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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-26 16:06:41 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-26 16:06:41 +0400
commit3dd18c5c34390316ac95b972aaa989455cf8ead6 (patch)
treecb5e8fa1804e30838e19d8518ed3e0f0765eb3c8 /source/gameengine
parente5cc9abceb5047b934b3ae8c4aac521d7e82fc00 (diff)
Added an UpdateTransform callback from SceneGraph -> Physics.
Profiling revealed that the SceneGraph updated every physics object, whether it moved or not, even though the physics object was at the right place. This would cause SOLID to go and update its bounding boxes, overlap tests etc. This callback handles the special case (parented objects) where the physics scene needs to be informed of changes to the scenegraph. Added Python attributes (mass, parent, visible, position, orientation, scaling) to the KX_GameObject module. Make KX_GameObject use the KX_PyMath Python <-> Moto conversion.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp322
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h11
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.h6
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp3
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.cpp30
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.cpp11
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h20
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp3
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h2
-rw-r--r--source/gameengine/SceneGraph/SG_ParentRelation.h2
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp13
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.h4
13 files changed, 213 insertions, 230 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index c20f874fcc9..6a35dfc0484 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -55,6 +55,8 @@
#include "KX_ClientObjectInfo.h"
#include "RAS_BucketManager.h"
+#include "KX_PyMath.h"
+
// This file defines relationships between parents and children
// in the game engine.
@@ -77,11 +79,11 @@ KX_GameObject::KX_GameObject(
m_pSGNode = new SG_Node(this,sgReplicationInfo,callbacks);
// define the relationship between this node and it's parent.
-
+
KX_NormalParentRelation * parent_relation =
KX_NormalParentRelation::New();
m_pSGNode->SetParentRelation(parent_relation);
-
+
};
@@ -303,11 +305,13 @@ void KX_GameObject::UpdateNonDynas()
void KX_GameObject::UpdateTransform()
{
if (m_pPhysicsController1)
- {
m_pPhysicsController1->SetSumoTransform(false);
- }
}
+void KX_GameObject::UpdateTransformFunc(SG_IObject* node, void* gameobj, void* scene)
+{
+ ((KX_GameObject*)gameobj)->UpdateTransform();
+}
void KX_GameObject::SetDebugColor(unsigned int bgra)
@@ -408,7 +412,7 @@ KX_GameObject::MarkVisible(
* determined on this level. Maybe change this to mesh level
* later on? */
- double* fl = GetOpenGLMatrix();
+ double* fl = GetOpenGLMatrixPtr()->getPointer();
for (size_t i=0;i<m_meshes.size();i++)
{
m_meshes[i]->MarkVisible(fl,this,visible,m_bUseObjectColor,m_objectColor);
@@ -422,7 +426,7 @@ KX_GameObject::MarkVisible(
void
)
{
- double* fl = GetOpenGLMatrix();
+ double* fl = GetOpenGLMatrixPtr()->getPointer();
for (size_t i=0;i<m_meshes.size();i++)
{
m_meshes[i]->MarkVisible(fl,
@@ -603,10 +607,10 @@ PyMethodDef KX_GameObject::Methods[] = {
{"setVisible",(PyCFunction) KX_GameObject::sPySetVisible, METH_VARARGS},
{"setPosition", (PyCFunction) KX_GameObject::sPySetPosition, METH_VARARGS},
{"getPosition", (PyCFunction) KX_GameObject::sPyGetPosition, METH_VARARGS},
- {"getLinearVelocity", (PyCFunction) KX_GameObject::sPyGetLinearVelocity, METH_VARARGS},
- {"getVelocity", (PyCFunction) KX_GameObject::sPyGetVelocity, METH_VARARGS},
{"getOrientation", (PyCFunction) KX_GameObject::sPyGetOrientation, METH_VARARGS},
{"setOrientation", (PyCFunction) KX_GameObject::sPySetOrientation, METH_VARARGS},
