diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-01-28 09:35:50 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-28 09:36:12 +0300 |
commit | f91fe78af5145a2f5706acd17d0e793ab7b311f8 (patch) | |
tree | 5db34caf2503cfbe9772c87f739dfd2e0cc29df5 /source/gameengine | |
parent | 05dbc470ad9c1f953b5e8d2da5e3f1bfba6d4814 (diff) |
cleanup: spelling, comments, alignment
fixed pet peeve “frustrum” and other non-functional changes.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_Camera.cpp | 4 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.cpp | 21 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 58 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_BucketManager.cpp | 12 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_FramingManager.h | 4 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 32 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.cpp | 38 |
7 files changed, 82 insertions, 87 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index 6988d563808..361cd65d50a 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -320,7 +320,7 @@ void KX_Camera::ExtractFrustumSphere() if (m_projection_matrix[3][3] == MT_Scalar(0.0f)) { - // frustrum projection + // frustum projection // detect which of the corner of the far clipping plane is the farthest to the origin MT_Vector4 nfar; // far point in device normalized coordinate MT_Point3 farpoint; // most extreme far point in camera coordinate @@ -359,7 +359,7 @@ void KX_Camera::ExtractFrustumSphere() nfar.setValue(-nfar[0], -nfar[1], -1.0f, 1.0f); nfar = clip_camcs_matrix*nfar; nearpoint.setValue(nfar[0]/nfar[3], nfar[1]/nfar[3], nfar[2]/nfar[3]); - // this is a frustrum projection + // this is a frustum projection N = nearpoint.dot(nearpoint); e = farpoint[2]; s = nearpoint[2]; diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index 818a46531c9..6585b9dc831 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -1450,22 +1450,21 @@ void KX_Dome::CalculateFrustum(KX_Camera *cam) gluPerspective(90.0f,1.0f,cam->GetCameraNear(),cam->GetCameraFar()); #endif - RAS_FrameFrustum m_frustrum; //90 deg. Frustum + RAS_FrameFrustum m_frustum; //90 deg. Frustum - m_frustrum.camnear = cam->GetCameraNear(); - m_frustrum.camfar = cam->GetCameraFar(); + m_frustum.camnear = cam->GetCameraNear(); + m_frustum.camfar = cam->GetCameraFar(); -// float top = tan(90.0f*MT_PI/360.0f) * m_frustrum.camnear; - float top = m_frustrum.camnear; // for deg = 90deg, tan = 1 +// float top = tan(90.0f*MT_PI/360.0f) * m_frustum.camnear; + float top = m_frustum.camnear; // for deg = 90deg, tan = 1 - m_frustrum.x1 = -top; - m_frustrum.x2 = top; - m_frustrum.y1 = -top; - m_frustrum.y2 = top; + m_frustum.x1 = -top; + m_frustum.x2 = top; + m_frustum.y1 = -top; + m_frustum.y2 = top; m_projmat = m_rasterizer->GetFrustumMatrix( - m_frustrum.x1, m_frustrum.x2, m_frustrum.y1, m_frustrum.y2, m_frustrum.camnear, m_frustrum.camfar); - + m_frustum.x1, m_frustum.x2, m_frustum.y1, m_frustum.y2, m_frustum.camnear, m_frustum.camfar); } void KX_Dome::CalculateCameraOrientation() diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index cb44758c46d..c8bfab0453e 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -107,7 +107,7 @@ double KX_KetsjiEngine::m_suspendedtime = 0.0; double KX_KetsjiEngine::m_suspendeddelta = 0.0; double KX_KetsjiEngine::m_average_framerate = 0.0; bool KX_KetsjiEngine::m_restrict_anim_fps = false; -short KX_KetsjiEngine::m_exitkey = 130; //ESC Key +short KX_KetsjiEngine::m_exitkey = 130; // ESC Key /** @@ -310,7 +310,7 @@ void KX_KetsjiEngine::RenderDome() KX_SceneList::iterator sceneit; KX_Scene* scene = NULL; - int n_renders=m_dome->GetNumberRenders();// usually 4 or 6 + int n_renders=m_dome->GetNumberRenders(); // usually 4 or 6 for (int i=0;i<n_renders;i++) { m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER); for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); sceneit++) @@ -327,7 +327,7 @@ void KX_KetsjiEngine::RenderDome() if (i == 0) { RenderShadowBuffers(scene); } - // Avoid drawing the scene with the active camera twice when it's viewport is enabled + // Avoid drawing the scene with the active camera twice when its viewport is enabled if (cam && !cam->GetViewport()) { if (scene->IsClearingZBuffer()) @@ -337,7 +337,7 @@ void KX_KetsjiEngine::RenderDome() // do the rendering m_dome->RenderDomeFrame(scene,cam, i); - //render all the font objects for this scene + // render all the font objects for this scene scene->RenderFonts(); } @@ -355,7 +355,7 @@ void KX_KetsjiEngine::RenderDome() // do the rendering m_dome->RenderDomeFrame(scene, (*it),i); - //render all the font objects for this scene + // render all the font objects for this scene scene->RenderFonts(); } @@ -438,7 +438,6 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo) m_sceneconverter->ResetPhysicsObjectsAnimationIpo(clearIpo); m_sceneconverter->WritePhysicsObjectToAnimationIpo(m_currentFrame); } - } void KX_KetsjiEngine::ClearFrame() @@ -539,7 +538,7 @@ void KX_KetsjiEngine::EndFrame() m_average_framerate = 1.0/tottime; - // Go to next profiling measurement, time spend after this call is shown in the next frame. + // Go to next profiling measurement, time spent after this call is shown in the next frame. m_logger->NextMeasurement(m_kxsystem->GetTimeInSeconds()); m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true); @@ -609,7 +608,7 @@ bool KX_KetsjiEngine::NextFrame() double deltatime = m_clockTime - m_frameTime; if (deltatime<0.0) { - // We got here too quickly, which means there is nothing todo, just return and don't render. + // We got here too quickly, which means there is nothing to do, just return and don't render. // Not sure if this is the best fix, but it seems to stop the jumping framerate issue (#33088) return false; } @@ -660,13 +659,13 @@ bool KX_KetsjiEngine::NextFrame() * update. */ m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true); - m_sceneconverter->resetNoneDynamicObjectToIpo();//this is for none dynamic objects with ipo + m_sceneconverter->resetNoneDynamicObjectToIpo(); // this is for none dynamic objects with ipo scene->UpdateObjectActivity(); if (!scene->IsSuspended()) { - // if the scene was suspended recalcutlate the delta tu "curtime" + // if the scene was suspended recalculate the delta tu "curtime" m_suspendedtime = scene->getSuspendedTime(); if (scene->getSuspendedTime()!=0.0) scene->setSuspendedDelta(scene->getSuspendedDelta()+m_clockTime-scene->getSuspendedTime()); @@ -769,7 +768,7 @@ bool KX_KetsjiEngine::NextFrame() frames--; } - // Start logging time spend outside main loop + // Start logging time spent outside main loop m_logger->StartLog(tc_outside, m_kxsystem->GetTimeInSeconds(), true); return doRender; @@ -838,13 +837,13 @@ void KX_KetsjiEngine::Render() // pass the scene's worldsettings to the rasterizer scene->GetWorldInfo()->UpdateWorldSettings(); - // this is now done incrementatlly in KX_Scene::CalculateVisibleMeshes + // this is now done incrementally in KX_Scene::CalculateVisibleMeshes //scene->UpdateMeshTransformations(); // shadow buffers RenderShadowBuffers(scene); - // Avoid drawing the scene with the active camera twice when it's viewport is enabled + // Avoid drawing the scene with the active camera twice when its viewport is enabled if (cam && !cam->GetViewport()) { if (scene->IsClearingZBuffer()) @@ -898,7 +897,7 @@ void KX_KetsjiEngine::Render() if (scene->IsClearingZBuffer()) m_rasterizer->ClearDepthBuffer(); - //pass the scene, for picking and raycasting (shadows) + // pass the scene, for picking and raycasting (shadows) m_rasterizer->SetAuxilaryClientInfo(scene); // do the rendering @@ -948,10 +947,10 @@ void KX_KetsjiEngine::SetNameNextGame(const STR_String& nextgame) int KX_KetsjiEngine::GetExitCode() { - // if a gameactuator has set an exitcode or if there are no scenes left + // if