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authorNick Samarin <nicks1987@bigmir.net>2011-06-05 22:51:00 +0400
committerNick Samarin <nicks1987@bigmir.net>2011-06-05 22:51:00 +0400
commit5ceb8b3d35706e13580d4eed0f24acc8e57f3464 (patch)
tree8f7a8078b94bc7512abc37baaadedd7ff5fad7f4 /source/gameengine
parenta918040902bdeb7c9793168710871e4a3b7777a3 (diff)
parent08f44adba965dbf4f7c56eb096b0e2709df80e5c (diff)
synched with trunk at revision 37212
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp18
-rw-r--r--source/gameengine/BlenderRoutines/CMakeLists.txt6
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp18
-rw-r--r--source/gameengine/Converter/CMakeLists.txt6
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp4
-rw-r--r--source/gameengine/Expressions/CMakeLists.txt6
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp5
-rw-r--r--source/gameengine/GameLogic/CMakeLists.txt8
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp9
-rw-r--r--source/gameengine/GamePlayer/common/CMakeLists.txt5
-rw-r--r--source/gameengine/GamePlayer/ghost/CMakeLists.txt6
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp21
-rw-r--r--source/gameengine/GamePlayer/ghost/SConscript1
-rw-r--r--source/gameengine/Ketsji/BL_Material.h2
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt13
-rw-r--r--source/gameengine/Ketsji/KXNetwork/CMakeLists.txt6
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.cpp43
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp2
-rw-r--r--source/gameengine/Network/CMakeLists.txt6
-rw-r--r--source/gameengine/Network/LoopBackNetwork/CMakeLists.txt6
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt5
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp4
-rw-r--r--source/gameengine/Physics/Dummy/CMakeLists.txt6
-rw-r--r--source/gameengine/Physics/common/CMakeLists.txt6
-rw-r--r--source/gameengine/Rasterizer/CMakeLists.txt5
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt5
-rw-r--r--source/gameengine/SceneGraph/CMakeLists.txt6
-rw-r--r--source/gameengine/VideoTexture/CMakeLists.txt11
-rw-r--r--source/gameengine/VideoTexture/SConscript1
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp16
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.h8
31 files changed, 192 insertions, 72 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 571cc9087b3..cac801c80ef 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -81,6 +81,8 @@ extern "C" {
#include "DNA_windowmanager_types.h"
#include "BKE_global.h"
#include "BKE_report.h"
+/* #include "BKE_screen.h" */ /* cant include this because of 'new' function name */
+extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
//XXX #include "BIF_screen.h"
@@ -248,15 +250,15 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
// some blender stuff
float camzoom;
+ int draw_letterbox = 0;
if(rv3d->persp==RV3D_CAMOB) {
if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
camzoom = 1.0f;
+ draw_letterbox = 1;
}
else {
- camzoom = (1.41421 + (rv3d->camzoom / 50.0));
- camzoom *= camzoom;
- camzoom = 4.0 / camzoom;
+ camzoom = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom)*4.0f;
}
}
else {
@@ -433,6 +435,16 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if (render)
{
+ if(draw_letterbox) {
+ // Clear screen to border color
+ // We do this here since we set the canvas to be within the frames. This means the engine
+ // itself is unaware of the extra space, so we clear the whole region for it.
+ glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
+ glViewport(ar->winrct.xmin, ar->winrct.ymin,
+ ar->winrct.xmax - ar->winrct.xmin, ar->winrct.ymax - ar->winrct.ymin);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
// render the frame
ketsjiengine->Render();
}
diff --git a/source/gameengine/BlenderRoutines/CMakeLists.txt b/source/gameengine/BlenderRoutines/CMakeLists.txt
index 6a17017f261..a67e2eb7038 100644
--- a/source/gameengine/BlenderRoutines/CMakeLists.txt
+++ b/source/gameengine/BlenderRoutines/CMakeLists.txt
@@ -32,6 +32,10 @@ set(INC
${GLEW_INCLUDE_PATH}
)
+set(INC_SYS
+
+)
+
set(SRC
BL_KetsjiEmbedStart.cpp
BL_System.cpp
@@ -59,4 +63,4 @@ if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
-blender_add_lib(ge_blen_routines "${SRC}" "${INC}")
+blender_add_lib(ge_blen_routines "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 1591e3b8f94..4b475a4b5e7 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -143,9 +143,11 @@ extern "C" {
#include "BKE_customdata.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_material.h" /* give_current_material */
+
+extern Material defmaterial; /* material.c */
}
-#include "BKE_material.h" /* give_current_material */
/* end of blender include block */
#include "KX_BlenderInputDevice.h"
@@ -463,7 +465,9 @@ bool ConvertMaterial(
}
}
}
- material->flag[i] |= (mat->ipo!=0)?HASIPO:0;
+#if 0 /* this flag isnt used anymore */
+ material->flag[i] |= (BKE_animdata_from_id(mat->id) != NULL) ? HASIPO : 0;
+#endif
/// --------------------------------
// mapping methods
material->mapping[i].mapping |= ( mttmp->texco & TEXCO_REFL )?USEREFL:0;
@@ -838,6 +842,11 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
else
ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL;
+ /* ckeck for texface since texface _only_ is used as a fallback */
+ if(ma == NULL && tface == NULL) {
+ ma= &defmaterial;
+ }
+
{
bool visible = true;
bool twoside = false;
@@ -2609,6 +2618,9 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
bConstraint *curcon;
conlist = get_active_constraints2(blenderobject);
+ if((gameobj->GetLayer()&activeLayerBitInfo)==0)
+ continue;
+
if (conlist) {
for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) {
if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){
@@ -2622,7 +2634,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (dat->tar)
{
KX_GameObject *gotar=getGameOb(dat->tar->id.name+2,sumolist);
- if (gotar && gotar->GetPhysicsController())
+ if (gotar && ((gotar->GetLayer()&activeLayerBitInfo)!=0) && gotar->GetPhysicsController())
physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData();
}
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index 8fd0a765932..fcb608a5830 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -60,6 +60,10 @@ set(INC
../../../extern/recastnavigation/Detour/Include
)
+set(INC_SYS
+
+)
+
set(SRC
BL_ActionActuator.cpp
BL_ArmatureActuator.cpp
@@ -110,4 +114,4 @@ if(WITH_BULLET)
add_definitions(-DUSE_BULLET)
endif()
-blender_add_lib(ge_converter "${SRC}" "${INC}")
+blender_add_lib(ge_converter "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 684ed0b06f9..58089cc4b2d 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -994,7 +994,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
int i=0;
LinkNode *n= names;
while(n) {
- BLO_library_append_named_part(C, main_tmp, &bpy_openlib, (char *)n->link, idcode, 0);
+ BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, idcode);
n= (LinkNode *)n->next;
i++;
}
@@ -1012,7 +1012,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
int i=0;
LinkNode *n= names;
while(n) {
