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authorKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
committerKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
commitf1c4f705a19cc9ae306431be7a970712a40a2d9a (patch)
treea0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine
parentf78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff)
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.h4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderSystem.h4
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h4
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.h4
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h4
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h4
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h4
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.h4
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.h4
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.h4
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h4
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.h4
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.h4
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.h4
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.h4
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.h4
-rw-r--r--source/gameengine/Expressions/BoolValue.h4
-rw-r--r--source/gameengine/Expressions/ConstExpr.h4
-rw-r--r--source/gameengine/Expressions/EXP_C-Api.h4
-rw-r--r--source/gameengine/Expressions/EmptyValue.h4
-rw-r--r--source/gameengine/Expressions/ErrorValue.h4
-rw-r--r--source/gameengine/Expressions/Expression.h8
-rw-r--r--source/gameengine/Expressions/FloatValue.h4
-rw-r--r--source/gameengine/Expressions/IdentifierExpr.h4
-rw-r--r--source/gameengine/Expressions/IfExpr.h4
-rw-r--r--source/gameengine/Expressions/InputParser.h4
-rw-r--r--source/gameengine/Expressions/IntValue.h4
-rw-r--r--source/gameengine/Expressions/KX_HashedPtr.h5
-rw-r--r--source/gameengine/Expressions/KX_Python.h4
-rw-r--r--source/gameengine/Expressions/KX_Python_dynamic.h4
-rw-r--r--source/gameengine/Expressions/KX_Python_static.h4
-rw-r--r--source/gameengine/Expressions/ListValue.h4
-rw-r--r--source/gameengine/Expressions/Operator1Expr.h4
-rw-r--r--source/gameengine/Expressions/Operator2Expr.h5
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h4
-rw-r--r--source/gameengine/Expressions/StringValue.h4
-rw-r--r--source/gameengine/Expressions/Value.h13
-rw-r--r--source/gameengine/Expressions/VectorValue.h4
-rw-r--r--source/gameengine/Expressions/VoidValue.h5
-rw-r--r--source/gameengine/GameLogic/SCA_ANDController.h4
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysEventManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysSensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_EventManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_ExpressionController.h5
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h4
-rw-r--r--source/gameengine/GameLogic/SCA_IController.h4
-rw-r--r--source/gameengine/GameLogic/SCA_IInputDevice.h4
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h4
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h6
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h4
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_MouseManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_ORController.h4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.h4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyEventManager.h5
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.h4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.h4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomEventManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomNumberGenerator.h4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_TimeEventManager.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_MouseDevice.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h5
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawImage.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_System.h4
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_Canvas.h4
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_Engine.h4
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h4
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h5
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_System.h4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Canvas.h4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Engine.h4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_System.h5
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Canvas.h4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_System.h4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_CDActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h5
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h5
-rw-r--r--source/gameengine/Ketsji/KX_CameraIpoSGController.h4
-rw-r--r--source/gameengine/Ketsji/KX_ClientObjectInfo.h4
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.h5
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.h4
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h6
-rw-r--r--source/gameengine/Ketsji/KX_EmptyObject.h4
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h5
-rw-r--r--source/gameengine/Ketsji/KX_IInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_IPOTransform.h4
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.h4
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h4
-rw-r--r--source/gameengine/Ketsji/KX_IScalarInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h5
-rw-r--r--source/gameengine/Ketsji/KX_ISystem.h4
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h4
-rw-r--r--source/gameengine/Ketsji/KX_Light.h4
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.h4
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.h4
-rw-r--r--source/gameengine/Ketsji/KX_MotionState.h4
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h5
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_ObColorIpoSGController.h5
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.h4
-rw-r--r--source/gameengine/Ketsji/KX_OrientationInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsEngineEnums.h4
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h4
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h4
-rw-r--r--source/gameengine/Ketsji/KX_PositionInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.h4
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h4
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_RayEventManager.h4
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.h4
-rw-r--r--source/gameengine/Ketsji/KX_ScalarInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_ScalingInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h4
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h4
-rw-r--r--source/gameengine/Ketsji/KX_TimeCategoryLogger.h4
-rw-r--r--source/gameengine/Ketsji/KX_TimeLogger.h5
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.h5
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.h4
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_WorldInfo.h5
-rw-r--r--source/gameengine/Ketsji/KX_WorldIpoController.h5
-rw-r--r--source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h4
-rw-r--r--source/gameengine/Network/NG_NetworkDeviceInterface.h4
-rw-r--r--source/gameengine/Network/NG_NetworkMessage.h4
-rw-r--r--source/gameengine/Network/NG_NetworkObject.h4
-rw-r--r--source/gameengine/Network/NG_NetworkScene.h4
-rw-r--r--source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h4
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsController.h5
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h5
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h4
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.h4
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/interpolator.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/solid.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/solid_broadphase.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/solid_types.h4
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h4
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_CameraData.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_Deformer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_LightObject.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_ObjectColor.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h5
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.h5
-rw-r--r--source/gameengine/Rasterizer/RAS_Rect.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_TexMatrix.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.h4
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.h4
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h4
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h4
-rw-r--r--source/gameengine/SceneGraph/SG_ParentRelation.h4
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.h4
210 files changed, 1 insertions, 879 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index 97a4ae4a798..5f8b7541f76 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -32,10 +32,6 @@
#ifndef __KX_BLENDERCANVAS
#define __KX_BLENDERCANVAS
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#include <windows.h>
#endif
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.h b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
index 08c7f1a2dc6..e7cc220f88c 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
@@ -32,10 +32,6 @@
#ifndef __BLENDERGL
#define __BLENDERGL
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
index d83acf0118b..24cd17415ac 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
@@ -32,10 +32,6 @@
#ifndef __KX_BLENDERINPUTDEVICE
#define __KX_BLENDERINPUTDEVICE
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning(disable : 4786) // shut off 255 char limit debug template warning
#endif
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
index b9edfca96c4..33809f039fa 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
@@ -32,10 +32,6 @@
#ifndef __KX_BLENDERKEYBOARDDEVICE
#define __KX_BLENDERKEYBOARDDEVICE
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "KX_BlenderInputDevice.h"
class KX_BlenderKeyboardDevice : public BL_BlenderInputDevice
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
index 7984c4557e8..a4a1d27b2ee 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
@@ -34,10 +34,6 @@
#include "KX_BlenderInputDevice.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_BlenderMouseDevice : public BL_BlenderInputDevice
{
public:
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h b/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
index fb09a8b9612..5e08a5a77af 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
@@ -35,10 +35,6 @@
#include "RAS_MaterialBucket.h"
#include "RAS_IRasterizer.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct TFace;
extern "C" int set_tpage(TFace* tface); /* Worst hack ever */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
index b39bb4f6295..91227967185 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
@@ -32,10 +32,6 @@
#ifndef __KX_BLENDERRENDERTOOLS
#define __KX_BLENDERRENDERTOOLS
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// don't show stl-warnings
#pragma warning (disable:4786)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderSystem.h b/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
index 021f770a339..00a1bd1853f 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderSystem.h
@@ -34,10 +34,6 @@
#include "blendertimer.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Blender System embedding. Needed when gameengine runs embedded within Blender.
