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authorCampbell Barton <ideasman42@gmail.com>2011-10-18 05:09:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-18 05:09:00 +0400
commit638a93b23550d9794230aabd52a9e6de7aa98979 (patch)
tree1771b971a3e694d190c4ebc222f23c077e7cae94 /source/gameengine
parentef1a1e14511db251793e9f92572817986c048696 (diff)
parentdc907ef876b128c9767394d00dfc719d55ba077e (diff)
svn merge ^/trunk/blender -r41075:41099
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp2
-rw-r--r--source/gameengine/Expressions/ConstExpr.cpp2
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index c5bf28b9b8d..43c9bd434c5 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -663,7 +663,7 @@ KX_PYMETHODDEF_DOC_NOARGS(BL_ArmatureObject, update,
"update()\n"
"Make sure that the armature will be updated on next graphic frame.\n"
"This is automatically done if a KX_ArmatureActuator with mode run is active\n"
- "or if an action is playing. This function is usefull in other cases.\n")
+ "or if an action is playing. This function is useful in other cases.\n")
{
SetActiveAction(NULL, 0, KX_GetActiveEngine()->GetFrameTime());
Py_RETURN_NONE;
diff --git a/source/gameengine/Expressions/ConstExpr.cpp b/source/gameengine/Expressions/ConstExpr.cpp
index 8d5a47b2d0d..c41cf5a54f5 100644
--- a/source/gameengine/Expressions/ConstExpr.cpp
+++ b/source/gameengine/Expressions/ConstExpr.cpp
@@ -99,7 +99,7 @@ bool CConstExpr::NeedsRecalculated()
CExpression* CConstExpr::CheckLink(std::vector<CBrokenLinkInfo*>& brokenlinks)
{
-// parent checks if child is still usefull.
+// parent checks if child is still useful.
// When for example it's value it's deleted flag set
// then release Value, and return NULL in case of constexpression
// else return this...
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
index a795a4eddc6..7e496136ce2 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
@@ -146,7 +146,7 @@ bool KX_NetworkMessageSensor::Evaluate()
// Return always true if a message was received otherwise we can loose messages
if (m_IsUp)
return true;
- // Is it usefull to return also true when the first frame without a message??
+ // Is it useful to return also true when the first frame without a message??
// This will cause a fast on/off cycle that seems useless!
return result;
}