a game actuator has set an exit code or if there are no scenes left if (!m_exitcode) { - if (m_scenes.begin()==m_scenes.end()) + if (m_scenes.begin() == m_scenes.end()) m_exitcode = KX_EXIT_REQUEST_NO_SCENES_LEFT; } @@ -1017,9 +1016,8 @@ void KX_KetsjiEngine::SetCameraOverrideZoom(float camzoom) void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect& area, RAS_Rect& viewport) { - // In this function we make sure the rasterizer settings are upto - // date. We compute the viewport so that logic - // using this information is upto date. + // In this function we make sure the rasterizer settings are up-to-date. + // We compute the viewport so that logic using this information is up-to-date. // Note we postpone computation of the projection matrix // so that we are using the latest camera position. @@ -1171,7 +1169,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) if (override_camera && m_overrideCamUseOrtho) { m_rasterizer->SetProjectionMatrix(m_overrideCamProjMat); if (!cam->hasValidProjectionMatrix()) { - // needed to get frustrum planes for culling + // needed to get frustum planes for culling MT_Matrix4x4 projmat; projmat.setValue(m_overrideCamProjMat.getPointer()); cam->SetProjectionMatrix(projmat); @@ -1280,7 +1278,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) scene->RenderBuckets(camtrans, m_rasterizer); - //render all the font objects for this scene + // render all the font objects for this scene scene->RenderFonts(); if (scene->GetPhysicsEnvironment()) @@ -1335,7 +1333,7 @@ void KX_KetsjiEngine::StopEngine() } // Scene Management is able to switch between scenes -// and have several scene's running in parallel +// and have several scenes running in parallel void KX_KetsjiEngine::AddScene(KX_Scene* scene) { m_scenes.push_back(scene); @@ -1351,7 +1349,7 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene) SG_SetActiveStage(SG_STAGE_SCENE); // if there is no activecamera, or the camera is being - // overridden we need to construct a temporarily camera + // overridden we need to construct a temporary camera if (!scene->GetActiveCamera() || override_camera) { KX_Camera* activecam = NULL; @@ -1368,7 +1366,7 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene) activecam = new KX_Camera(scene,KX_Scene::m_callbacks,camdata); activecam->SetName("__default__cam__"); - // set transformation + // set transformation if (override_camera) { const MT_CmMatrix4x4& cammatdata = m_overrideCamViewMat; MT_Transform trans = MT_Transform(cammatdata.getPointer()); @@ -1388,7 +1386,7 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene) scene->SetActiveCamera(activecam); scene->GetObjectList()->Add(activecam->AddRef()); scene->GetRootParentList()->Add(activecam->AddRef()); - //done with activecam + // done with activecam activecam->Release(); } @@ -1482,7 +1480,7 @@ void KX_KetsjiEngine::RenderDebugProperties() // Add the ymargin for titles below the other section of debug info ycoord += title_y_top_margin; - /* Property display*/ + /* Property display */ if (m_show_debug_properties) { /* Title for debugging("Debug properties") */ @@ -1712,7 +1710,7 @@ void KX_KetsjiEngine::AddScheduledScenes() bool KX_KetsjiEngine::ReplaceScene(const STR_String& oldscene,const STR_String& newscene) { - // Don't allow replacement if the new scene doesn't exists. + // Don't allow replacement if the new scene doesn't exist. // Allows smarter game design (used to have no check here). // Note that it creates a small backward compatbility issue // for a game that did a replace followed by a lib load with the @@ -1799,7 +1797,7 @@ void KX_KetsjiEngine::SetAnimRecordMode(bool animation_record, int startFrame) m_animation_record = animation_record; if (animation_record) { - //when recording physics keyframes, run at a variable (capped) frame rate (fixed time == full speed) + // when recording physics keyframes, run at a variable (capped) frame rate (fixed time == full speed) m_bFixedTime = false; } m_currentFrame = startFrame; @@ -2043,12 +2041,12 @@ void KX_KetsjiEngine::Resize() { KX_SceneList::iterator sceneit; - /* extended mode needs to recalculate camera frustrums when */ + /* extended mode needs to recalculate camera frusta when */ KX_Scene* firstscene = *m_scenes.begin(); const RAS_FrameSettings &framesettings = firstscene->GetFramingType(); if (framesettings.FrameType() == RAS_FrameSettings::e_frame_extend) { - for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); sceneit++) { + for (sceneit = m_scenes.begin(); sceneit != m_scenes.end(); sceneit++) { KX_Camera* cam = ((KX_Scene *)*sceneit)->GetActiveCamera(); cam->InvalidateProjectionMatrix(); } diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp index d131891cb90..deca7cbed9f 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp +++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp @@ -125,7 +125,7 @@ void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList { RAS_MaterialBucket* bucket = *bit; RAS_MeshSlot* ms; - // remove the mesh slot form the list, it culls them automatically for next frame + // remove the mesh slot from the list, it culls them automatically for next frame while ((ms = bucket->GetNextActiveMeshSlot())) { slots[i++].set(ms, bucket, pnorm); } @@ -157,7 +157,7 @@ void RAS_BucketManager::RenderAlphaBuckets(const MT_Transform& cameratrans, RAS_ sit->m_bucket->RenderMeshSlot(cameratrans, rasty, *(sit->m_ms)); // make this mesh slot culled automatically for next frame - // it will be culled out by frustrum culling + // it will be culled out by frustum culling sit->m_ms->SetCulled(true); } @@ -174,14 +174,14 @@ void RAS_BucketManager::RenderSolidBuckets(const MT_Transform& cameratrans, RAS_ #if 1 RAS_MaterialBucket* bucket = *bit; RAS_MeshSlot* ms; - // remove the mesh slot form the list, it culls them automatically for next frame + // remove the mesh slot from the list, it culls them automatically for next frame while ((ms = bucket->GetNextActiveMeshSlot())) { rasty->SetClientObject(ms->m_clientObj); while (bucket->ActivateMaterial(cameratrans, rasty)) bucket->RenderMeshSlot(cameratrans, rasty, *ms); // make this mesh slot culled automatically for next frame - // it will be culled out by frustrum culling + // it will be culled out by frustum culling ms->SetCulled(true); } #else @@ -196,7 +196,7 @@ void RAS_BucketManager::RenderSolidBuckets(const MT_Transform& cameratrans, RAS_ (*bit)->RenderMeshSlot(cameratrans, rasty, *mit); // make this mesh slot culled automatically for next frame - // it will be culled out by frustrum culling + // it will be culled out by frustum culling mit->SetCulled(true); } #endif @@ -367,7 +367,7 @@ void RAS_BucketManager::RemoveMaterial(RAS_IPolyMaterial * mat) void RAS_BucketManager::MergeBucketManager(RAS_BucketManager *other, SCA_IScene *scene) { - /* concatinate lists */ + /* concatenate lists */ // printf("BEFORE %d %d\n", GetSolidBuckets().size(), GetAlphaBuckets().size()); GetSolidBuckets().insert( GetSolidBuckets().end(), other->GetSolidBuckets().begin(), other->GetSolidBuckets().end() ); diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h index 5741a91939e..cb86a7a4484 100644 --- a/source/gameengine/Rasterizer/RAS_FramingManager.h +++ b/source/gameengine/Rasterizer/RAS_FramingManager.h @@ -73,7 +73,7 @@ public : }; /** - * Contructor + * Constructor */ RAS_FrameSettings( @@ -221,7 +221,7 @@ public : /** - * compute a frustrum given a valid viewport, + * compute a frustum given a valid viewport, * RAS_FrameSettings, canvas description * and camera description */ diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 1589bc7efa2..34f0ef04a58 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -244,7 +244,6 @@ bool RAS_OpenGLRasterizer::SetMaterial(const RAS_IPolyMaterial& mat) void RAS_OpenGLRasterizer::Exit() { - m_storage->Exit(); glEnable(GL_CULL_FACE); @@ -363,7 +362,7 @@ void RAS_OpenGLRasterizer::FlushDebugShapes(SCA_IScene *scene) if (light) glDisable(GL_LIGHTING); if (tex) glDisable(GL_TEXTURE_2D); - //draw lines + // draw lines glBegin(GL_LINES); for (unsigned int i = 0; i < debugShapes.size(); i++) { if (debugShapes[i].m_type != OglDebugShape::LINE) @@ -376,7 +375,7 @@ void RAS_OpenGLRasterizer::FlushDebugShapes(SCA_IScene *scene) } glEnd(); - //draw circles + // draw circles for (unsigned int i = 0; i < debugShapes.size(); i++) { if (debugShapes[i].m_type != OglDebugShape::CIRCLE) continue; @@ -785,7 +784,7 @@ static DMDrawOption CheckTexDM(MTexPoly *mtexpoly, const bool has_mcol, int matn void RAS_OpenGLRasterizer::DrawDerivedMesh(class RAS_MeshSlot &ms) { - // mesh data is in derived mesh, + // mesh data is in derived mesh current_bucket = ms.m_bucket; current_polymat = current_bucket->GetPolyMaterial(); current_ms = &ms; @@ -837,10 +836,9 @@ void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat) float matrix[16]; /* Get into argument. Looks a bit dodgy, but it's ok. */ mat.getValue(matrix); - /* Internally, MT_Matrix4x4 uses doubles (MT_Scalar). */ glLoadMatrixf(matrix); - m_camortho= (mat[3][3] != 0.0f); + m_camortho = (mat[3][3] != 0.0f); } MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix( @@ -882,8 +880,8 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix( } // leave bottom and top untouched if (m_stereomode == RAS_STEREO_3DTVTOPBOTTOM) { - // restore the vertical frustrum because the 3DTV will - // expande the top and bottom part to the full size of the screen + // restore the vertical frustum because the 3DTV will + // expand the top and bottom part to the full size of the screen bottom *= 2.0f; top *= 2.0f; } @@ -910,7 +908,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetOrthoMatrix( MT_Matrix4x4 result; float mat[16]; - // stereo is meaning less for orthographic, disable it + // stereo is meaningless for orthographic, disable it glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(left, right, bottom, top, frustnear, frustfar); @@ -1305,8 +1303,8 @@ bool RAS_OpenGLRasterizer::RayHit(struct KX_ClientObjectInfo *client, KX_RayCast float maat[16] = {left[0], left[1], left[2], 0, dir[0], dir[1], dir[2], 0, - resultnormal[0], resultnormal[1], resultnormal[2], 0, - 0, 0, 0, 1}; + resultnormal[0], resultnormal[1], resultnormal[2], 0, + 0, 0, 0, 1}; glTranslatef(oglmatrix[12],oglmatrix[13],oglmatrix[14]); //glMultMatrixd(oglmatrix); @@ -1480,7 +1478,7 @@ void RAS_OpenGLRasterizer::RenderBox2D(int xco, yco = height - yco; int barsize = 50; - /* draw in black first*/ + /* draw in black first */ glColor3ub(0, 0, 0); glBegin(GL_QUADS); glVertex2f(xco + 1 + 1 + barsize * percentage, yco - 1 + 10); @@ -1518,9 +1516,9 @@ void RAS_OpenGLRasterizer::RenderText3D( BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT); BLF_matrix(fontid, mat); - /* aspect is the inverse scale that allows you to increase */ - /* your resolution without sizing the final text size */ - /* the bigger the size, the smaller the aspect */ + /* aspect is the inverse scale that allows you to increase + * your resolution without sizing the final text size + * the bigger the size, the smaller the aspect */ BLF_aspect(fontid, aspect, aspect, aspect); BLF_size(fontid, size, dpi); @@ -1553,7 +1551,7 @@ void RAS_OpenGLRasterizer::RenderText2D( glLoadIdentity(); if (mode == RAS_TEXT_PADDED) { - /* draw in black first*/ + /* draw in black first */ glColor3ub(0, 0, 0); BLF_size(blf_mono_font, 11, 72); BLF_position(blf_mono_font, (float)xco+1, (float)(height-yco-1), 0.0f); @@ -1592,7 +1590,7 @@ void RAS_OpenGLRasterizer::MotionBlur() motionblurvalue = GetMotionBlurValue(); if (state==1) { - //bugfix:load color buffer into accum buffer for the first time(state=1) + // bugfix:load color buffer into accum buffer for the first time(state=1) glAccum(GL_LOAD, 1.0f); SetMotionBlurState(2); } diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 