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authorCampbell Barton <ideasman42@gmail.com>2010-04-29 19:31:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-04-29 19:31:53 +0400
commit610c4befd4ea1d2798c4196785570ddce76f324a (patch)
tree0c59677e2b5fca9a0201adc56fbefb100a24c5a4 /source/gameengine
parent6662440867f0ca909339bbb95295c8db95ba0005 (diff)
option to copy constraints without making their ID references direct links.
needed because proxies are causing libs to be linked directly when they should be kept indirect (likely slowing load times though I didnt time this)
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 35ee3ac1ca3..78f16dd6982 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -108,7 +108,7 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
if (copy_constraint) {
ListBase listb;
// copy all constraint for backward compatibility
- copy_constraints(&listb, &pchan->constraints); // copy_constraints NULLs listb
+ copy_constraints(&listb, &pchan->constraints, FALSE); // copy_constraints NULLs listb, no need to make extern for this operation.
pchan->constraints= listb;
} else {
pchan->constraints.first = NULL;