*/
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 9ebaa53ef97..962f807f907 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -36,10 +36,6 @@
#include "SCA_IActuator.h"
#include "MT_Point3.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class BL_ActionActuator : public SCA_IActuator
{
public:
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 6ef2eabd9ff..a438eced5d2 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -37,10 +37,6 @@
#include "SG_IObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class BL_ActionActuator;
class BL_ArmatureObject : public KX_GameObject
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h
index 9f21a0bd62e..29e1a29a149 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.h
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.h
@@ -36,10 +36,6 @@
#include "KX_Python.h"
#include "KX_PhysicsEngineEnums.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
void BL_ConvertBlenderObjects(struct Main* maggie,
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index ad85fafe59c..1f05d2fcbcc 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -33,10 +33,6 @@
#ifndef BL_DEFORMABLEGAMEOBJECT
#define BL_DEFORMABLEGAMEOBJECT
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index c9faa763b7e..90b4dd8328c 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -38,10 +38,6 @@
#include "MT_Point3.h"
#include <stdlib.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index 18c7ed5956b..25c3654d269 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -33,10 +33,6 @@
#ifndef BL_SKINDEFORMER
#define BL_SKINDEFORMER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h
index 3721abac1a8..5dfca48af1e 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.h
+++ b/source/gameengine/Converter/BL_SkinMeshObject.h
@@ -33,10 +33,6 @@
#ifndef __BL_SKINMESHOBJECT
#define __BL_SKINMESHOBJECT
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h
index d6b669d143f..059942edbec 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.h
+++ b/source/gameengine/Converter/BlenderWorldInfo.h
@@ -35,10 +35,6 @@
#include "KX_WorldInfo.h"
#include "KX_BlenderGL.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class BlenderWorldInfo : public KX_WorldInfo
{
bool m_hasworld;
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
index c7a055babd4..fd9cfcb04ce 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
@@ -36,10 +36,6 @@
#include "KX_IScalarInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
typedef unsigned short BL_IpoChannel;
class BL_ScalarInterpolator : public KX_IScalarInterpolator {
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index e8f72204518..2a15d5e2f0d 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -38,10 +38,6 @@
#include "KX_HashedPtr.h"
#include "KX_IpoConvert.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_WorldInfo;
class SCA_IActuator;
class SCA_IController;
diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h
index 9eb0d2ebc8f..1e6e96e2e7c 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.h
+++ b/source/gameengine/Converter/KX_ConvertActuators.h
@@ -32,10 +32,6 @@
#ifndef __KX_CONVERTACTUATORS_H
#define __KX_CONVERTACTUATORS_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void BL_ConvertActuators(char* maggiename,
struct Object* blenderobject,
class KX_GameObject* gameobj,
diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h
index 9df2ee5dd6f..3c2b45bddd0 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.h
+++ b/source/gameengine/Converter/KX_ConvertControllers.h
@@ -34,10 +34,6 @@
#include "KX_Python.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void BL_ConvertControllers(
struct Object* blenderobject,
class KX_GameObject* gameobj,
diff --git a/source/gameengine/Converter/KX_ConvertProperties.h b/source/gameengine/Converter/KX_ConvertProperties.h
index b73af6bab55..eb44f7b7d35 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.h
+++ b/source/gameengine/Converter/KX_ConvertProperties.h
@@ -32,10 +32,6 @@
#ifndef __KX_CONVERTPROPERTIES
#define __KX_CONVERTPROPERTIES
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void BL_ConvertProperties(struct Object* object,
class KX_GameObject* gameobj,
class SCA_TimeEventManager* timemgr,
diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h
index 4653440d316..9878d4a7a09 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.h
+++ b/source/gameengine/Converter/KX_ConvertSensors.h
@@ -32,10 +32,6 @@
#ifndef __KX_CONVERTSENSOR_H
#define __KX_CONVERTSENSOR_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void BL_ConvertSensors(struct Object* blenderobject,
class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr,
diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h
index dbf7dd26e86..e04f33f76fe 100644
--- a/source/gameengine/Converter/KX_IpoConvert.h
+++ b/source/gameengine/Converter/KX_IpoConvert.h
@@ -32,10 +32,6 @@
#ifndef __KX_IPOCONVERT_H
#define __KX_IPOCONVERT_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct Object;
void BL_ConvertIpos(struct Object* blenderobject,
diff --git a/source/gameengine/Expressions/BoolValue.h b/source/gameengine/Expressions/BoolValue.h
index 78c55f0c924..6c4d964249f 100644
--- a/source/gameengine/Expressions/BoolValue.h
+++ b/source/gameengine/Expressions/BoolValue.h
@@ -17,10 +17,6 @@
#include "Value.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Smart Boolean Value class.
* Is used by parser when an expression tree is build containing booleans.
