR_String CParser::Symbol2Str(int s) { } } -void CParser::Term(int s) { +void CParser::Term(int s) +{ // generates an error if the next symbol isn't the specified symbol s // otherwise, skip the symbol if(s == sym) NextSym(); @@ -387,7 +390,8 @@ void CParser::Term(int s) { } } -int CParser::Priority(int optorkind) { +int CParser::Priority(int optorkind) +{ // returns the priority of an operator // higher number means higher priority switch(optorkind) { @@ -409,7 +413,8 @@ int CParser::Priority(int optorkind) { return 0; // should not happen } -CExpression *CParser::Ex(int i) { +CExpression *CParser::Ex(int i) +{ // parses an expression in the imput, starting at priority i, and // returns an CExpression, containing the parsed input CExpression *e1 = NULL, *e2 = NULL; @@ -551,7 +556,8 @@ CExpression *CParser::Ex(int i) { return e1; } -CExpression *CParser::Expr() { +CExpression *CParser::Expr() +{ // parses an expression in the imput, and // returns an CExpression, containing the parsed input return Ex(1); diff --git a/source/gameengine/Expressions/Operator1Expr.cpp b/source/gameengine/Expressions/Operator1Expr.cpp index 0ef35108233..4e93ee0cb09 100644 --- a/source/gameengine/Expressions/Operator1Expr.cpp +++ b/source/gameengine/Expressions/Operator1Expr.cpp @@ -98,10 +98,9 @@ bool COperator1Expr::IsInside(float x, float y, float z,bool bBorderInclude) } */ -bool COperator1Expr::NeedsRecalculated() { - +bool COperator1Expr::NeedsRecalculated() +{ return m_lhs->NeedsRecalculated(); - } CExpression* COperator1Expr::CheckLink(std::vector<CBrokenLinkInfo*>& brokenlinks) { diff --git a/source/gameengine/Expressions/Operator2Expr.cpp b/source/gameengine/Expressions/Operator2Expr.cpp index 7a012c4165c..11a509e59d0 100644 --- a/source/gameengine/Expressions/Operator2Expr.cpp +++ b/source/gameengine/Expressions/Operator2Expr.cpp @@ -168,17 +168,18 @@ bool COperator2Expr::IsInside(float x, float y, float z,bool bBorderInclude) -bool COperator2Expr::IsRightInside(float x, float y, float z,bool bBorderInclude) { - +bool COperator2Expr::IsRightInside(float x, float y, float z,bool bBorderInclude) +{ return m_rhs->IsInside(x,y,z,bBorderInclude) ; - } -bool COperator2Expr::IsLeftInside(float x, float y, float z,bool bBorderInclude) { +bool COperator2Expr::IsLeftInside(float x, float y, float z,bool bBorderInclude) +{ return m_lhs->IsInside(x,y,z,bBorderInclude); } */ -bool COperator2Expr::NeedsRecalculated() { +bool COperator2Expr::NeedsRecalculated() +{ // added some lines, just for debugging purposes, it could be a one-liner :) //bool modleft //bool modright; diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h index 3e1c54b0cc7..b1072dd8336 100644 --- a/source/gameengine/Expressions/PyObjectPlus.h +++ b/source/gameengine/Expressions/PyObjectPlus.h @@ -54,7 +54,8 @@ extern "C" { } #endif -static inline void Py_Fatal(const char *M) { +static inline void Py_Fatal(const char *M) +{ fprintf(stderr, "%s\n", M); exit(-1); }; diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp index 91fdbb0dabc..49150fc775f 100644 --- a/source/gameengine/Expressions/Value.cpp +++ b/source/gameengine/Expressions/Value.cpp @@ -530,7 +530,8 @@ PyAttributeDef CValue::Attributes[] = { { NULL } //Sentinel }; -PyObject * CValue::pyattr_get_name(void * self_v, const KX_PYATTRIBUTE_DEF * attrdef) { +PyObject * CValue::pyattr_get_name(void * self_v, const