- BLO_library_append_named_part(C, main_tmp, &bpy_openlib, (char *)n->link, ID_AC, 0);
+ BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, ID_AC);
n= (LinkNode *)n->next;
i++;
}
diff --git a/source/gameengine/Expressions/CMakeLists.txt b/source/gameengine/Expressions/CMakeLists.txt
index 8cda0e2dc77..83d44e1b318 100644
--- a/source/gameengine/Expressions/CMakeLists.txt
+++ b/source/gameengine/Expressions/CMakeLists.txt
@@ -33,6 +33,10 @@ set(INC
../../../source/blender/blenloader
)
+set(INC_SYS
+
+)
+
set(SRC
BoolValue.cpp
ConstExpr.cpp
@@ -77,4 +81,4 @@ set(SRC
VoidValue.h
)
-blender_add_lib(ge_logic_expressions "${SRC}" "${INC}")
+blender_add_lib(ge_logic_expressions "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index c340d13b3d4..10906cdae02 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -179,7 +179,7 @@ PyObject * PyObjectPlus::py_base_new(PyTypeObject *type, PyObject *args, PyObjec
return NULL;
}
- /* use base_type rather then Py_TYPE(base) because we could already be subtyped */
+ /* use base_type rather than Py_TYPE(base) because we could already be subtyped */
if(!PyType_IsSubtype(type, base_type)) {
PyErr_Format(PyExc_TypeError, "can't subclass blender game type <%s> from <%s> because it is not a subclass", base_type->tp_name, type->tp_name);
return NULL;
@@ -1198,14 +1198,13 @@ void PyDebugLine()
f_lineno= PyObject_GetAttrString(frame, "f_lineno");
f_code= PyObject_GetAttrString(frame, "f_code");
if (f_lineno && f_code) {
- co_filename= PyObject_GetAttrString(f_code, "co_filename");
+ co_filename= ((PyCodeObject *)f_code)->co_filename; /* borrow */
if (co_filename) {
printf("\t%s:%d\n", _PyUnicode_AsString(co_filename), (int)PyLong_AsSsize_t(f_lineno));
Py_DECREF(f_lineno);
Py_DECREF(f_code);
- Py_DECREF(co_filename);
Py_DECREF(frame);
return;
}
diff --git a/source/gameengine/GameLogic/CMakeLists.txt b/source/gameengine/GameLogic/CMakeLists.txt
index 2acf07584b1..b6721650bad 100644
--- a/source/gameengine/GameLogic/CMakeLists.txt
+++ b/source/gameengine/GameLogic/CMakeLists.txt
@@ -34,6 +34,10 @@ set(INC
../../../source/gameengine/Rasterizer
)
+set(INC_SYS
+
+)
+
set(SRC
Joystick/SCA_Joystick.cpp
Joystick/SCA_JoystickEvents.cpp
@@ -124,9 +128,9 @@ set(SRC
)
if(WITH_SDL)
- set(INC ${INC} ${SDL_INCLUDE_DIR})
+ list(APPEND INC_SYS ${SDL_INCLUDE_DIR})
else()
add_definitions(-DDISABLE_SDL)
endif()
-blender_add_lib(ge_logic "${SRC}" "${INC}")
+blender_add_lib(ge_logic "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index d0c1155de96..19ddce13757 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -357,14 +357,7 @@ bool SCA_PythonController::Import()
m_function_argc = 0; /* rare cases this could be a function that isnt defined in python, assume zero args */
if (PyFunction_Check(m_function)) {
- PyObject *py_arg_count = PyObject_GetAttrString(PyFunction_GET_CODE(m_function), "co_argcount");
- if(py_arg_count) {
- m_function_argc = PyLong_AsLong(py_arg_count);
- Py_DECREF(py_arg_count);
- }
- else {
- PyErr_Clear(); /* unlikely to fail but just incase */
- }
+ m_function_argc= ((PyCodeObject *)PyFunction_GET_CODE(m_function))->co_argcount;
}
if(m_function_argc > 1) {
diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt
index afbc49ea38d..d16ec6a2f22 100644
--- a/source/gameengine/GamePlayer/common/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/common/CMakeLists.txt
@@ -51,6 +51,9 @@ set(INC
../../../../source/gameengine/GamePlayer/ghost
../../../../source/blender/blenloader
../../../../source/blender/gpu
+)
+
+set(INC_SYS
${GLEW_INCLUDE_PATH}
${PYTHON_INCLUDE_DIRS}
${PNG_INCLUDE_DIR}
@@ -82,4 +85,4 @@ set(SRC
add_definitions(-DGLEW_STATIC)
