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authorCampbell Barton <ideasman42@gmail.com>2013-03-23 00:19:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-23 00:19:55 +0400
commitdad877bc3b7badad5c6c554991101c6ae722aa96 (patch)
tree29a7a098c0b9ff5bf675c83aeeb3c913e848e5b4 /source/gameengine
parenta72c375a9b91cdac34bb48241350c69ca77750d6 (diff)
fix for BGE crash replicating a navmesh.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 33656e9fd52..24400398f03 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -96,7 +96,7 @@ CValue* KX_NavMeshObject::GetReplica()
void KX_NavMeshObject::ProcessReplica()
{
KX_GameObject::ProcessReplica();
-
+ m_navMesh = NULL; /* without this, building frees the navmesh we copied from */
BuildNavMesh();
KX_Scene* scene = KX_GetActiveScene();
KX_ObstacleSimulation* obssimulation = scene->GetObstacleSimulation();