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authorMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:23:00 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:23:00 +0400
commitb792ad2b461a1bf33411cd45b061a5bf2b9b2477 (patch)
tree79877be6658c0b0c6e7bac7fa0bd9160fdc459ba /source/gameengine
parentefa40ea590aacc9a37486dd5109f735d3890947c (diff)
BGE Physics Cleanup: Fixing an error that GCC didn't catch.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index a3838a148e1..71bdce0e1ae 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1362,7 +1362,7 @@ MT_Vector3 CcdPhysicsController::GetAngularVelocity()
MT_Vector3 CcdPhysicsController::GetVelocity(const MT_Point3 &posin)
{
- btVector3 pos(pos.x(), pos.y(), pos.z());
+ btVector3 pos(posin.x(), posin.y(), posin.z());
btRigidBody* body = GetRigidBody();
if (body)
{