+ {"getLinearVelocity", (PyCFunction) KX_GameObject::sPyGetLinearVelocity, METH_VARARGS},
+ {"getVelocity", (PyCFunction) KX_GameObject::sPyGetVelocity, METH_VARARGS},
{"getMass", (PyCFunction) KX_GameObject::sPyGetMass, METH_VARARGS},
{"getReactionForce", (PyCFunction) KX_GameObject::sPyGetReactionForce, METH_VARARGS},
{"applyImpulse", (PyCFunction) KX_GameObject::sPyApplyImpulse, METH_VARARGS},
@@ -654,17 +658,7 @@ PyObject* KX_GameObject::PyGetPosition(PyObject* self,
PyObject* args,
PyObject* kwds)
{
- MT_Point3 pos = NodeGetWorldPosition();
-
- PyObject* resultlist = PyList_New(3);
- int index;
- for (index=0;index<3;index++)
- {
- PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
- }
-
- return resultlist;
-
+ return PyObjectFromMT_Point3(NodeGetWorldPosition());
}
@@ -702,9 +696,101 @@ PyParentObject KX_GameObject::Parents[] = {
PyObject* KX_GameObject::_getattr(const STR_String& attr)
{
+ if (m_pPhysicsController1)
+ {
+ if (attr == "mass")
+ return PyFloat_FromDouble(GetPhysicsController()->GetMass());
+ }
+
+ if (attr == "parent")
+ {
+ KX_GameObject* parent = GetParent();
+ if (parent)
+ return parent;
+ Py_Return;
+ }
+
+ if (attr == "visible")
+ return PyInt_FromLong(m_bVisible);
+
+ if (attr == "position")
+ return PyObjectFromMT_Point3(NodeGetWorldPosition());
+
+ if (attr == "orientation")
+ return PyObjectFromMT_Matrix3x3(NodeGetWorldOrientation());
+
+ if (attr == "scaling")
+ return PyObjectFromMT_Vector3(NodeGetWorldScaling());
+
_getattr_up(SCA_IObject);
}
+int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr method
+{
+ if (attr == "mass")
+ return 1;
+
+ if (attr == "parent")
+ return 1;
+
+ if (PyInt_Check(value))
+ {
+ int val = PyInt_AsLong(value);
+ if (attr == "visible")
+ {
+ SetVisible(val != 0);
+ return 0;
+ }
+ }
+
+ if (PySequence_Check(value))
+ {
+ if (attr == "orientation")
+ {
+ MT_Matrix3x3 rot;
+ if (PyObject_IsMT_Matrix(value, 3))
+ {
+ rot = MT_Matrix3x3FromPyObject(value);
+ NodeSetLocalOrientation(rot);
+ return 0;
+ }
+
+ if (PySequence_Size(value) == 4)
+ {
+ MT_Quaternion qrot = MT_QuaternionFromPyList(value);
+ rot.setRotation(qrot);
+ NodeSetLocalOrientation(rot);
+ return 0;
+ }
+
+ if (PySequence_Size(value) == 3)
+ {
+ MT_Vector3 erot = MT_Vector3FromPyList(value);
+ rot.setEuler(erot);
+ NodeSetLocalOrientation(rot);
+ return 0;
+ }
+
+ return 1;
+ }
+
+ if (attr == "position")
+ {
+ MT_Point3 pos(MT_Point3FromPyList(value));
+ NodeSetLocalPosition(pos);
+ return 0;
+ }
+
+ if (attr == "scaling")
+ {
+ MT_Vector3 scale(MT_Vector3FromPyList(value));
+ NodeSetLocalScale(scale);
+ return 0;
+ }
+ }
+
+ return SCA_IObject::_setattr(attr, value);
+}
PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
@@ -712,16 +798,7 @@ PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
PyObject* kwds)
{
// only can get the velocity if we have a physics object connected to us...
- MT_Vector3 velocity = GetLinearVelocity();
-
- PyObject* resultlist = PyList_New(3);
- int index;
- for (index=0;index<3;index++)
- {
- PyList_SetItem(resultlist,index,PyFloat_FromDouble(velocity[index]));
- }
-
- return resultlist;
+ return PyObjectFromMT_Vector3( GetLinearVelocity());
}
@@ -756,66 +833,19 @@ PyObject* KX_GameObject::PyGetVelocity(PyObject* self,
MT_Point3 point(0.0,0.0,0.0);
- MT_Point3 pos;
- PyObject* pylist;
- bool error = false;
-
- int len = PyTuple_Size(args);
-
- if ((len > 0) && PyArg_ParseTuple(args,"O",&pylist))
+ PyObject* pypos = NULL;
+ if (PyArg_ParseTuple(args, "|O", &pypos))
{
- if (pylist->ob_type == &CListValue::Type)
- {
- CListValue* listval = (CListValue*) pylist;
- if (listval->GetCount() == 3)
- {
- int index;
- for (index=0;index<3;index++)
- {
- pos[index] = listval->GetValue(index)->GetNumber();
- }
- } else
- {
- error = true;
- }
-
- } else
- {
-
- // assert the list is long enough...
