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authorCampbell Barton <ideasman42@gmail.com>2010-11-18 14:42:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-18 14:42:05 +0300
commitda1f288f50238b2205b597f6c421898a97fda061 (patch)
tree6d837a2101e2a7fad093771a9e8e2bc144693ed6 /source/gameengine
parent8d77002ae706be2d88a9f47e3cbd2bfb8e5854ed (diff)
rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/CMakeLists.txt2
-rw-r--r--source/gameengine/BlenderRoutines/SConscript2
-rw-r--r--source/gameengine/Converter/CMakeLists.txt2
-rw-r--r--source/gameengine/Converter/SConscript2
-rw-r--r--source/gameengine/Expressions/CMakeLists.txt2
-rw-r--r--source/gameengine/Expressions/SConscript2
-rw-r--r--source/gameengine/GameLogic/CMakeLists.txt2
-rw-r--r--source/gameengine/GameLogic/SConscript2
-rw-r--r--source/gameengine/GamePlayer/common/CMakeLists.txt2
-rw-r--r--source/gameengine/GamePlayer/common/SConscript2
-rw-r--r--source/gameengine/GamePlayer/ghost/CMakeLists.txt2
-rw-r--r--source/gameengine/GamePlayer/ghost/SConscript2
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt2
-rw-r--r--source/gameengine/Ketsji/KXNetwork/CMakeLists.txt2
-rw-r--r--source/gameengine/Ketsji/SConscript2
-rw-r--r--source/gameengine/Network/CMakeLists.txt2
-rw-r--r--source/gameengine/Network/LoopBackNetwork/CMakeLists.txt2
-rw-r--r--source/gameengine/Network/LoopBackNetwork/SConscript2
-rw-r--r--source/gameengine/Network/SConscript2
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt2
-rw-r--r--source/gameengine/Physics/Bullet/SConscript2
-rw-r--r--source/gameengine/Physics/Dummy/CMakeLists.txt2
-rw-r--r--source/gameengine/Physics/Dummy/SConscript2
-rw-r--r--source/gameengine/Physics/common/CMakeLists.txt2
-rw-r--r--source/gameengine/Physics/common/SConscript2
-rw-r--r--source/gameengine/Rasterizer/CMakeLists.txt2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript2
-rw-r--r--source/gameengine/Rasterizer/SConscript2
-rw-r--r--source/gameengine/SceneGraph/CMakeLists.txt2
-rw-r--r--source/gameengine/SceneGraph/SConscript2
-rw-r--r--source/gameengine/VideoTexture/CMakeLists.txt2
-rw-r--r--source/gameengine/VideoTexture/SConscript2
33 files changed, 33 insertions, 33 deletions
diff --git a/source/gameengine/BlenderRoutines/CMakeLists.txt b/source/gameengine/BlenderRoutines/CMakeLists.txt
index 1f895ad0abc..63382e1f325 100644
--- a/source/gameengine/BlenderRoutines/CMakeLists.txt
+++ b/source/gameengine/BlenderRoutines/CMakeLists.txt
@@ -54,4 +54,4 @@ IF(WITH_PYTHON)
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB(bf_blroutines "${SRC}" "${INC}")
+BLENDERLIB(ge_blen_routines "${SRC}" "${INC}")
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index 91dc2692384..ff70ad3bf7b 100644
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -35,4 +35,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
-env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_blen_routines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index 9e0b4242f28..4e64bcf8b11 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -92,4 +92,4 @@ IF(WITH_BULLET)
ADD_DEFINITIONS(-DUSE_BULLET)
ENDIF(WITH_BULLET)
-BLENDERLIB(bf_converter "${SRC}" "${INC}")
+BLENDERLIB(ge_converter "${SRC}" "${INC}")
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index f6cf2331a43..9d88018d805 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -37,4 +37,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
if env['WITH_BF_BULLET']:
defs.append('USE_BULLET')
-env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Expressions/CMakeLists.txt b/source/gameengine/Expressions/CMakeLists.txt
index ad446d1085e..5ab7c6eeae2 100644
--- a/source/gameengine/Expressions/CMakeLists.txt
+++ b/source/gameengine/Expressions/CMakeLists.txt
@@ -61,4 +61,4 @@ IF(WITH_PYTHON)
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB(bf_expressions "${SRC}" "${INC}")
+BLENDERLIB(ge_logic_expressions "${SRC}" "${INC}")
diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript
index dea652dabb4..b1e34aa358b 100644
--- a/source/gameengine/Expressions/SConscript
+++ b/source/gameengine/Expressions/SConscript
@@ -14,4 +14,4 @@ if env['WITH_BF_PYTHON']:
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
-env.BlenderLib ( 'bf_expressions', sources, Split(incs), defs, libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_logic_expressions', sources, Split(incs), defs, libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/GameLogic/CMakeLists.txt b/source/gameengine/GameLogic/CMakeLists.txt
index b346df2b340..1f0850d6970 100644
--- a/source/gameengine/GameLogic/CMakeLists.txt
+++ b/source/gameengine/GameLogic/CMakeLists.txt
@@ -90,4 +90,4 @@ IF(WITH_PYTHON)
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB(bf_logic "${SRC}" "${INC}")
+BLENDERLIB(ge_logic "${SRC}" "${INC}")
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
index 04990e10d06..a8d3ee65f4c 100644