diff --git a/source/gameengine/Expressions/ConstExpr.h b/source/gameengine/Expressions/ConstExpr.h
index dbc0e33436d..e27ece52a83 100644
--- a/source/gameengine/Expressions/ConstExpr.h
+++ b/source/gameengine/Expressions/ConstExpr.h
@@ -19,10 +19,6 @@
#include "Expression.h"
#include "Value.h" // Added by ClassView
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class CConstExpr : public CExpression
{
//PLUGIN_DECLARE_SERIAL_EXPRESSION (CConstExpr,CExpression)
diff --git a/source/gameengine/Expressions/EXP_C-Api.h b/source/gameengine/Expressions/EXP_C-Api.h
index 05d66d64ddf..e9ee526cd6e 100644
--- a/source/gameengine/Expressions/EXP_C-Api.h
+++ b/source/gameengine/Expressions/EXP_C-Api.h
@@ -32,10 +32,6 @@
#ifndef __EXPRESSION_INCLUDE
#define __EXPRESSION_INCLUDE
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#define EXP_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
EXP_DECLARE_HANDLE(EXP_ValueHandle);
diff --git a/source/gameengine/Expressions/EmptyValue.h b/source/gameengine/Expressions/EmptyValue.h
index 2cde0a96d3f..b9cca0e57e5 100644
--- a/source/gameengine/Expressions/EmptyValue.h
+++ b/source/gameengine/Expressions/EmptyValue.h
@@ -17,10 +17,6 @@
#include "Value.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class CListValue;
class CEmptyValue : public CPropValue
diff --git a/source/gameengine/Expressions/ErrorValue.h b/source/gameengine/Expressions/ErrorValue.h
index f962f1071cc..16e608ca01a 100644
--- a/source/gameengine/Expressions/ErrorValue.h
+++ b/source/gameengine/Expressions/ErrorValue.h
@@ -18,10 +18,6 @@
#include "Value.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class CErrorValue : public CPropValue
{
diff --git a/source/gameengine/Expressions/Expression.h b/source/gameengine/Expressions/Expression.h
index 6d87d32eb40..400a2b7c789 100644
--- a/source/gameengine/Expressions/Expression.h
+++ b/source/gameengine/Expressions/Expression.h
@@ -18,13 +18,7 @@
#include "Value.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-//extern int gRefCountExpr; // only for debugging purposes (detect mem.leaks)
-
-
+//extern int gRefCountExpr; // only for debugging purposes (detect mem.leaks)
#define PLUGIN_DECLARE_SERIAL_EXPRESSION(class_name,base_class_name) \
diff --git a/source/gameengine/Expressions/FloatValue.h b/source/gameengine/Expressions/FloatValue.h
index b0001189066..33f05f1d7f2 100644
--- a/source/gameengine/Expressions/FloatValue.h
+++ b/source/gameengine/Expressions/FloatValue.h
@@ -17,10 +17,6 @@
#include "Value.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class CFloatValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CFloatValue,CValue)
diff --git a/source/gameengine/Expressions/IdentifierExpr.h b/source/gameengine/Expressions/IdentifierExpr.h
index 7a1aaf9b8d2..dbffe7c02bc 100644
--- a/source/gameengine/Expressions/IdentifierExpr.h
+++ b/source/gameengine/Expressions/IdentifierExpr.h
@@ -34,10 +34,6 @@
#include "Expression.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class CIdentifierExpr : public CExpression
{
CValue* m_idContext;
diff --git a/source/gameengine/Expressions/IfExpr.h b/source/gameengine/Expressions/IfExpr.h
index 7a39282de6e..9ab13dca413 100644
--- a/source/gameengine/Expressions/IfExpr.h
+++ b/source/gameengine/Expressions/IfExpr.h
@@ -21,10 +21,6 @@
#include "Expression.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class CIfExpr : public CExpression
{
//PLUGIN_DECLARE_SERIAL_EXPRESSION (CIfExpr,CExpression)
diff --git a/source/gameengine/Expressions/InputParser.h b/source/gameengine/Expressions/InputParser.h
index a1ea820c5a4..4caa47cbb0c 100644
--- a/source/gameengine/Expressions/InputParser.h
+++ b/source/gameengine/Expressions/InputParser.h
@@ -17,10 +17,6 @@
#ifndef __INPUTPARSER_H__
#define __INPUTPARSER_H__
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class CParser;
#include "Expression.h"
diff --git a/source/gameengine/Expressions/IntValue.h b/source/gameengine/Expressions/IntValue.h
index 8a1074f0540..4fdc1089857 100644
--- a/source/gameengine/Expressions/IntValue.h
+++ b/source/gameengine/Expressions/IntValue.h
@@ -18,10 +18,6 @@
#include "Value.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class CIntValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CIntValue,CValue)
diff --git a/source/gameengine/Expressions/KX_HashedPtr.h b/source/gameengine/Expressions/KX_HashedPtr.h
index fbfbfb12455..18d183c2ae8 100644
--- a/source/gameengine/Expressions/KX_HashedPtr.h
+++ b/source/gameengine/Expressions/KX_HashedPtr.h
@@ -32,13 +32,8 @@
#ifndef __KX_HASHEDPTR
#define __KX_HASHEDPTR
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
unsigned int KX_Hash(unsigned int inDWord);
-
class CHashedPtr
{
void* m_valptr;
diff --git a/source/gameengine/Expressions/KX_Python.h b/source/gameengine/Expressions/KX_Python.h
index 11dafcde3ce..6ba31796e4f 100644
--- a/source/gameengine/Expressions/KX_Python.h
+++ b/source/gameengine/Expressions/KX_Python.h
@@ -32,10 +32,6 @@
#ifndef KX_PYTHON_H
#define KX_PYTHON_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//#define USE_DL_EXPORT
#include "Python.h"
diff --git a/source/gameengine/Expressions/KX_Python_dynamic.h b/source/gameengine/Expressions/KX_Python_dynamic.h
index 11dafcde3ce..6ba31796e4f 100644
--- a/source/gameengine/Expressions/KX_Python_dynamic.h
+++ b/source/gameengine/Expressions/KX_Python_dynamic.h
@@ -32,10 +32,6 @@
#ifndef KX_PYTHON_H
#define KX_PYTHON_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//#define USE_DL_EXPORT
#include "Python.h"
diff --git a/source/gameengine/Expressions/KX_Python_static.h b/source/gameengine/Expressions/KX_Python_static.h
index 967dc01d6fd..1a9682c8ef4 100644
--- a/source/gameengine/Expressions/KX_Python_static.h
+++ b/source/gameengine/Expressions/KX_Python_static.h
@@ -32,10 +32,6 @@
#ifndef KX_PYTHON_H
#define KX_PYTHON_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#define USE_DL_EXPORT
#include "Python.h"
diff --git a/source/gameengine/Expressions/ListValue.h b/source/gameengine/Expressions/ListValue.h
index 4a18abece8c..10c64a13177 100644
--- a/source/gameengine/Expressions/ListValue.h
+++ b/source/gameengine/Expressions/ListValue.h
@@ -16,10 +16,6 @@
#if !defined _LISTVALUE_H
#define _LISTVALUE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "Value.h"
class CListValue : public CPropValue
diff --git a/source/gameengine/Expressions/Operator1Expr.h b/source/gameengine/Expressions/Operator1Expr.h
index a986cc9f0c1..eeb8e2b0585 100644
--- a/source/gameengine/Expressions/Operator1Expr.h
+++ b/source/gameengine/Expressions/Operator1Expr.h
@@ -18,10 +18,6 @@
#include "Expression.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class COperator1Expr : public CExpression
{
//PLUGIN_DECLARE_SERIAL_EXPRESSION (COperator1Expr,CExpression)
diff --git a/source/gameengine/Expressions/Operator2Expr.h b/source/gameengine/Expressions/Operator2Expr.h
index 40fd9edf337..4064890bbae 100644
--- a/source/gameengine/Expressions/Operator2Expr.h
+++ b/source/gameengine/Expressions/Operator2Expr.h
@@ -20,11 +20,6 @@
#include "Expression.h"
#include "Value.h" // Added by ClassView
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
class COperator2Expr : public CExpression
{
//PLUGIN_DECLARE_SERIAL_EXPRESSION (COperator2Expr,CExpression)
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index a62919ed5ad..40d8ffb5903 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -30,10 +30,6 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifndef NO_EXP_PYTHON_EMBEDDING
#ifndef _adr_py_lib_h_ // only process once,
diff --git a/source/gameengine/Expressions/StringValue.h b/source/gameengine/Expressions/StringValue.h
index 7cd524f0d8e..b824d4ef86d 100644
--- a/source/gameengine/Expressions/StringValue.h
+++ b/source/gameengine/Expressions/StringValue.h
@@ -18,10 +18,6 @@
#include "Value.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class CStringValue : public CPropValue
{
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h
index 73e7d00dca0..ba394814fa7 100644
--- a/source/gameengine/Expressions/Value.h