-blender_add_lib_nolist(ge_player_common "${SRC}" "${INC}")
+blender_add_lib_nolist(ge_player_common "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
index edf0839f747..5ac121099c3 100644
--- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
@@ -39,7 +39,6 @@ set(INC
../../../../source/blender/blenfont
../../../../source/blender/blenlib
../../../../source/blender/blenkernel
- ../../../../source/blender/readblenfile
../../../../source/blender
../../../../source/blender/makesdna
../../../../source/blender/makesrna
@@ -53,6 +52,9 @@ set(INC
../../../../source/gameengine/GamePlayer/common
../../../../source/blender/blenloader
../../../../source/blender/gpu
+)
+
+set(INC_SYS
${GLEW_INCLUDE_PATH}
${PYTHON_INCLUDE_DIRS}
)
@@ -76,4 +78,4 @@ if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
-blender_add_lib_nolist(ge_player_ghost "${SRC}" "${INC}")
+blender_add_lib_nolist(ge_player_ghost "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index a4f1391b1b0..121f38eef02 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -62,14 +62,16 @@ extern "C"
#include "BKE_global.h"
#include "BKE_icons.h"
#include "BKE_node.h"
-#include "BKE_report.h"
+#include "BKE_report.h"
+#include "BKE_library.h"
#include "BLI_blenlib.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BLO_readfile.h"
-#include "BLO_readblenfile.h"
+#include "BLO_runtime.h"
#include "IMB_imbuf.h"
#include "BKE_text.h"
+#include "BKE_sound.h"
int GHOST_HACK_getFirstFile(char buf[]);
@@ -313,8 +315,8 @@ static BlendFileData *load_game_data(char *progname, char *filename = NULL, char
BKE_reports_init(&reports, RPT_STORE);
/* try to load ourself, will only work if we are a runtime */
- if (blo_is_a_runtime(progname)) {
- bfd= blo_read_runtime(progname, &reports);
+ if (BLO_is_a_runtime(progname)) {
+ bfd= BLO_read_runtime(progname, &reports);
if (bfd) {
bfd->type= BLENFILETYPE_RUNTIME;
strcpy(bfd->main->name, progname);
@@ -345,7 +347,9 @@ int main(int argc, char** argv)
bool fullScreen = false;
bool fullScreenParFound = false;
bool windowParFound = false;
+#ifdef WIN32
bool closeConsole = true;
+#endif
RAS_IRasterizer::StereoMode stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
bool stereoWindow = false;
bool stereoParFound = false;
@@ -402,6 +406,9 @@ int main(int argc, char** argv)
initglobals();
+ // We load our own G.main, so free the one that initglobals() gives us
+ free_main(G.main);
+
IMB_init();
// Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
@@ -443,8 +450,10 @@ int main(int argc, char** argv)
U.audioformat = 0x24;
U.audiochannels = 2;
+ sound_init_once();
+
/* if running blenderplayer the last argument can't be parsed since it has to be the filename. */
- isBlenderPlayer = !blo_is_a_runtime(argv[0]);
+ isBlenderPlayer = !BLO_is_a_runtime(argv[0]);
if (isBlenderPlayer)
validArguments = argc - 1;
else
@@ -570,7 +579,9 @@ int main(int argc, char** argv)
break;
case 'c':
i++;
+#ifdef WIN32
closeConsole = false;
+#endif
break;
case 's': // stereo
i++;
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index 65bd55f95d7..e3ffc1a406b 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -22,7 +22,6 @@ incs = ['.',
'#source/blender/blenfont',
'#source/blender/blenlib',
'#source/blender/blenkernel',
- '#source/blender/readblenfile',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 126135f3d46..ef25c9218a3 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -144,7 +144,7 @@ enum BL_flag
USEALPHA=4, // use actual alpha channel
TEXALPHA=8, // use alpha combiner functions
TEXNEG=16, // negate blending
- HASIPO=32,
+ /*HASIPO=32,*/ // unused, commeted for now.