- int numitems = PyList_Size(pylist);
- if (numitems == 3)
- {
- int index;
- for (index=0;index<3;index++)
- {
- pos[index] = PyFloat_AsDouble(PyList_GetItem(pylist,index));
- }
- }
- else
- {
- error = true;
- }
- }
-
- if (!error)
- point = pos;
+ if (pypos)
+ point = MT_Point3FromPyList(pypos);
}
-
if (m_pPhysicsController1)
{
velocity = m_pPhysicsController1->GetVelocity(point);
}
- PyObject* resultlist = PyList_New(3);
- int index;
- for (index=0;index<3;index++)
- {
- PyList_SetItem(resultlist,index,PyFloat_FromDouble(velocity[index]));
- }
-
- return resultlist;
+ return PyObjectFromMT_Vector3(velocity);
}
@@ -842,18 +872,7 @@ PyObject* KX_GameObject::PyGetReactionForce(PyObject* self,
PyObject* kwds)
{
// only can get the velocity if we have a physics object connected to us...
-
- MT_Vector3 reaction_force = GetPhysicsController()->getReactionForce();
-
- PyObject* resultlist = PyList_New(3);
- int index;
- for (index=0;index<3;index++)
- {
- PyList_SetItem(resultlist,index,
- PyFloat_FromDouble(reaction_force[index]));
- }
-
- return resultlist;
+ return PyObjectFromMT_Vector3(GetPhysicsController()->getReactionForce());
}
@@ -897,12 +916,16 @@ PyObject* KX_GameObject::PyGetMesh(PyObject* self,
PyObject* args,
PyObject* kwds)
{
- if (m_meshes.size() > 0)
+ int mesh = 0;
+
+ if (PyArg_ParseTuple(args, "|i", &mesh))
{
- KX_MeshProxy* meshproxy = new KX_MeshProxy(m_meshes[0]);
- return meshproxy;
+ if (mesh < m_meshes.size() && mesh >= 0)
+ {
+ KX_MeshProxy* meshproxy = new KX_MeshProxy(m_meshes[mesh]);
+ return meshproxy;
+ }
}
-
Py_Return;
}
@@ -913,16 +936,20 @@ PyObject* KX_GameObject::PyApplyImpulse(PyObject* self,
PyObject* kwds)
{
- MT_Point3 attach(0, 1, 0);
- MT_Vector3 impulse(1, 0, 0);
- if (ConvertPythonVectorArgs(args,attach,impulse))
+ PyObject* pyattach;
+ PyObject* pyimpulse;
+
+ if (PyArg_ParseTuple(args, "OO", &pyattach, &pyimpulse))
{
+ MT_Point3 attach(MT_Point3FromPyList(pyattach));
+ MT_Vector3 impulse(MT_Vector3FromPyList(pyimpulse));
+
if (m_pPhysicsController1)
{
m_pPhysicsController1->applyImpulse(attach, impulse);
}
-
+
}
Py_Return;
@@ -975,27 +1002,8 @@ PyObject* KX_GameObject::PyGetOrientation(PyObject* self,
PyObject* args,
PyObject* kwds) //keywords
{
- // do the conversion of a C++ matrix to a python list
-
- PyObject* resultlist = PyList_New(3);
-
-
- int row,col;
const MT_Matrix3x3& orient = NodeGetWorldOrientation();
-
- for (row=0;row<3;row++)
- {
- PyObject* veclist = PyList_New(3);
-
- for (col=0;col<3;col++)
- {
- const MT_Scalar fl = orient[row][col];
- PyList_SetItem(veclist,col,PyFloat_FromDouble(fl));
- }
- PyList_SetItem(resultlist,row,veclist);
-
- }
- return resultlist;
+ return PyObjectFromMT_Matrix3x3(orient);
}
@@ -1004,68 +1012,33 @@ PyObject* KX_GameObject::PySetOrientation(PyObject* self,
PyObject* args,
PyObject* kwds)
{
- MT_Matrix3x3 matrix;
-
PyObject* pylist;
bool error = false;
int row,col;
PyArg_ParseTuple(args,"O",&pylist);
- if (pylist->ob_type == &CListValue::Type)
- {
- CListValue* listval = (CListValue*) pylist;
- if (listval->GetCount() == 3)
- {
- for (row=0;row<3;row++) // each row has a 3-vector [x,y,z]
- {
- CListValue* vecval = (CListValue*)listval->GetValue(row);
- for (col=0;col<3;col++)
- {
- matrix[row][col] = vecval->GetValue(col)->GetNumber();
-
- }
- }
- }
- else
- {
- error = true;
- }
- }
- else
+ MT_Matrix3x3 matrix;
+ if (PyObject_IsMT_Matrix(pylist, 3))
{
- // assert the list is long enough...