+++ b/source/gameengine/Expressions/Value.h
@@ -13,17 +13,11 @@
*
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786)
#endif //WIN32
/////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////////////////////////
-////
//// Baseclass CValue
//// Together with CExpression, CValue and it's derived classes can be used to
//// parse expressions into a parsetree with error detecting/correcting capabilities
@@ -41,7 +35,6 @@
//// Some small editor-specific things added
//// A helperclass CompressorArchive handles the serialization
////
-////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////
#ifndef __VALUE_H__
#define __VALUE_H__
@@ -49,9 +42,6 @@
#include <map> // array functionality for the propertylist
#include "STR_String.h" // STR_String class
-
-
-
#ifndef GEN_NO_ASSERT
#undef assert
#define assert(exp) ((void)NULL)
@@ -68,9 +58,6 @@
#define debug(exp) ((void)NULL)
#endif
-
-
-
#ifndef GEN_NO_ASSERTD
#undef assertd
#define assertd(exp) ((void)NULL)
diff --git a/source/gameengine/Expressions/VectorValue.h b/source/gameengine/Expressions/VectorValue.h
index df8d16932fb..5d9b2a98891 100644
--- a/source/gameengine/Expressions/VectorValue.h
+++ b/source/gameengine/Expressions/VectorValue.h
@@ -15,10 +15,6 @@
#if !defined _VECTORVALUE_H
#define _VECTORVALUE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "Value.h"
#define KX_X 0
diff --git a/source/gameengine/Expressions/VoidValue.h b/source/gameengine/Expressions/VoidValue.h
index ca1dc09e179..bec611d62ce 100644
--- a/source/gameengine/Expressions/VoidValue.h
+++ b/source/gameengine/Expressions/VoidValue.h
@@ -35,11 +35,6 @@
#include "Value.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
//
// Void value, used to transport *any* type of data
//
diff --git a/source/gameengine/GameLogic/SCA_ANDController.h b/source/gameengine/GameLogic/SCA_ANDController.h
index b2988c70840..f3064e931f2 100644
--- a/source/gameengine/GameLogic/SCA_ANDController.h
+++ b/source/gameengine/GameLogic/SCA_ANDController.h
@@ -35,10 +35,6 @@
#ifndef __KX_ANDCONTROLLER
#define __KX_ANDCONTROLLER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "SCA_IController.h"
class SCA_ANDController : public SCA_IController
diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
index d6bbe02c728..6ac00515a0e 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
+++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
@@ -34,10 +34,6 @@
#include "SCA_EventManager.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
class SCA_AlwaysEventManager : public SCA_EventManager
{
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h
index 7074d3dc7a9..03568bf1578 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h
@@ -36,10 +36,6 @@
#define __KX_ALWAYSSENSOR
#include "SCA_ISensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_AlwaysSensor : public SCA_ISensor
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h
index 5b644d7f68b..67908b9d5c7 100644
--- a/source/gameengine/GameLogic/SCA_EventManager.h
+++ b/source/gameengine/GameLogic/SCA_EventManager.h
@@ -35,10 +35,6 @@
#include <vector>
#include <algorithm>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_EventManager
{
protected:
diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.h b/source/gameengine/GameLogic/SCA_ExpressionController.h
index 569465769b4..a92f7e2e088 100644
--- a/source/gameengine/GameLogic/SCA_ExpressionController.h
+++ b/source/gameengine/GameLogic/SCA_ExpressionController.h
@@ -37,11 +37,6 @@
#include "SCA_IController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
class SCA_ExpressionController : public SCA_IController
{
// Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index c4a6b6c4830..6b3d1007079 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -35,10 +35,6 @@
#include "SCA_ILogicBrick.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_IActuator : public SCA_ILogicBrick
{
protected:
diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h
index fb5b351e0b2..31bbca2480a 100644
--- a/source/gameengine/GameLogic/SCA_IController.h
+++ b/source/gameengine/GameLogic/SCA_IController.h
@@ -34,10 +34,6 @@
#include "SCA_ILogicBrick.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_IController : public SCA_ILogicBrick
{
protected:
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h
index 1d448dafc8c..ff74ac91b13 100644
--- a/source/gameengine/GameLogic/SCA_IInputDevice.h
+++ b/source/gameengine/GameLogic/SCA_IInputDevice.h
@@ -36,10 +36,6 @@
#ifndef KX_INPUTDEVICE_H
#define KX_INPUTDEVICE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_InputEvent
{
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index ec6147d205b..04d4da7c8ce 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -36,10 +36,6 @@
#include "SCA_IObject.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_ILogicBrick : public CValue
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 68c3944d49d..f1409871de8 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -39,20 +39,14 @@
#include "Value.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_ISensor;
class SCA_IController;
class SCA_IActuator;
-
typedef std::vector<SCA_ISensor *> SCA_SensorList;
typedef std::vector<SCA_IController *> SCA_ControllerList;
typedef std::vector<SCA_IActuator *> SCA_ActuatorList;
-
class SCA_IObject : public CValue
{
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index 3a24747bfe4..f49d4d3004c 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -36,10 +36,6 @@
#include "STR_String.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct SCA_DebugProp
{
class CValue* m_obj;
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 1f2ac300360..c0804cc757e 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -37,10 +37,6 @@
#include "SCA_ILogicBrick.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Interface Class for all logic Sensors. Implements
* pulsemode,pulsefrequency */
diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h
index 3cc4cca4d64..fcdb8ed5c4e 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardManager.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h
@@ -40,10 +40,6 @@
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
#include "SCA_IInputDevice.h"
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
index b898e217471..2badc799206 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
@@ -38,10 +38,6 @@
#include "BoolValue.h"
#include <list>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* The keyboard sensor listens to the keyboard, and passes on events
* on selected keystrokes. It has an alternate mode in which it logs
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 7a7b1b08140..4447104a0a2 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -33,10 +33,6 @@
#ifndef __KX_LOGICMANAGER
#define __KX_LOGICMANAGER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786)
#endif
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h
index e4f7ffb5f89..4c8fe102bfe 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.h
+++ b/source/gameengine/GameLogic/SCA_MouseManager.h
@@ -41,10 +41,6 @@
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
#include "SCA_IInputDevice.h"
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h
index 83310a1c3eb..5923b1e6b8c 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.h
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.h
@@ -39,10 +39,6 @@
#include "BoolValue.h"
#include "SCA_IInputDevice.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_MouseSensor : public SCA_ISensor
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_ORController.h b/source/gameengine/GameLogic/SCA_ORController.h
index fe9b982a5b5..e88beb22492 100644
--- a/source/gameengine/GameLogic/SCA_ORController.h
+++ b/source/gameengine/GameLogic/SCA_ORController.h
@@ -37,10 +37,6 @@
#include "SCA_IController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_ORController : public SCA_IController
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h
index ed9f80f1dd8..5f7fcf9e87f 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.h