USENEGALPHA=64
};
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index 61c635c7b5a..b32fd9e7a44 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -53,6 +53,9 @@ set(INC
../../../intern/audaspace/intern
../../../source/blender/blenloader
../../../source/blender/gpu
+)
+
+set(INC_SYS
${GLEW_INCLUDE_PATH}
../../../extern/recastnavigation/Recast/Include
../../../extern/recastnavigation/Detour/Include
@@ -216,7 +219,7 @@ set(SRC
add_definitions(-DGLEW_STATIC)
if(WITH_SDL)
- set(INC ${INC} ${SDL_INCLUDE_DIR})
+ list(APPEND INC_SYS ${SDL_INCLUDE_DIR})
else()
add_definitions(-DDISABLE_SDL)
endif()
@@ -226,9 +229,11 @@ if(WITH_CODEC_FFMPEG)
endif()
if(WITH_BULLET)
+ list(APPEND INC
+ ../../../extern/bullet2/src
+ ../../../source/gameengine/Physics/Bullet
+ )
add_definitions(-DUSE_BULLET)
- list(APPEND INC ../../../extern/bullet2/src)
- list(APPEND INC ../../../source/gameengine/Physics/Bullet )
endif()
-blender_add_lib(ge_logic_ketsji "${SRC}" "${INC}")
+blender_add_lib(ge_logic_ketsji "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
index 17a5929420d..b8149566801 100644
--- a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
+++ b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
@@ -36,6 +36,10 @@ set(INC
../../../../source/gameengine/Network
)
+set(INC_SYS
+
+)
+
set(SRC
KX_NetworkEventManager.cpp
KX_NetworkMessageActuator.cpp
@@ -50,4 +54,4 @@ set(SRC
KX_NetworkObjectSensor.h
)
-blender_add_lib(ge_logic_network "${SRC}" "${INC}")
+blender_add_lib(ge_logic_network "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index bf288e1f1ad..12024657149 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -405,8 +405,13 @@ static PyObject* gPyCreateConstraint(PyObject* self,
PyObject* args,
PyObject* kwds)
{
- /* FIXME - physicsid is an int being cast to a pointer, should at least use PyCapsule */
- int physicsid=0,physicsid2 = 0,constrainttype=0,extrainfo=0;
+ /* FIXME - physicsid is a long being cast to a pointer, should at least use PyCapsule */
+#if defined(_WIN64)
+ __int64 physicsid=0,physicsid2 = 0;
+#else
+ long physicsid=0,physicsid2 = 0;
+#endif
+ int constrainttype=0, extrainfo=0;
int len = PyTuple_Size(args);
int success = 1;
int flag = 0;
@@ -414,27 +419,51 @@ static PyObject* gPyCreateConstraint(PyObject* self,
float pivotX=1,pivotY=1,pivotZ=1,axisX=0,axisY=0,axisZ=1;
if (len == 3)
{
- success = PyArg_ParseTuple(args,"iii",&physicsid,&physicsid2,&constrainttype);
+#if defined(_WIN64)
+ success = PyArg_ParseTuple(args,"LLi",&physicsid,&physicsid2,&constrainttype);
+#else
+ success = PyArg_ParseTuple(args,"lli",&physicsid,&physicsid2,&constrainttype);
+#endif
}
else
if (len ==6)
{
- success = PyArg_ParseTuple(args,"iiifff",&physicsid,&physicsid2,&constrainttype,
+#if defined(_WIN64)
+ success = PyArg_ParseTuple(args,"LLifff",&physicsid,&physicsid2,&constrainttype,
&pivotX,&pivotY,&pivotZ);
+#else
+ success = PyArg_ParseTuple(args,"llifff",&physicsid,&physicsid2,&constrainttype,
+ &pivotX,&pivotY,&pivotZ);
+#endif
}
else if (len == 9)
{
- success = PyArg_ParseTuple(args,"iiiffffff",&physicsid,&physicsid2,&constrainttype,
+#if defined(_WIN64)
+ success = PyArg_ParseTuple(args,"LLiffffff",&physicsid,&physicsid2,&constrainttype,
&pivotX,&pivotY,&pivotZ,&axisX,&axisY,&axisZ);
+#else
+ success = PyArg_ParseTuple(args,"lliffffff",&physicsid,&physicsid2,&constrainttype,
+ &pivotX,&pivotY,&pivotZ,&axisX,&axisY,&axisZ);
+#endif
+
}
else if (len == 10)
{