KX_PYATTRIBUTE_DEF * attrdef) +{ CValue * self = static_cast<CValue *> (self_v); return PyUnicode_From_STR_String(self->GetName()); } diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index 336150b2d6d..2a903e4f8b6 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -86,7 +86,8 @@ void SCA_ISensor::ProcessReplica() m_linkedcontrollers.clear(); } -bool SCA_ISensor::IsPositiveTrigger() { +bool SCA_ISensor::IsPositiveTrigger() +{ bool result = false; if (m_eventval) { @@ -107,40 +108,49 @@ void SCA_ISensor::SetPulseMode(bool posmode, m_pulse_frequency = freq; } -void SCA_ISensor::SetInvert(bool inv) { +void SCA_ISensor::SetInvert(bool inv) +{ m_invert = inv; } -void SCA_ISensor::SetLevel(bool lvl) { +void SCA_ISensor::SetLevel(bool lvl) +{ m_level = lvl; } -void SCA_ISensor::SetTap(bool tap) { +void SCA_ISensor::SetTap(bool tap) +{ m_tap = tap; } -double SCA_ISensor::GetNumber() { +double SCA_ISensor::GetNumber() +{ return GetState(); } -void SCA_ISensor::Suspend() { +void SCA_ISensor::Suspend() +{ m_suspended = true; } -bool SCA_ISensor::IsSuspended() { +bool SCA_ISensor::IsSuspended() +{ return m_suspended; } -void SCA_ISensor::Resume() { +void SCA_ISensor::Resume() +{ m_suspended = false; } -void SCA_ISensor::Init() { +void SCA_ISensor::Init() +{ printf("Sensor %s has no init function, please report this bug to Blender.org\n", m_name.Ptr()); } -void SCA_ISensor::DecLink() { +void SCA_ISensor::DecLink() +{ m_links--; if (m_links < 0) { diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index b055a7b1603..430326cbce0 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -266,7 +266,8 @@ bool SCA_RandomActuator::Update() return false; } -void SCA_RandomActuator::enforceConstraints() { +void SCA_RandomActuator::enforceConstraints() +{ /* The constraints that are checked here are the ones fundamental to */ /* the various distributions. Limitations of the algorithms are checked */ /* elsewhere (or they should be... ). */ diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp index c3a8ba0e467..a12619aa925 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp @@ -65,7 +65,8 @@ SCA_RandomNumberGenerator::~SCA_RandomNumberGenerator() { /* intentionally empty */ } -void SCA_RandomNumberGenerator::SetStartVector(void) { +void SCA_RandomNumberGenerator::SetStartVector(void) +{ /* setting initial seeds to mt[N] using */ /* the generator Line 25 of Table 1 in */ /* [KNUTH 1981, The Art of Computer Programming */ @@ -85,7 +86,8 @@ void SCA_RandomNumberGenerator::SetSeed(long newseed) /** * This is the important part: copied verbatim :) */ -unsigned long SCA_RandomNumberGenerator::Draw() { +unsigned long SCA_RandomNumberGenerator::Draw() +{ static unsigned long mag01[2] = { 0x0, MATRIX_A }; /* mag01[x] = x * MATRIX_A for x=0,1 */ @@ -121,7 +123,8 @@ unsigned long SCA_RandomNumberGenerator::Draw() { return y; } -float SCA_RandomNumberGenerator::DrawFloat() { +float SCA_RandomNumberGenerator::DrawFloat() +{ return ( (float) Draw()/ (unsigned long) 0xffffffff ); } diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index b30e674e821..aa864349035 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -55,7 +55,8 @@ void KX_TouchSensor::SynchronizeTransform() } -void KX_TouchSensor::EndFrame() { +void KX_TouchSensor::EndFrame() +{ m_colliders->ReleaseAndRemoveAll(); m_hitObject = NULL; m_bTriggered = false; |