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h
@@ -37,10 +37,6 @@
#include "SCA_IActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_PropertyActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.h b/source/gameengine/GameLogic/SCA_PropertyEventManager.h
index 24022fa505e..dccaa6b52fe 100644
--- a/source/gameengine/GameLogic/SCA_PropertyEventManager.h
+++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.h
@@ -36,13 +36,8 @@
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
-
class SCA_PropertyEventManager : public SCA_EventManager
{
class SCA_LogicManager* m_logicmgr;
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h
index 263c1a6ef78..37f4138c6fc 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.h
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.h
@@ -37,10 +37,6 @@
#include "SCA_ISensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_PropertySensor : public SCA_ISensor
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h
index cdff76921b4..f19fcac72f3 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.h
+++ b/source/gameengine/GameLogic/SCA_PythonController.h
@@ -39,10 +39,6 @@
#include "SCA_LogicManager.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_IObject;
class SCA_PythonController : public SCA_IController
{
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h
index 5ce7d7f93c8..9045dad078c 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.h
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.h
@@ -39,10 +39,6 @@
#include "SCA_IActuator.h"
#include "SCA_RandomNumberGenerator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_RandomActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.h b/source/gameengine/GameLogic/SCA_RandomEventManager.h
index 229fc216de0..f0832044042 100644
--- a/source/gameengine/GameLogic/SCA_RandomEventManager.h
+++ b/source/gameengine/GameLogic/SCA_RandomEventManager.h
@@ -38,10 +38,6 @@
#include "SCA_EventManager.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
class SCA_RandomEventManager : public SCA_EventManager
diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
index 002180d76df..b6272a09c9f 100644
--- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
+++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
@@ -37,10 +37,6 @@
#ifndef __KX_RANDOMNUMBERGENERATOR
#define __KX_RANDOMNUMBERGENERATOR
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_RandomNumberGenerator {
/** base seed */
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h
index e2577c8bf00..41f7f453556 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.h
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.h
@@ -39,10 +39,6 @@
#include "BoolValue.h"
#include "SCA_RandomNumberGenerator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_RandomSensor : public SCA_ISensor
{
Py_Header;
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.h b/source/gameengine/GameLogic/SCA_TimeEventManager.h
index ac3f3ebdec8..fb2f1cee970 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.h
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.h
@@ -36,10 +36,6 @@
#include "Value.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
class SCA_TimeEventManager : public SCA_EventManager
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index 4e47f70dc86..d406871d970 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -36,10 +36,6 @@
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(WIN32) || defined(__APPLE__)
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h
index 88a5f1dbe25..ce71df64f7b 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.h
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.h
@@ -33,10 +33,6 @@
#ifndef __GPC_ENGINE_H
#define __GPC_ENGINE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "GPC_Canvas.h"
#include "GPC_System.h"
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
index cf9e1bc9809..678200b62d9 100644
--- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
@@ -33,10 +33,6 @@
#ifndef __GPC_KEYBOARDDEVICE_H
#define __GPC_KEYBOARDDEVICE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif // WIN32
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
index ed4f5c9c86d..150b7808e4b 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
@@ -33,10 +33,6 @@
#ifndef __GPC_MOUSE_DEVICE_H
#define __GPC_MOUSE_DEVICE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif // WIN32
diff --git a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h
index f2a94829af1..b7df667408e 100644
--- a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h
+++ b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h
@@ -35,11 +35,6 @@
#include "RAS_IPolygonMaterial.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
class GPC_PolygonMaterial : public RAS_IPolyMaterial
{
struct TFace* m_tface;
diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.h b/source/gameengine/GamePlayer/common/GPC_RawImage.h
index f13ca69ccb3..ff4c532dd4d 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawImage.h
+++ b/source/gameengine/GamePlayer/common/GPC_RawImage.h
@@ -33,10 +33,6 @@
#ifndef __GPC_RAWIMAGE_H__
#define __GPC_RAWIMAGE_H__
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* This memory resource reads images from the application resources.
* Images are expected to be stored as raw RGBA bytes.
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
index 6ba895d10e9..05b7e3d9c3a 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
+++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
@@ -33,10 +33,6 @@
#ifndef __GPC_RAWLOADDOTBLENDARRAY_H
#define __GPC_RAWLOADDOTBLENDARRAY_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void GetRawLoadingAnimation(unsigned char **data, int *dataSize);
#endif // __GPC_RAWLOADDOTBLENDARRAY_H
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
index cd3b3b72fe9..b6caf3a875a 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
+++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
@@ -33,10 +33,6 @@
#ifndef __GPC_RAWLOGOARRAYS_H
#define __GPC_RAWLOGOARRAYS_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void GetRawBlenderLogo(unsigned char **data, int *width, int *height);
void GetRawBlender3DLogo(unsigned char **data, int *width, int *height);
#if 0
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
index 9a1d6686444..c346003411c 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
@@ -33,10 +33,6 @@
#ifndef __GPC_RENDERTOOLS_H
#define __GPC_RENDERTOOLS_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(WIN32) || defined(__APPLE__)
#ifdef WIN32
#include <windows.h>
diff --git a/source/gameengine/GamePlayer/common/GPC_System.h b/source/gameengine/GamePlayer/common/GPC_System.h
index 0af020704ae..e102341749d 100644
--- a/source/gameengine/GamePlayer/common/GPC_System.h
+++ b/source/gameengine/GamePlayer/common/GPC_System.h
@@ -33,10 +33,6 @@
#ifndef __GPC_SYSTEM_H
#define __GPC_SYSTEM_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(WIN32)
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif /* WIN32 */
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h
index a33568fd8ac..6ff1935d9c1 100644
--- a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h
+++ b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h
@@ -35,10 +35,6 @@
#include <iostream>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "KXH_ketsji_hooks.h"
#include "GPC_Canvas.h"
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Engine.h b/source/gameengine/GamePlayer/common/unix/GPU_Engine.h
index b81eb93e055..c34c737da2a 100644
--- a/source/gameengine/GamePlayer/common/unix/GPU_Engine.h
+++ b/source/gameengine/GamePlayer/common/unix/GPU_Engine.h
@@ -37,10 +37,6 @@
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#define Object DNA_Object // tricky stuff !!! but without it it doesn't compile...
#include "GPC_Engine.h"
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h
index 755fd9fa236..eb1a5a11cf6 100644
--- a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h
@@ -40,10 +40,6 @@
// Intrinsic.h . Yes, we are a bunch of sado-masochists. Let's hurt
// ourselves!