- success = PyArg_ParseTuple(args,"iiiffffffi",&physicsid,&physicsid2,&constrainttype,
+#if defined(_WIN64)
+ success = PyArg_ParseTuple(args,"LLiffffffi",&physicsid,&physicsid2,&constrainttype,
&pivotX,&pivotY,&pivotZ,&axisX,&axisY,&axisZ,&flag);
+#else
+ success = PyArg_ParseTuple(args,"lliffffffi",&physicsid,&physicsid2,&constrainttype,
+ &pivotX,&pivotY,&pivotZ,&axisX,&axisY,&axisZ,&flag);
+#endif
}
else if (len==4)
{
- success = PyArg_ParseTuple(args,"iiii",&physicsid,&physicsid2,&constrainttype,&extrainfo);
+#if defined(_WIN64)
+ success = PyArg_ParseTuple(args,"LLii",&physicsid,&physicsid2,&constrainttype,&extrainfo);
+#else
+ success = PyArg_ParseTuple(args,"llii",&physicsid,&physicsid2,&constrainttype,&extrainfo);
+#endif
pivotX=extrainfo;
}
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 69d6ebc0bed..f984538fa5b 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1800,7 +1800,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
PyImport_ExtendInittab(bge_internal_modules);
/* find local python installation */
- PyC_SetHomePath(BLI_get_folder(BLENDER_PYTHON, NULL));
+ PyC_SetHomePath(BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL));
Py_Initialize();
diff --git a/source/gameengine/Network/CMakeLists.txt b/source/gameengine/Network/CMakeLists.txt
index 7f4c7c357da..e1f3bfaac77 100644
--- a/source/gameengine/Network/CMakeLists.txt
+++ b/source/gameengine/Network/CMakeLists.txt
@@ -31,6 +31,10 @@ set(INC
../../../intern/moto/include
)
+set(INC_SYS
+
+)
+
set(SRC
NG_NetworkMessage.cpp
NG_NetworkObject.cpp
@@ -42,4 +46,4 @@ set(SRC
NG_NetworkScene.h
)
-blender_add_lib(ge_logic_ngnetwork "${SRC}" "${INC}")
+blender_add_lib(ge_logic_ngnetwork "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
index d7b88304474..9c3936987f2 100644
--- a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
+++ b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
@@ -31,10 +31,14 @@ set(INC
../../../../source/gameengine/Network
)
+set(INC_SYS
+
+)
+
set(SRC
NG_LoopBackNetworkDeviceInterface.cpp
NG_LoopBackNetworkDeviceInterface.h
)
-blender_add_lib(ge_logic_loopbacknetwork "${SRC}" "${INC}")
+blender_add_lib(ge_logic_loopbacknetwork "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index a984d0436f0..aadd11cc036 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -43,6 +43,9 @@ set(INC
../../../../source/blender/makesdna
../../../../source/blender/blenlib
../../../../source/blender/blenkernel
+)
+
+set(INC_SYS
${GLEW_INCLUDE_PATH}
${PYTHON_INCLUDE_DIRS}
)
@@ -61,4 +64,4 @@ if(WITH_BULLET)
add_definitions(-DUSE_BULLET)
endif()
-blender_add_lib(ge_phys_bullet "${SRC}" "${INC}")
+blender_add_lib(ge_phys_bullet "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 416cef71067..3f0c4cb95a1 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -939,7 +939,7 @@ int CcdPhysicsEnvironment::createUniversalD6Constraint(
} else
{
// TODO: Implement single body case...
- //No, we can use a fixed rigidbody in above code, rather then unnecessary duplation of code
+ //No, we can use a fixed rigidbody in above code, rather than unnecessary duplation of code
}
@@ -2271,7 +2271,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radi
cinfo.m_collisionShape = new btSphereShape(radius); // memory leak! The shape is not deleted by Bullet and we cannot add it to the KX_Scene.m_shapes list
cinfo.m_MotionState = 0;
cinfo.m_physicsEnv = this;
- // declare this object as Dyamic rather then static!!
+ // declare this object as Dyamic rather than static!!
