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authorJorge Bernal <jbernalmartinez@gmail.com>2015-12-14 08:39:52 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-12-14 08:56:50 +0300
commit94b34c9d44dea4c3f22384a76122d57aec53b6ef (patch)
tree26f27ce23bb73aa8173166de245749be0aaccd0e /source/gameengine
parent9c53e55db50d1e745af4d85aa32a3d43a119a7c6 (diff)
BGE Scenegraph clean up: double-promotion warnings
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/SceneGraph/SG_BBox.cpp20
-rw-r--r--source/gameengine/SceneGraph/SG_BBox.h2
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp16
-rw-r--r--source/gameengine/SceneGraph/SG_Tree.cpp12
4 files changed, 25 insertions, 25 deletions
diff --git a/source/gameengine/SceneGraph/SG_BBox.cpp b/source/gameengine/SceneGraph/SG_BBox.cpp
index 0ecf6284a14..f9d83d37384 100644
--- a/source/gameengine/SceneGraph/SG_BBox.cpp
+++ b/source/gameengine/SceneGraph/SG_BBox.cpp
@@ -37,8 +37,8 @@
#include "SG_Node.h"
SG_BBox::SG_BBox() :
- m_min(0.0, 0.0, 0.0),
- m_max(0.0, 0.0, 0.0)
+ m_min(0.0f, 0.0f, 0.0f),
+ m_max(0.0f, 0.0f, 0.0f)
{
}
@@ -209,11 +209,11 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
{
left.m_min = m_min;
left.m_max[0] = m_max[0];
- left.m_max[1] = m_min[1] + sizey/2.0;
+ left.m_max[1] = m_min[1] + sizey/2.0f;
left.m_max[2] = m_max[2];
right.m_min[0] = m_min[0];
- right.m_min[1] = m_min[1] + sizey/2.0;
+ right.m_min[1] = m_min[1] + sizey/2.0f;
right.m_min[2] = m_min[2];
right.m_max = m_max;
std::cout << "splity" << std::endl;
@@ -222,11 +222,11 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
left.m_min = m_min;
left.m_max[0] = m_max[0];
left.m_max[1] = m_max[1];
- left.m_max[2] = m_min[2] + sizez/2.0;
+ left.m_max[2] = m_min[2] + sizez/2.0f;
right.m_min[0] = m_min[0];
right.m_min[1] = m_min[1];
- right.m_min[2] = m_min[2] + sizez/2.0;
+ right.m_min[2] = m_min[2] + sizez/2.0f;
right.m_max = m_max;
std::cout << "splitz" << std::endl;
}
@@ -234,11 +234,11 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
else {
if (sizex > sizez) {
left.m_min = m_min;
- left.m_max[0] = m_min[0] + sizex/2.0;
+ left.m_max[0] = m_min[0] + sizex/2.0f;
left.m_max[1] = m_max[1];
left.m_max[2] = m_max[2];
- right.m_min[0] = m_min[0] + sizex/2.0;
+ right.m_min[0] = m_min[0] + sizex/2.0f;
right.m_min[1] = m_min[1];
right.m_min[2] = m_min[2];
right.m_max = m_max;
@@ -248,11 +248,11 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
left.m_min = m_min;
left.m_max[0] = m_max[0];
left.m_max[1] = m_max[1];
- left.m_max[2] = m_min[2] + sizez/2.0;
+ left.m_max[2] = m_min[2] + sizez/2.0f;
right.m_min[0] = m_min[0];
right.m_min[1] = m_min[1];
- right.m_min[2] = m_min[2] + sizez/2.0;
+ right.m_min[2] = m_min[2] + sizez/2.0f;
right.m_max = m_max;
std::cout << "splitz" << std::endl;
}
diff --git a/source/gameengine/SceneGraph/SG_BBox.h b/source/gameengine/SceneGraph/SG_BBox.h
index cd1c523ff40..3c524dc7f18 100644
--- a/source/gameengine/SceneGraph/SG_BBox.h
+++ b/source/gameengine/SceneGraph/SG_BBox.h
@@ -81,7 +81,7 @@ public:
/**
* Scales the bounding box about the optional point.