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "GPC_KeyboardDevice.h"
class GPU_KeyboardDevice : public GPC_KeyboardDevice
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h
index 35c11592f13..62feb394441 100644
--- a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h
+++ b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h
@@ -33,13 +33,8 @@
#ifndef __GPU_POLYGONMATERIAL_H
#define __GPU_POLYGONMATERIAL_H
-
#include "BP_PolygonMaterial.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class GPU_PolygonMaterial : public BP_PolygonMaterial
{
public:
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_System.h b/source/gameengine/GamePlayer/common/unix/GPU_System.h
index acdfea53897..efb637dba95 100644
--- a/source/gameengine/GamePlayer/common/unix/GPU_System.h
+++ b/source/gameengine/GamePlayer/common/unix/GPU_System.h
@@ -35,10 +35,6 @@
#include "GPC_System.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class GPU_System : public GPC_System
{
public:
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
index 41a7181c0d8..d08ec3c4fa5 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
+++ b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
@@ -33,10 +33,6 @@
#ifndef _GPW_CANVAS_H_
#define _GPW_CANVAS_H_
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h
index ae1bfc70418..8f357358d68 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h
+++ b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h
@@ -35,10 +35,6 @@
#include "GPC_Engine.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class GPW_Engine : public GPC_Engine
{
public:
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h
index 75eba82464b..0e683943701 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h
@@ -38,10 +38,6 @@
#include <windows.h>
#include "GPC_KeyboardDevice.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Win32 implementation of GPC_KeyboardDevice.
* The contructor fills the keyboard code translation map.
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_System.h b/source/gameengine/GamePlayer/common/windows/GPW_System.h
index 3e4c92a40cd..e7dbe99cd1c 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_System.h
+++ b/source/gameengine/GamePlayer/common/windows/GPW_System.h
@@ -38,15 +38,10 @@
#include "GPC_System.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(__CYGWIN32__)
# define __int64 long long
#endif
-
class GPW_System : public GPC_System
{
public:
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index 4142a247666..010e976f83c 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -34,10 +34,6 @@
#include "GHOST_IEventConsumer.h"
#include "STR_String.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_KetsjiEngine;
class KX_ISceneConverter;
class NG_LoopBackNetworkDeviceInterface;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
index ab7d186bc5a..8da8983bf8c 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
@@ -33,10 +33,6 @@
#ifndef _GPG_CANVAS_H_
#define _GPG_CANVAS_H_
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif // WIN32
diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
index 1a9504cb435..b8e578bcd8f 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
@@ -34,10 +34,6 @@
#ifndef _GPG_KEYBOARDDEVICE_H_
#define _GPG_KEYBOARDDEVICE_H_
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif // WIN32
diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.h b/source/gameengine/GamePlayer/ghost/GPG_System.h
index 764c37219c6..d283c683f1d 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_System.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_System.h
@@ -34,10 +34,6 @@
#ifndef _GPG_SYSTEM_H_
#define _GPG_SYSTEM_H_
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif // WIN32
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
index 8c0fd79d44b..75715f5569c 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
@@ -35,10 +35,6 @@
#include "SCA_EventManager.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_NetworkEventManager : public SCA_EventManager
{
class SCA_LogicManager* m_logicmgr;
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
index a6cd7966fc1..7797a6139a0 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
@@ -37,10 +37,6 @@
#include "SCA_IActuator.h"
#include "NG_NetworkMessage.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_NetworkMessageActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
index b54299e66bf..8335a8ba7a4 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
@@ -35,10 +35,6 @@
#include "SCA_ISensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_NetworkEventManager;
class NG_NetworkScene;
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h
index 9da25bcb70b..39910963161 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h
@@ -30,7 +30,3 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h
index 9da25bcb70b..39910963161 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h
@@ -30,7 +30,3 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
diff --git a/source/gameengine/Ketsji/KX_CDActuator.h b/source/gameengine/Ketsji/KX_CDActuator.h
index c4ac98fd6cc..1cf188e952c 100644
--- a/source/gameengine/Ketsji/KX_CDActuator.h
+++ b/source/gameengine/Ketsji/KX_CDActuator.h
@@ -38,10 +38,6 @@
#include "SCA_IActuator.h"
#include "SND_CDObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_CDActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 6bc91b3b2bb..25a3b891e01 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -44,11 +44,6 @@
#include "IntValue.h"
#include "RAS_CameraData.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
class KX_Camera : public KX_GameObject
{
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
index 46e76d84c98..bb3bcf52323 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -38,11 +38,6 @@
#include "SCA_IActuator.h"
#include "MT_Scalar.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
/**
* The camera actuator does a Robbie Muller prespective for you. This is a
* weird set of rules that positions the camera sort of behind the object,
diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.h b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
index 25855a77f51..029aa6d7156 100644
--- a/source/gameengine/Ketsji/KX_CameraIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
@@ -37,10 +37,6 @@
#include "KX_IInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct RAS_CameraData;
class KX_CameraIpoSGController : public SG_Controller
diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
index c7dfb4be0b4..0981463ed44 100644
--- a/source/gameengine/Ketsji/KX_ClientObjectInfo.h
+++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
@@ -32,10 +32,6 @@
#ifndef __KX_CLIENTOBJECT_INFO_H
#define __KX_CLIENTOBJECT_INFO_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
index e38779c9f20..07befb3551d 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.h
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h
@@ -38,11 +38,6 @@
#include "SCA_IActuator.h"
#include "MT_Scalar.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
class KX_ConstraintActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.h b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
index e9bb5f1fea3..9f4bb78bdc4 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.h
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
@@ -35,10 +35,6 @@
#include "Value.h"
#include "PHY_DynamicTypes.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_ConstraintWrapper : public PyObjectPlus
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index a88e6f629cb..bf40baf5594 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -33,17 +33,11 @@
#define KX_CONVERTPHYSICSOBJECTS
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
//#define USE_SUMO_SOLID
//solid is not available yet
#define USE_ODE
-
class RAS_MeshObject;
class KX_Scene;
diff --git a/source/gameengine/Ketsji/KX_EmptyObject.h b/source/gameengine/Ketsji/KX_EmptyObject.h
index 7c3faba2cba..b2038eb4816 100644
--- a/source/gameengine/Ketsji/KX_EmptyObject.h
+++ b/source/gameengine/Ketsji/KX_EmptyObject.h
@@ -33,10 +33,6 @@
#define __KX_EMPTYOBJECT
#include "KX_GameObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_EmptyObject : public KX_GameObject
{
public:
diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h
index f81f47a9c39..7f2af86db42 100644
--- a/source/gameengine/Ketsji/KX_GameActuator.h
+++ b/source/gameengine/Ketsji/KX_GameActuator.h
@@ -38,10 +38,6 @@
#include "SCA_IActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_GameActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 9cf5c1476ef..e23a9a53957 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -34,11 +34,6 @@
#ifndef __KX_GAMEOBJECT
#define __KX_GAMEOBJECT
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
#ifdef WIN32
// get rid of this stupid "warning 'this' used in initialiser list", generated by VC when including Solid/Sumo
#pragma warning (disable : 4355)
diff --git a/source/gameengine/Ketsji/KX_IInterpolator.h b/source/gameengine/Ketsji/KX_IInterpolator.h
index bf199722023..6a59f537c8d 100644
--- a/source/gameengine/Ketsji/KX_IInterpolator.h
+++ b/source/gameengine/Ketsji/KX_IInterpolator.h
@@ -34,10 +34,6 @@
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_IInterpolator {
public:
virtual ~KX_IInterpolator() {}
diff --git a/source/gameengine/Ketsji/KX_IPOTransform.h b/source/gameengine/Ketsji/KX_IPOTransform.h
index e212e414e72..45c6d0d9459 100644
--- a/source/gameengine/Ketsji/KX_IPOTransform.h
+++ b/source/gameengine/Ketsji/KX_IPOTransform.h
@@ -37,10 +37,6 @@
#include "MT_Transform.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_IPOTransform {
public:
KX_IPOTransform() :
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h
index b4588b0e80a..107d5026370 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.h
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.h
@@ -38,10 +38,6 @@
#include "KX_IPOTransform.h"
#include "KX_IInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_IpoSGController : public SG_Controller
{
KX_IPOTransform m_ipo_xform;
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index 0b2055f9ebf..0ed8cf1ad7d 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -37,10 +37,6 @@
#include "MT_Point3.h"
#include "MT_Matrix3x3.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
Physics Controller, a special kind of Scene Graph Transformation Controller.