// The reason as it is designed to detect all type of object, including static object
// It would cause static-static message to be printed on the console otherwise
cinfo.m_collisionFlags |= btCollisionObject::CF_NO_CONTACT_RESPONSE | btCollisionObject::CF_STATIC_OBJECT;
diff --git a/source/gameengine/Physics/Dummy/CMakeLists.txt b/source/gameengine/Physics/Dummy/CMakeLists.txt
index fd7f37897eb..11230bbe571 100644
--- a/source/gameengine/Physics/Dummy/CMakeLists.txt
+++ b/source/gameengine/Physics/Dummy/CMakeLists.txt
@@ -29,10 +29,14 @@ set(INC
../common
)
+set(INC_SYS
+
+)
+
set(SRC
DummyPhysicsEnvironment.cpp
DummyPhysicsEnvironment.h
)
-blender_add_lib(ge_phys_dummy "${SRC}" "${INC}")
+blender_add_lib(ge_phys_dummy "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt
index 50aa9083089..9da7aaa6ba7 100644
--- a/source/gameengine/Physics/common/CMakeLists.txt
+++ b/source/gameengine/Physics/common/CMakeLists.txt
@@ -29,6 +29,10 @@ set(INC
../Dummy
)
+set(INC_SYS
+
+)
+
set(SRC
PHY_IMotionState.cpp
PHY_IController.cpp
@@ -47,4 +51,4 @@ set(SRC
PHY_Pro.h
)
-blender_add_lib(ge_phys_common "${SRC}" "${INC}")
+blender_add_lib(ge_phys_common "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt
index 2bfb3f8f328..b705d3151b2 100644
--- a/source/gameengine/Rasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/CMakeLists.txt
@@ -34,6 +34,9 @@ set(INC
../../../intern/moto/include
../../../intern/guardedalloc
../Expressions
+)
+
+set(INC_SYS
${GLEW_INCLUDE_PATH}
${PYTHON_INCLUDE_DIRS}
)
@@ -81,4 +84,4 @@ set(SRC
add_definitions(-DGLEW_STATIC)
-blender_add_lib(ge_rasterizer "${SRC}" "${INC}")
+blender_add_lib(ge_rasterizer "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
index 99068aa1bb8..a005bb1108d 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
@@ -37,6 +37,9 @@ set(INC
../../../../source/blender/blenkernel
../../../../source/blender/blenlib
../../../../source/blender/blenloader
+)
+
+set(INC_SYS
${GLEW_INCLUDE_PATH}
)
@@ -54,4 +57,4 @@ set(SRC
add_definitions(-DGLEW_STATIC)
-blender_add_lib(ge_oglrasterizer "${SRC}" "${INC}")
+blender_add_lib(ge_oglrasterizer "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/SceneGraph/CMakeLists.txt b/source/gameengine/SceneGraph/CMakeLists.txt
index a054252ea0b..2f6b90a21a7 100644
--- a/source/gameengine/SceneGraph/CMakeLists.txt
+++ b/source/gameengine/SceneGraph/CMakeLists.txt
@@ -29,6 +29,10 @@ set(INC
../../../intern/moto/include
)
+set(INC_SYS
+
+)
+
set(SRC
SG_BBox.cpp
SG_Controller.cpp
@@ -48,4 +52,4 @@ set(SRC
SG_Tree.h
)
-blender_add_lib(ge_scenegraph "${SRC}" "${INC}")
+blender_add_lib(ge_scenegraph "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/VideoTexture/CMakeLists.txt b/source/gameengine/VideoTexture/CMakeLists.txt
index fb10b619f17..201714be74a 100644
--- a/source/gameengine/VideoTexture/CMakeLists.txt
+++ b/source/gameengine/VideoTexture/CMakeLists.txt
@@ -45,6 +45,10 @@ set(INC
../../../intern/string
../../../intern/moto/include
../../../intern/guardedalloc
+ ../../../intern/ffmpeg
+)
+
+set(INC_SYS
${GLEW_INCLUDE_PATH}
)
@@ -86,9 +90,12 @@ set(SRC
)
if(WITH_CODEC_FFMPEG)
- set(INC ${INC} ${FFMPEG_INC} ${PTHREADS_INC})
+ list(APPEND INC_SYS
+ ${FFMPEG_INC}
+ ${PTHREADS_INC}
+ )
add_definitions(-DWITH_FFMPEG)
add_definitions(-D__STDC_CONSTANT_MACROS)
endif()
-blender_add_lib(ge_videotex "${SRC}" "${INC}")