--- a/source/gameengine/GameLogic/SConscript
+++ b/source/gameengine/GameLogic/SConscript
@@ -26,4 +26,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #/intern/guardedalloc'
-env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt
index 39667a27c7d..3ed2490aadd 100644
--- a/source/gameengine/GamePlayer/common/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/common/CMakeLists.txt
@@ -76,4 +76,4 @@ ENDIF(WITH_PYTHON)
ADD_DEFINITIONS(-DGLEW_STATIC)
-BLENDERLIB_NOLIST(gp_common "${SRC}" "${INC}")
+BLENDERLIB_NOLIST(ge_player_common "${SRC}" "${INC}")
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript
index 60cb437b10f..86fb66974db 100644
--- a/source/gameengine/GamePlayer/common/SConscript
+++ b/source/gameengine/GamePlayer/common/SConscript
@@ -67,4 +67,4 @@ if env['WITH_BF_PYTHON']:
incs += Split(env['BF_PNG_INC'])
incs += Split(env['BF_ZLIB_INC'])
-env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib (libname='ge_player_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
index 824b11d77f8..8810e875810 100644
--- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
@@ -76,4 +76,4 @@ IF(WITH_PYTHON)
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB_NOLIST(gp_ghost "${SRC}" "${INC}")
+BLENDERLIB_NOLIST(ge_player_ghost "${SRC}" "${INC}")
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index eb3d50a49bd..7c8f1c6f4f0 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -50,4 +50,4 @@ if env['WITH_BF_PYTHON']:
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
-env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = defs, libtype=['player'],priority=[0], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib (libname='ge_player_ghost', sources=source_files, includes = incs, defines = defs, libtype=['player'],priority=[0], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index 1ca71e678e8..7b5a70f0676 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -147,4 +147,4 @@ IF(WITH_BULLET)
LIST(APPEND INC ../../../source/gameengine/Physics/Bullet )
ENDIF(WITH_BULLET)
-BLENDERLIB(bf_ketsji "${SRC}" "${INC}")
+BLENDERLIB(ge_logic_ketsji "${SRC}" "${INC}")
diff --git a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
index 5099534c0ad..ce9a7492ba1 100644
--- a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
+++ b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
@@ -49,4 +49,4 @@ IF(WITH_PYTHON)
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB(kx_network "${SRC}" "${INC}")
+BLENDERLIB(ge_logic_network "${SRC}" "${INC}")
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 5f7cf9edcd8..3e86080a2f8 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -46,4 +46,4 @@ if env['WITH_BF_BULLET']:
defs.append('USE_BULLET')
incs += ' #source/gameengine/Physics/Bullet'
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_logic_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Network/CMakeLists.txt b/source/gameengine/Network/CMakeLists.txt
index 3dde84d29c1..b46f6696efd 100644
--- a/source/gameengine/Network/CMakeLists.txt
+++ b/source/gameengine/Network/CMakeLists.txt
@@ -37,4 +37,4 @@ SET(SRC
NG_NetworkScene.cpp
)
-BLENDERLIB(bf_ngnetwork "${SRC}" "${INC}")
+BLENDERLIB(ge_logic_ngnetwork "${SRC}" "${INC}")
diff --git a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
index eae2971ce6a..9467b59310f 100644
--- a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
+++ b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
@@ -35,4 +35,4 @@ SET(SRC
NG_LoopBackNetworkDeviceInterface.cpp
)
-BLENDERLIB(bf_loopbacknetwork "${SRC}" "${INC}")
+BLENDERLIB(ge_logic_loopbacknetwork "${SRC}" "${INC}")
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript
index dd23e1327eb..af76065cc94 100644
--- a/source/gameengine/Network/LoopBackNetwork/SConscript
+++ b/source/gameengine/Network/LoopBackNetwork/SConscript
@@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
-env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )
+env.BlenderLib ( 'ge_logic_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )
diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript
index 3cf1747d013..1b63592d0a4 100644
--- a/source/gameengine/Network/SConscript
+++ b/source/gameengine/Network/SConscript
@@ -11,4 +11,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #intern/guardedalloc'
-env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] )
+env.BlenderLib ( 'ge_logic_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] )
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index 1954d58df3e..89f2649cfc1 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -57,4 +57,4 @@ IF(WITH_BULLET)
ADD_DEFINITIONS(-DUSE_BULLET)
ENDIF(WITH_BULLET)
-BLENDERLIB(bf_bullet "${SRC}" "${INC}")
+BLENDERLIB(ge_phys_bullet "${SRC}" "${INC}")
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index 272d0003c1a..f8f0f8afaea 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -32,4 +32,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
