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authorCampbell Barton <ideasman42@gmail.com>2011-03-07 14:53:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-07 14:53:40 +0300
commitcfd9d6d190dc8fc35920714d252f6c93bd3d96f6 (patch)
tree360fc879522be7068bbfc1c8eeb6ee9443997abb /source/gameengine
parentdaff7a447e75a7901b7f3d782839c5a15c16efc1 (diff)
Drop support for python 3.1.
for building py3.2 on *nix see: http://wiki.blender.org/index.php?title=Dev:2.5/Doc/Building_Blender/Linux/Troubleshooting#Python also fixed possible buffer overrun with getting the fake filepath for a blender textblock.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index be138db620e..d0c1155de96 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -415,11 +415,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
excdict= PyDict_Copy(m_pythondictionary);
-#if PY_VERSION_HEX >= 0x03020000
resultobj = PyEval_EvalCode((PyObject *)m_bytecode, excdict, excdict);
-#else
- resultobj = PyEval_EvalCode((PyCodeObject *)m_bytecode, excdict, excdict);
-#endif
/* PyRun_SimpleString(m_scriptText.Ptr()); */
break;