- int numitems = PyList_Size(pylist);
- if (numitems == 3)
- {
- for (row=0;row<3;row++) // each row has a 3-vector [x,y,z]
- {
-
- PyObject* veclist = PyList_GetItem(pylist,row); // here we have a vector3 list
- for (col=0;col<3;col++)
- {
- matrix[row][col] = PyFloat_AsDouble(PyList_GetItem(veclist,col));
-
- }
- }
- }
- else
+ matrix = MT_Matrix3x3FromPyObject(pylist);
+
+ if (!PyErr_Occurred())
{
- error = true;
+ NodeSetLocalOrientation(matrix);
}
+
+ Py_Return;
}
- if (!error)
+ MT_Quaternion quat = MT_QuaternionFromPyList(pylist);
+ if (!PyErr_Occurred())
{
- if (m_pPhysicsController1)
- {
- m_pPhysicsController1->setOrientation(matrix.getRotation());
- }
+ matrix.setRotation(quat);
NodeSetLocalOrientation(matrix);
}
- Py_INCREF(Py_None);
- return Py_None;
+ Py_Return;
}
@@ -1075,16 +1048,13 @@ PyObject* KX_GameObject::PySetPosition(PyObject* self,
PyObject* kwds)
{
// make a general function for this, it's needed many times
-
- MT_Point3 pos = ConvertPythonVectorArg(args);
- if (this->m_pPhysicsController1)
+ PyObject *pypos;
+ if (PyArg_ParseTuple(args, "O", &pypos))
{
- this->m_pPhysicsController1->setPosition(pos);
+ MT_Point3 pos = MT_Point3FromPyList(pypos);
+ NodeSetLocalPosition(pos);
}
- NodeSetLocalPosition(pos);
-
- Py_INCREF(Py_None);
- return Py_None;
+ Py_Return;
}
PyObject* KX_GameObject::PyGetPhysicsId(PyObject* self,
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 41528bd9dd8..2918fb1a3b6 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -415,10 +415,12 @@ public:
* Update the physics object transform based upon the current SG_Node
* position.
