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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-10-21 13:15:35 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-10-21 13:15:35 +0300
commit729e9651ac5b1fcf971226de93561472d1ee33e8 (patch)
treefd295785b833300979a8726bc6d563c1140ddd55 /source/gameengine
parent6bc007610263c879f6bb30b844ba9d9a0fb9433c (diff)
BGE: Fix physics meshes conversion with modifiers.
Previously meshes with modifiers were considerate as empty (no polys).
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index f11d7ac017f..dba65c04729 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1870,9 +1870,11 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject *meshobj, DerivedMesh *dm,
if (!dm) {
free_dm = true;
dm = CDDM_from_mesh(meshobj->GetMesh());
- DM_ensure_tessface(dm);
}
+ // Some meshes with modifiers returns 0 polys, call DM_ensure_tessface avoid this.
+ DM_ensure_tessface(dm);
+
MVert *mvert = dm->getVertArray(dm);
MFace *mface = dm->getTessFaceArray(dm);
numpolys = dm->getNumTessFaces(dm);