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authorCampbell Barton <ideasman42@gmail.com>2011-10-21 05:33:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-21 05:33:06 +0400
commit6912e94d06edd4c9d099fc3d248aa56ccc7460be (patch)
treecf5eeb6b4cee925fc42209cc8577ab26953df76d /source/gameengine
parent2d8189cec0dab3d4c9db95c03ebb4eb2de6738c4 (diff)
replace BLF's blf_utf8_next() with BLI_str_utf8_as_unicode_step(),
also fixed some spelling errors.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
index ee40567fce2..6df648bf2d3 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
@@ -69,7 +69,7 @@ class SCA_KeyboardSensor : public SCA_ISensor
* The property that indicates whether or not to log text when in
* loggin mode. If the property equals 0, no loggin is done. For
* all other values, logging is active. Logging can only become
- * active if there is a property to log to. Logging is independant
+ * active if there is a property to log to. Logging is independent
* from hotkey settings. */
STR_String m_toggleprop;