*/
- void scale(const MT_Vector3 &size, const MT_Point3 &point = MT_Point3(0.0, 0.0, 0.0));
+ void scale(const MT_Vector3 &size, const MT_Point3 &point = MT_Point3(0.0f, 0.0f, 0.0f));
#endif
SG_BBox transform(const MT_Transform &world) const;
/**
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
index f30c80da434..5cb75873237 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.cpp
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -43,18 +43,18 @@ SG_Spatial(
):
SG_IObject(clientobj,clientinfo,callbacks),
- m_localPosition(0.0,0.0,0.0),
- m_localRotation(1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0),
- m_localScaling(1.f,1.f,1.f),
+ m_localPosition(0.0f,0.0f,0.0f),
+ m_localRotation(1.0f,0.0f,0.0f,0.0f,1.0f,0.0f,0.0f,0.0f,1.0f),
+ m_localScaling(1.0f,1.0f,1.0f),
- m_worldPosition(0.0,0.0,0.0),
- m_worldRotation(1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0),
- m_worldScaling(1.f,1.f,1.f),
+ m_worldPosition(0.0f,0.0f,0.0f),
+ m_worldRotation(1.0f,0.0f,0.0f,0.0f,1.0f,0.0f,0.0f,0.0f,1.0f),
+ m_worldScaling(1.0f,1.0f,1.0f),
m_parent_relation (NULL),
- m_bbox(MT_Point3(-1.0, -1.0, -1.0), MT_Point3(1.0, 1.0, 1.0)),
- m_radius(1.0),
+ m_bbox(MT_Point3(-1.0f, -1.0f, -1.0f), MT_Point3(1.0f, 1.0f, 1.0f)),
+ m_radius(1.0f),
m_modified(false),
m_ogldirty(false)
{
diff --git a/source/gameengine/SceneGraph/SG_Tree.cpp b/source/gameengine/SceneGraph/SG_Tree.cpp
index bef246533a6..87feb2c012a 100644
--- a/source/gameengine/SceneGraph/SG_Tree.cpp
+++ b/source/gameengine/SceneGraph/SG_Tree.cpp
@@ -41,7 +41,7 @@ SG_Tree::SG_Tree() :
m_left(NULL),
m_right(NULL),
m_parent(NULL),
- m_radius(0.0),
+ m_radius(0.0f),
m_client_object(NULL)
{
}
@@ -62,7 +62,7 @@ SG_Tree::SG_Tree(SG_Tree* left, SG_Tree* right) :
m_bbox += m_right->m_bbox;
m_right->m_parent = this;
}
- m_center = (m_bbox.m_min + m_bbox.m_max)/2.0;
+ m_center = (m_bbox.m_min + m_bbox.m_max)/2.0f;
m_radius = (m_bbox.m_max - m_bbox.m_min).length();
}
@@ -73,7 +73,7 @@ SG_Tree::SG_Tree(SG_Node* client) :
m_client_object(client)
{
m_bbox = SG_BBox(client->BBox(), client->GetWorldTransform());
- m_center = (m_bbox.m_min + m_bbox.m_max)/2.0;
+ m_center = (m_bbox.m_min + m_bbox.m_max)/2.0f;
m_radius = (m_bbox.m_max - m_bbox.m_min).length();
}
@@ -162,7 +162,7 @@ void SG_Tree::SetLeft(SG_Tree *left)
{
m_left = left;
m_bbox += left->m_bbox;
- m_center = (m_bbox.m_min + m_bbox.m_max)/2.0;
+ m_center = (m_bbox.m_min + m_bbox.m_max)/2.0f;
m_radius = (m_bbox.m_max - m_bbox.m_min).length();
}
@@ -170,7 +170,7 @@ void SG_Tree::SetRight(SG_Tree *right)
{
m_right = right;
m_bbox += right->m_bbox;
- m_center = (m_bbox.m_min + m_bbox.m_max)/2.0;
+ m_center = (m_bbox.m_min + m_bbox.m_max)/2.0f;
m_radius = (m_bbox.m_max - m_bbox.m_min).length();
}
@@ -263,7 +263,7 @@ SG_Tree* SG_TreeFactory::MakeTreeDown(SG_BBox &bbox)
return root;
}
- if (bbox.volume() < 1.0)
+ if (bbox.volume() < 1.0f)
return MakeTreeUp();
SG_TreeFactory lefttree;