*/
- void
+ void
UpdateTransform(
);
+ static void UpdateTransformFunc(SG_IObject* node, void* gameobj, void* scene);
+
/**
* Only update the transform if it's a non-dynamic object
*/
@@ -572,6 +574,13 @@ public:
_getattr(
const STR_String& attr
);
+
+ virtual
+ int
+ _setattr(
+ const STR_String& attr,
+ PyObject *value
+ ); // _setattr method
PyObject*
PySetPosition(
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
index 437f696d872..1b4783d0b8b 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
@@ -50,7 +50,7 @@ New(
return new KX_NormalParentRelation();
}
- void
+ bool
KX_NormalParentRelation::
UpdateChildCoordinates(
SG_Spatial * child,
@@ -82,6 +82,7 @@ UpdateChildCoordinates(
child_w_pos = p_world_pos + p_world_scale *
(p_world_rotation * child_pos);
+
} else {
child_w_scale = child_scale;
@@ -92,6 +93,8 @@ UpdateChildCoordinates(
child->SetWorldScale(child_w_scale);
child->SetWorldPosition(child_w_pos);
child->SetWorldOrientation(child_w_rotation);
+
+ return parent != NULL;
}
SG_ParentRelation *
@@ -130,7 +133,7 @@ New(
* Method inherited from KX_ParentRelation
*/
- void
+ bool
KX_VertexParentRelation::
UpdateChildCoordinates(
SG_Spatial * child,
@@ -161,7 +164,6 @@ UpdateChildCoordinates(
child_w_scale = child_scale;
child_w_rotation = child_rotation;
child_w_pos = p_world_pos + child_pos;
-
} else {
child_w_scale = child_scale;
@@ -172,6 +174,8 @@ UpdateChildCoordinates(
child->SetWorldScale(child_w_scale);
child->SetWorldPosition(child_w_pos);
child->SetWorldOrientation(child_w_rotation);
+
+ return parent != NULL;
}
/**
@@ -215,7 +219,7 @@ New(
* Method inherited from KX_ParentRelation
*/
- void
+ bool
KX_SlowParentRelation::
UpdateChildCoordinates(
SG_Spatial * child,
@@ -280,6 +284,8 @@ UpdateChildCoordinates(
child_w_rotation[1][i] = (m_relax * child_w_rotation[1][i] + child_n_rotation[1][i]) * weight;
child_w_rotation[2][i] = (m_relax * child_w_rotation[2][i] + child_n_rotation[2][i]) * weight;
}
+
+ //FIXME: update physics controller.
} else {
child_w_scale = child_n_scale;
child_w_pos = child_n_pos;
@@ -297,6 +303,8 @@ UpdateChildCoordinates(
child->SetWorldScale(child_w_scale);
child->SetWorldPosition(child_w_pos);
child->SetWorldOrientation(child_w_rotation);
+
+ return parent != NULL;
}
/**
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
index e5bd96dd2e3..8eda5d7b734 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
@@ -69,7 +69,7 @@ public :
* Method inherited from KX_ParentRelation
*/
- void
+ bool
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent
@@ -113,7 +113,7 @@ public :
* Method inherited from KX_ParentRelation
*/
- void
+ bool
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent
@@ -158,7 +158,7 @@ public :
* Method inherited from KX_ParentRelation
*/
- void
+ bool
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
index 33ede321f02..a5284b40165 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -84,8 +84,7 @@ void KX_SumoPhysicsController::ApplyForce(const MT_Vector3& force,bool local)
bool KX_SumoPhysicsController::Update(double time)
{
- return SynchronizeMotionStates(time);
-
+ return SynchronizeMotionStates(time);
}
void KX_SumoPhysicsController::SetSimulatedTime(double time)
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
index 3407f2120e8..8638c0a610a 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
@@ -85,38 +85,12 @@ float SumoPhysicsController::getMass()
bool SumoPhysicsController::SynchronizeMotionStates(float time)
{
-
if (m_bFirstTime)
{
- setSumoTransform(false);
+ setSumoTransform(!m_bFirstTime);
m_bFirstTime = false;
}
-
- if (!m_bDyna)
- {
- if (m_sumoObj)
- {
- MT_Point3 pos;
- GetWorldPosition(pos);
-
- m_sumoObj->setPosition(pos);
- if (m_bDyna)
- {
- m_sumoObj->setScaling(MT_Vector3(1,1,1));
- } else
- {
- MT_Vector3 scaling;
- GetWorldScaling(scaling);
- m_sumoObj->setScaling(scaling);
- }
- MT_Matrix3x3 orn;
- GetWorldOrientation(orn);
- m_sumoObj->setOrientation(orn.getRotation());
- m_sumoObj->calcXform();
- }
- }
- return false; // physics object are not part of
- // hierarchy, or ignore it ??
+ return false;
}
diff --git a/source/gameengine/SceneGraph/SG_IObject.cpp b/source/gameengine/SceneGraph/SG_IObject.cpp
index 5433b5017eb..232ceb06958 100644
--- a/source/gameengine/SceneGraph/SG_IObject.cpp
+++ b/source/gameengine/SceneGraph/SG_IObject.cpp
@@ -130,6 +130,17 @@ ActivateDestructionCallback(
}
}
+ void
+SG_IObject::
+ActivateUpdateTransformCallback(
+){
+ if (m_callbacks.m_updatefunc)
+ {
+ // Call client provided update func.