if env['WITH_BF_BULLET']:
defs.append('USE_BULLET')
-env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_phys_bullet', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Physics/Dummy/CMakeLists.txt b/source/gameengine/Physics/Dummy/CMakeLists.txt
index 501fbcd94de..387fa9e7f8d 100644
--- a/source/gameengine/Physics/Dummy/CMakeLists.txt
+++ b/source/gameengine/Physics/Dummy/CMakeLists.txt
@@ -33,4 +33,4 @@ SET(SRC
DummyPhysicsEnvironment.cpp
)
-BLENDERLIB(bf_dummy "${SRC}" "${INC}")
+BLENDERLIB(ge_phys_dummy "${SRC}" "${INC}")
diff --git a/source/gameengine/Physics/Dummy/SConscript b/source/gameengine/Physics/Dummy/SConscript
index 496092133c3..13d1a893823 100644
--- a/source/gameengine/Physics/Dummy/SConscript
+++ b/source/gameengine/Physics/Dummy/SConscript
@@ -11,4 +11,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #intern/guardedalloc'
-env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,60] )
+env.BlenderLib ( 'ge_phys_dummy', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,60] )
diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt
index f67de0f77d0..0710ba3e2c6 100644
--- a/source/gameengine/Physics/common/CMakeLists.txt
+++ b/source/gameengine/Physics/common/CMakeLists.txt
@@ -38,4 +38,4 @@ SET(SRC
PHY_IVehicle.cpp
)
-BLENDERLIB(bf_common "${SRC}" "${INC}")
+BLENDERLIB(ge_phys_common "${SRC}" "${INC}")
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript
index 38bb7a11309..abff3e33121 100644
--- a/source/gameengine/Physics/common/SConscript
+++ b/source/gameengine/Physics/common/SConscript
@@ -11,4 +11,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #intern/guardedalloc'
-env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_phys_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt
index 9bbf7e144d5..88399f9ca9d 100644
--- a/source/gameengine/Rasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/CMakeLists.txt
@@ -53,4 +53,4 @@ SET(SRC
ADD_DEFINITIONS(-DGLEW_STATIC)
-BLENDERLIB(bf_rasterizer "${SRC}" "${INC}")
+BLENDERLIB(ge_rasterizer "${SRC}" "${INC}")
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
index a89faae3c73..36ccd79527b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
@@ -48,4 +48,4 @@ SET(SRC
ADD_DEFINITIONS(-DGLEW_STATIC)
-BLENDERLIB(bf_oglrasterizer "${SRC}" "${INC}")
+BLENDERLIB(ge_oglrasterizer "${SRC}" "${INC}")
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index 8ad6a8b28a2..791478cae38 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -13,4 +13,4 @@ incs += ' #intern/guardedalloc #source/blender/blenlib'
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
-env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), defines = defs, libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_oglrasterizer', Split(sources), Split(incs), defines = defs, libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index 045714e80ac..bff2a7e2084 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -15,4 +15,4 @@ if env['WITH_BF_PYTHON']:
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
-env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/SceneGraph/CMakeLists.txt b/source/gameengine/SceneGraph/CMakeLists.txt
index d1b207b6efa..1ba1f8175cd 100644
--- a/source/gameengine/SceneGraph/CMakeLists.txt
+++ b/source/gameengine/SceneGraph/CMakeLists.txt
@@ -38,4 +38,4 @@ SET(SRC
SG_Tree.cpp
)
-BLENDERLIB(bf_scenegraph "${SRC}" "${INC}")
+BLENDERLIB(ge_scenegraph "${SRC}" "${INC}")
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript
index 992a10befa2..b4738bd20b4 100644
--- a/source/gameengine/SceneGraph/SConscript
+++ b/source/gameengine/SceneGraph/SConscript
@@ -12,4 +12,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #intern/guardedalloc'
-env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), defs, libtype=['core','player'], priority=[325,85], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_scenegraph', sources, Split(incs), defs, libtype=['core','player'], priority=[325,85], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/VideoTexture/CMakeLists.txt b/source/gameengine/VideoTexture/CMakeLists.txt
index 1bde0bc8a40..3ad74ef7860 100644
--- a/source/gameengine/VideoTexture/CMakeLists.txt
+++ b/source/gameengine/VideoTexture/CMakeLists.txt
@@ -78,4 +78,4 @@ IF(WITH_PYTHON)
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB(bf_videotex "${SRC}" "${INC}")
+BLENDERLIB(ge_videotex "${SRC}" "${INC}")
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
index 8a5e3726aa7..2cd143d2deb 100644
--- a/source/gameengine/VideoTexture/SConscript
+++ b/source/gameengine/VideoTexture/SConscript
@@ -27,4 +27,4 @@ if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']
-env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[340,205], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[340,205], cxx_compileflags=env['BGE_CXXFLAGS'])