9086b042537..a374fbba2df 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -141,14 +141,14 @@ void ImageRender::calcImage (unsigned int texId, double ts) void ImageRender::Render() { - RAS_FrameFrustum frustrum; + RAS_FrameFrustum frustum; if (!m_render) return; if (m_mirror) { - // mirror mode, compute camera frustrum, position and orientation + // mirror mode, compute camera frustum, position and orientation // convert mirror position and normal in world space const MT_Matrix3x3 & mirrorObjWorldOri = m_mirror->GetSGNode()->GetWorldOrientation(); const MT_Point3 & mirrorObjWorldPos = m_mirror->GetSGNode()->GetWorldPosition(); @@ -177,7 +177,7 @@ void ImageRender::Render() mirrorWorldX[2], mirrorWorldY[2], mirrorWorldZ[2]); m_camera->GetSGNode()->SetLocalOrientation(cameraWorldOri); m_camera->GetSGNode()->UpdateWorldData(0.0); - // compute camera frustrum: + // compute camera frustum: // get position of mirror relative to camera: offset = mirrorPos-cameraPos MT_Vector3 mirrorOffset = mirrorWorldPos - cameraWorldPos; // convert to camera orientation @@ -203,12 +203,12 @@ void ImageRender::Render() // bottom = offsety-height // near = -offsetz // far = near+100 - frustrum.x1 = mirrorOffset[0]-width; - frustrum.x2 = mirrorOffset[0]+width; - frustrum.y1 = mirrorOffset[1]-height; - frustrum.y2 = mirrorOffset[1]+height; - frustrum.camnear = -mirrorOffset[2]; - frustrum.camfar = -mirrorOffset[2]+m_clip; + frustum.x1 = mirrorOffset[0]-width; + frustum.x2 = mirrorOffset[0]+width; + frustum.y1 = mirrorOffset[1]-height; + frustum.y2 = mirrorOffset[1]+height; + frustum.camnear = -mirrorOffset[2]; + frustum.camfar = -mirrorOffset[2]+m_clip; } // Store settings to be restored later const RAS_IRasterizer::StereoMode stereomode = m_rasterizer->GetStereoMode(); @@ -226,10 +226,10 @@ void ImageRender::Render() m_rasterizer->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO); if (m_mirror) { - // frustrum was computed above - // get frustrum matrix and set projection matrix + // frustum was computed above + // get frustum matrix and set projection matrix MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix( - frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar); + frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar); m_camera->SetProjectionMatrix(projmat); } @@ -264,11 +264,11 @@ void ImageRender::Render() m_camera->GetSensorFit(), shift_x, shift_y, - frustrum + frustum ); projmat = m_rasterizer->GetOrthoMatrix( - frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar); + frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar); } else { RAS_FramingManager::ComputeDefaultFrustum( @@ -281,10 +281,10 @@ void ImageRender::Render() shift_x, shift_y, aspect_ratio, - frustrum); + frustum); projmat = m_rasterizer->GetFrustumMatrix( - frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar); + frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar); } m_camera->SetProjectionMatrix(projmat); } @@ -548,7 +548,7 @@ static int ImageMirror_init(PyObject *pySelf, PyObject *args, PyObject *kwds) exp.report(); return -1; } - // initialization succeded + // initialization succeeded return 0; } @@ -607,7 +607,7 @@ ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObjec m_clip(100.f) { // this constructor is used for automatic planar mirror - // create a camera, take all data by default, in any case we will recompute the frustrum on each frame + // create a camera, take all data by default, in any case we will recompute the frustum on each frame RAS_CameraData camdata; vector<RAS_TexVert*> mirrorVerts; vector<RAS_TexVert*>::iterator it; @@ -641,7 +641,7 @@ ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObjec RAS_TexVert *v1, *v2, *v3, *v4; float normal[3]; float area; - // this polygon is part of the mirror, + // this polygon is part of the mirror v1 = polygon->GetVertex(0); v2 = polygon->GetVertex(1); v3 = polygon->GetVertex(2); |