+ m_callbacks.m_updatefunc(this, m_SGclientObject, m_SGclientInfo);
+ }
+}
+
void
SG_IObject::
SetControllerTime(
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index f3af9a68d85..b0c1d64cf69 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -51,6 +51,12 @@ typedef void* (*SG_DestructionNewCallback)(
void* clientinfo
);
+typedef void (*SG_UpdateTransformCallback)(
+ SG_IObject* sgobject,
+ void* clientobj,
+ void* clientinfo
+);
+
/**
* SG_Callbacks hold 2 call backs to the outside world.
@@ -72,21 +78,25 @@ struct SG_Callbacks
SG_Callbacks(
):
m_replicafunc(NULL),
- m_destructionfunc(NULL)
+ m_destructionfunc(NULL),
+ m_updatefunc(NULL)
{
};
SG_Callbacks(
SG_ReplicationNewCallback repfunc,
- SG_DestructionNewCallback destructfunc
+ SG_DestructionNewCallback destructfunc,
+ SG_UpdateTransformCallback updatefunc
):
m_replicafunc(repfunc),
- m_destructionfunc(destructfunc)
+ m_destructionfunc(destructfunc),
+ m_updatefunc(updatefunc)
{
};
SG_ReplicationNewCallback m_replicafunc;
SG_DestructionNewCallback m_destructionfunc;
+ SG_UpdateTransformCallback m_updatefunc;
};
/**
@@ -203,6 +213,10 @@ protected :
void
ActivateDestructionCallback(
);
+
+ void
+ ActivateUpdateTransformCallback(
+ );
SG_IObject(
void* clientobj,
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
index b083d79bb70..c2a662c1fa2 100644
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ b/source/gameengine/SceneGraph/SG_Node.cpp
@@ -186,7 +186,8 @@ void SG_Node::RemoveChild(SG_Node* child)
void SG_Node::UpdateWorldData(double time)
{
- UpdateSpatialData(GetSGParent(),time);
+ if (UpdateSpatialData(GetSGParent(),time))
+ ActivateUpdateTransformCallback();
// update children's worlddata
for (NodeList::iterator it = m_children.begin();it!=m_children.end();++it)
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index fe30213614f..ef5af717d60 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -188,8 +188,6 @@ public:
Destruct(
);
-
-
private:
void
diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h
index b26c4758480..d4a8e7e8cb3 100644
--- a/source/gameengine/SceneGraph/SG_ParentRelation.h
+++ b/source/gameengine/SceneGraph/SG_ParentRelation.h
@@ -69,7 +69,7 @@ public :
*/
virtual
- void
+ bool
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
index c65542c98ce..a91b462b3ae 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.cpp
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -103,7 +103,7 @@ SetParentRelation(
*/
- void
+ bool
SG_Spatial::
UpdateSpatialData(
const SG_Spatial *parent,
@@ -128,17 +128,16 @@ UpdateSpatialData(
// our world coordinates.
if (!bComputesWorldTransform)
- {
- ComputeWorldTransforms(parent);
- }
+ bComputesWorldTransform = ComputeWorldTransforms(parent);
+
+ return bComputesWorldTransform;
}
-void SG_Spatial::ComputeWorldTransforms(const SG_Spatial *parent)
+bool SG_Spatial::ComputeWorldTransforms(const SG_Spatial *parent)
{
- m_parent_relation->UpdateChildCoordinates(this,parent);
+ return m_parent_relation->UpdateChildCoordinates(this,parent);
}
-
/**
* Position and translation methods
*/
diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h
index e58e45bb451..1f1e97a5b56 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.h
+++ b/source/gameengine/SceneGraph/SG_Spatial.h
@@ -177,7 +177,7 @@ public:
MT_Transform GetWorldTransform() const;
- void ComputeWorldTransforms( const SG_Spatial *parent);
+ bool ComputeWorldTransforms( const SG_Spatial *parent);
/**
* Bounding box functions.
@@ -217,7 +217,7 @@ protected:
* any controllers to update this object.
*/
- void
+ bool
UpdateSpatialData(
const SG_Spatial *parent,
double time