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authorSergey Sharybin <sergey.vfx@gmail.com>2012-06-14 15:26:46 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-06-14 15:26:46 +0400
commita164b7ed25fc6be5805b45ee8a6f2e91d5ff7627 (patch)
treeea14315eb438f3de48b3cc4f878fab0dd67d97ce /source/gameengine
parenta57c8a37a10168fc4335c167c71939474be81e8c (diff)
Comment numberoffilters in constructor too.
Otherwise it'll for sure give compilation error.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 95a2dc59c5e..0a1958e509a 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -53,7 +53,7 @@
RAS_2DFilterManager::RAS_2DFilterManager():
texturewidth(-1), textureheight(-1),
canvaswidth(-1), canvasheight(-1),
-numberoffilters(0), need_tex_update(true)
+/* numberoffilters(0), */ /* UNUSED */ need_tex_update(true)
{
isshadersupported = GLEW_ARB_shader_objects &&
GLEW_ARB_fragment_shader && GLEW_ARB_multitexture;