+blender_add_lib(ge_videotex "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
index 5091082e87a..b39a59e4504 100644
--- a/source/gameengine/VideoTexture/SConscript
+++ b/source/gameengine/VideoTexture/SConscript
@@ -13,6 +13,7 @@ incs += ' #source/blender/editors/include #source/blender/blenlib #source/blende
incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python #source/blender/python/generic'
incs += ' #source/blender/gpu #intern/string #intern/moto/include'
incs += ' #intern/guardedalloc #intern/container #extern/glew/include'
+incs += ' #intern/ffmpeg'
defs = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw'):
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index 63dbc5bb7ba..f8274756c8b 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -182,7 +182,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
{
if(formatCtx->streams[i] &&
get_codec_from_stream(formatCtx->streams[i]) &&
- (get_codec_from_stream(formatCtx->streams[i])->codec_type==CODEC_TYPE_VIDEO))
+ (get_codec_from_stream(formatCtx->streams[i])->codec_type==AVMEDIA_TYPE_VIDEO))
{
videoStream=i;
break;
@@ -368,9 +368,9 @@ void *VideoFFmpeg::cacheThread(void *data)
BLI_remlink(&video->m_packetCacheBase, cachePacket);
// use m_frame because when caching, it is not used in main thread
// we can't use currentFrame directly because we need to convert to RGB first
- avcodec_decode_video(video->m_codecCtx,
+ avcodec_decode_video2(video->m_codecCtx,
video->m_frame, &frameFinished,
- cachePacket->packet.data, cachePacket->packet.size);
+ &cachePacket->packet);
if(frameFinished)
{
AVFrame * input = video->m_frame;
@@ -641,7 +641,7 @@ void VideoFFmpeg::openCam (char * file, short camIdx)
if (m_captRate <= 0.f)
m_captRate = defFrameRate;
sprintf(rateStr, "%f", m_captRate);
- av_parse_video_frame_rate(&frameRate, rateStr);
+ av_parse_video_rate(&frameRate, rateStr);
// populate format parameters
// need to specify the time base = inverse of rate
formatParams.time_base.num = frameRate.den;
@@ -924,10 +924,10 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
{
if (packet.stream_index == m_videoStream)
{
- avcodec_decode_video(
+ avcodec_decode_video2(
m_codecCtx,
m_frame, &frameFinished,
- packet.data, packet.size);
+ &packet);
if (frameFinished)
{
m_curPosition = (long)((packet.dts-startTs) * (m_baseFrameRate*timeBase) + 0.5);
@@ -999,9 +999,9 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
{
if(packet.stream_index == m_videoStream)
{
- avcodec_decode_video(m_codecCtx,
+ avcodec_decode_video2(m_codecCtx,
m_frame, &frameFinished,
- packet.data, packet.size);
+ &packet);
// remember dts to compute exact frame number
dts = packet.dts;
if (frameFinished && !posFound)
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h
index 9b09c485329..139b90dc463 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.h
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.h
@@ -31,17 +31,15 @@ http://www.gnu.org/copyleft/lesser.txt.
extern "C" {
#undef __cplusplus
#include <pthread.h>
-#include <libavformat/avformat.h>
-#include <libavcodec/avcodec.h>
-#include <libavutil/rational.h>
-#include <libswscale/swscale.h>
+
+#include "ffmpeg_compat.h"
+
#include "DNA_listBase.h"
#include "BLI_threads.h"
#include "BLI_blenlib.h"
#define __cplusplus
}
-
#if LIBAVFORMAT_VERSION_INT < (49 << 16)
#define FFMPEG_OLD_FRAME_RATE 1
#else