diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-29 12:36:41 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-29 12:36:41 +0400 |
commit | 0cb07bcabcad6a8090750470cd834210cce08318 (patch) | |
tree | b384eb8cfa99177099568330c4fb3ade0540d5d8 /source/gameengine | |
parent | 7d68b37032d4eaa42520a5722c62708983df890d (diff) |
BGE: An off-by-one error when setting up the viewport for 2D filters caused a blurring effect when using 2D filters. This is now fixed.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index a379b851293..ab0f62c84c7 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -428,7 +428,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) // reverting to texunit 0, without this we get bug [#28462] glActiveTextureARB(GL_TEXTURE0); - canvas->SetViewPort(0, 0, rect_width, rect_height); + canvas->SetViewPort(0, 0, rect_width-1, rect_height-1); glDisable(GL_DEPTH_TEST); // in case the previous material was wire |