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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-28 18:28:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-28 18:28:19 +0400
commitbc85f11e68d1c1af9e5d48afbe38c26686badcf3 (patch)
tree8b5b4ad5973b01e4bf67886c8f45a099b16a5795 /source/gameengine
parent91ece746b8a2bbf0bc3a801ece502f8a4977d5ca (diff)
Bugfix: game engine does not support non-camera type objects as a
camera, would crash, so disabled using the object as a camera then.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 31a055fc734..320921722e1 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2258,7 +2258,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
}
- if (blenderscene->camera) {
+ // non-camera objects not supported as camera currently
+ if (blenderscene->camera && blenderscene->camera->type == OB_CAMERA) {
KX_Camera *gamecamera= (KX_Camera*) converter->FindGameObject(blenderscene->camera);
if(gamecamera)