It get's callbacks from Physics in case a transformation change took place.
diff --git a/source/gameengine/Ketsji/KX_IScalarInterpolator.h b/source/gameengine/Ketsji/KX_IScalarInterpolator.h
index 39be9df7d12..f5d23d3e4e0 100644
--- a/source/gameengine/Ketsji/KX_IScalarInterpolator.h
+++ b/source/gameengine/Ketsji/KX_IScalarInterpolator.h
@@ -32,10 +32,6 @@
#ifndef KX_ISCALARINTERPOLATOR_H
#define KX_ISCALARINTERPOLATOR_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_IScalarInterpolator {
public:
virtual ~KX_IScalarInterpolator() {}
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index 90b53985d26..63e73b4af53 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -33,13 +33,8 @@
#define __KX_ISCENECONVERTER_H
#include "STR_String.h"
-
#include "KX_Python.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_ISceneConverter
{
diff --git a/source/gameengine/Ketsji/KX_ISystem.h b/source/gameengine/Ketsji/KX_ISystem.h
index 600e180a067..bf404bd3af7 100644
--- a/source/gameengine/Ketsji/KX_ISystem.h
+++ b/source/gameengine/Ketsji/KX_ISystem.h
@@ -40,10 +40,6 @@ using namespace std;
#include "STR_String.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* System Abstraction, needed only for getting some timing stuff from the host.
*/
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h
index 31e2e056b3a..e5cd1b943a8 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.h
+++ b/source/gameengine/Ketsji/KX_IpoActuator.h
@@ -37,10 +37,6 @@
#include "SCA_IActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_IpoActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index e6b274c105b..4246bc28b50 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -43,10 +43,6 @@
#include <vector>
#include <set>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_TimeCategoryLogger;
#define LEFT_EYE 1
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index e2538d60b2d..311780af755 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -35,10 +35,6 @@
#include "RAS_LightObject.h"
#include "KX_GameObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_LightObject : public KX_GameObject
{
RAS_LightObject m_lightobj;
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h
index daedb3f1855..459d091ce80 100644
--- a/source/gameengine/Ketsji/KX_LightIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h
@@ -37,10 +37,6 @@
#include "KX_IInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct RAS_LightObject;
class KX_LightIpoSGController : public SG_Controller
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h
index 535c5421b55..63feb220f67 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.h
+++ b/source/gameengine/Ketsji/KX_MeshProxy.h
@@ -34,10 +34,6 @@
#include "SCA_IObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_MeshProxy : public SCA_IObject
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_MotionState.h b/source/gameengine/Ketsji/KX_MotionState.h
index 81ba2f06104..d62dc1ed097 100644
--- a/source/gameengine/Ketsji/KX_MotionState.h
+++ b/source/gameengine/Ketsji/KX_MotionState.h
@@ -34,10 +34,6 @@
#include "PHY_IMotionState.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_MotionState : public PHY_IMotionState
{
class SG_Spatial* m_node;
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index c4228ab90e1..06a38434914 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -35,11 +35,6 @@
#define __KX_MOUSEFOCUSSENSOR
#include "SCA_MouseSensor.h"
-/* #include "SCA_IInputDevice.h" */
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
/**
* The mouse focus sensor extends the basic SCA_MouseSensor. It has
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h
index 141dd818423..2240cb0d589 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.h
+++ b/source/gameengine/Ketsji/KX_NearSensor.h
@@ -37,10 +37,6 @@
#include "KX_TouchSensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_Scene;
class KX_NearSensor : public KX_TouchSensor
diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
index 3fb09f7aaee..2fa37a6369c 100644
--- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
@@ -34,13 +34,8 @@
#include "SG_Controller.h"
#include "SG_Spatial.h"
-
#include "KX_IInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_ObColorIpoSGController : public SG_Controller
{
public:
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h
index 9ddad69cb74..f398f68b6c3 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.h
@@ -38,10 +38,6 @@
#include "SCA_IActuator.h"
#include "MT_Vector3.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//
// Bitfield that stores the flags for each CValue derived class
//
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.h b/source/gameengine/Ketsji/KX_OdePhysicsController.h
index 514e1f98a2a..641a335d807 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.h
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.h
@@ -25,10 +25,6 @@
#include "KX_IPhysicsController.h"
#include "OdePhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
Physics Controller, a special kind of Scene Graph Transformation Controller.
It get's callbacks from Physics in case a transformation change took place.
diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.h b/source/gameengine/Ketsji/KX_OrientationInterpolator.h
index ce671f395ca..1fb91ef785d 100644
--- a/source/gameengine/Ketsji/KX_OrientationInterpolator.h
+++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.h
@@ -34,10 +34,6 @@
#include "KX_IInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class MT_Matrix3x3;
class KX_IScalarInterpolator;
diff --git a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
index 5719071d798..9f6bd6d8f0b 100644
--- a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
+++ b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
@@ -32,10 +32,6 @@
#ifndef __KX_PHYSICSENGINEENUMS
#define __KX_PHYSICSENGINEENUMS
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
enum e_PhysicsEngine
{
UseNone=1,
diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
index dde9c0de47d..e1a8d20b1a1 100644
--- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
+++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
@@ -35,10 +35,6 @@
#include "Value.h"
#include "PHY_DynamicTypes.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_PhysicsObjectWrapper : public PyObjectPlus
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
index 88b08041192..09d9cffce98 100644
--- a/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
+++ b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
@@ -34,10 +34,6 @@
#include <MT_Scalar.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// Properties of dynamic objects
struct KX_ShapeProps {
MT_Scalar m_mass; // Total mass
diff --git a/source/gameengine/Ketsji/KX_PositionInterpolator.h b/source/gameengine/Ketsji/KX_PositionInterpolator.h
index edcdb4b0b1f..71f5b354088 100644
--- a/source/gameengine/Ketsji/KX_PositionInterpolator.h
+++ b/source/gameengine/Ketsji/KX_PositionInterpolator.h
@@ -34,10 +34,6 @@
#include "KX_IInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class MT_Point3;
class KX_IScalarInterpolator;
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.h b/source/gameengine/Ketsji/KX_PyConstraintBinding.h
index 3eed2482fde..f1ba459a19f 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.h
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.h
@@ -34,10 +34,6 @@
#include <Python.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PyObject* initPythonConstraintBinding();
void PHY_RemovePythonConstraintBinding();
void PHY_SetActiveEnvironment(class PHY_IPhysicsEnvironment* env);
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index cd0b31a5b81..7999014991a 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -35,10 +35,6 @@
#include "KX_Python.h"
#include "STR_String.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
typedef enum {
psl_Lowest = 0,
psl_Highest
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h
index c37efef2fa3..77e085d29a3 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.h
+++ b/source/gameengine/Ketsji/KX_RadarSensor.h
@@ -35,10 +35,6 @@
#include "KX_NearSensor.h"
#include "MT_Point3.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Radar 'cone' sensor. Very similar to a near-sensor, but instead of a sphere, a cone is used.
*/
diff --git a/source/gameengine/Ketsji/KX_RayEventManager.h b/source/gameengine/Ketsji/KX_RayEventManager.h
index dabd3eb27b0..f5280f1fec6 100644
--- a/source/gameengine/Ketsji/KX_RayEventManager.h
+++ b/source/gameengine/Ketsji/KX_RayEventManager.h
@@ -38,10 +38,6 @@
#include <vector>
using namespace std;
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_RayEventManager : public SCA_EventManager
{
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h
index 97fd999478e..4a783b398b4 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.h
+++ b/source/gameengine/Ketsji/KX_RaySensor.h
@@ -38,10 +38,6 @@
#include "SCA_ISensor.h"
#include "MT_Point3.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_RaySensor : public SCA_ISensor
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index 2ea728ea19c..d5176bcd38e 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -46,10 +46,6 @@
#include "MT_Vector3.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_IScene;
class KX_SCA_AddObjectActuator : public SCA_IActuator
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
index 478d17f8456..60c97322223 100644
--- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
@@ -40,10 +40,6 @@
#include "SCA_IActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_IScene;
class KX_SCA_EndObjectActuator : public SCA_IActuator
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
index 2b046f0e103..e0bb2c0a9b8 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
@@ -46,10 +46,6 @@
#include "RAS_MeshObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
index d5aa383d9ae..e5bd96dd2e3 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
@@ -50,10 +50,6 @@
#include "SG_Spatial.h"
#include "SG_ParentRelation.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_NormalParentRelation : public SG_ParentRelation
{
diff --git a/source/gameengine/Ketsji/KX_ScalarInterpolator.h b/source/gameengine/Ketsji/KX_ScalarInterpolator.h
index 2df0544d9eb..72e8203d3c4 100644
--- a/source/gameengine/Ketsji/KX_ScalarInterpolator.h
+++ b/source/gameengine/Ketsji/KX_ScalarInterpolator.h
@@ -35,10 +35,6 @@
#include "MT_Scalar.h"
#include "KX_IInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_IScalarInterpolator;
class KX_ScalarInterpolator : public KX_IInterpolator {
diff --git a/source/gameengine/Ketsji/KX_ScalingInterpolator.h b/source/gameengine/Ketsji/KX_ScalingInterpolator.h
index 2aa699441ad..25c5cc87d83 100644
--- a/source/gameengine/Ketsji/KX_ScalingInterpolator.h
+++ b/source/gameengine/Ketsji/KX_ScalingInterpolator.h
@@ -34,10 +34,6 @@
#include "KX_IInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class MT_Vector3;
class KX_IScalarInterpolator;
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 691e7896a60..818368561e6 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -49,10 +49,6 @@
#include "RAS_FramingManager.h"
#include "RAS_Rect.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* @section Forward declarations
*/
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h
index 045e3d49946..38de267092c 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.h
+++ b/source/gameengine/Ketsji/KX_SceneActuator.h
@@ -38,10 +38,6 @@
#include "SCA_IActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_SceneActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h
index fa535baf489..0ae1ef39d97 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.h
+++ b/source/gameengine/Ketsji/KX_SoundActuator.h
@@ -37,10 +37,6 @@
#include "SCA_IActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_SoundActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index 7ab7b7551b3..523e139fc69 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -14,10 +14,6 @@
#include "SumoPhysicsController.h"
#include "KX_IPhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_SumoPhysicsController : public KX_IPhysicsController,
public SumoPhysicsController
diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
index 82c30d3ac62..b96b1202f4c 100644
--- a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
+++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
@@ -33,10 +33,6 @@
#ifndef __KX_TIME_CATEGORY_LOGGER_H
#define __KX_TIME_CATEGORY_LOGGER_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
diff --git a/source/gameengine/Ketsji/KX_TimeLogger.h b/source/gameengine/Ketsji/KX_TimeLogger.h
index b956d568c8b..ab3d721e7d2 100644
--- a/source/gameengine/Ketsji/KX_TimeLogger.h
+++ b/source/gameengine/Ketsji/KX_TimeLogger.h
@@ -33,15 +33,10 @@
#ifndef __KX_TIME_LOGGER_H
#define __KX_TIME_LOGGER_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
-
#include <deque>
/**
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.h b/source/gameengine/Ketsji/KX_TouchEventManager.h
index ffe28b6cb6e..711a3abb996 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.h
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.h
@@ -39,11 +39,6 @@
#include <vector>
using namespace std;
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
class KX_TouchEventManager : public SCA_EventManager
{
class SCA_LogicManager* m_logicmgr;
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index 9e56de9d193..35b23ecc60a 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -40,10 +40,6 @@
#include "KX_ClientObjectInfo.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_TouchSensor : public SCA_ISensor
{
protected:
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h
index 2d66c9bfe53..f549969a9f9 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.h
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.h
@@ -38,10 +38,6 @@
#include "SCA_IActuator.h"
#include "SCA_IObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_TrackToActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h
index ad46bd7400e..8226c2b4558 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.h
+++ b/source/gameengine/Ketsji/KX_VertexProxy.h
@@ -34,10 +34,6 @@
#include "SCA_IObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_VertexProxy : public SCA_IObject
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.h b/source/gameengine/Ketsji/KX_VisibilityActuator.h
index 2e109a21345..7e9a0aeca75 100644
--- a/source/gameengine/Ketsji/KX_VisibilityActuator.h
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.h
@@ -36,10 +36,6 @@
#include "SCA_IActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_VisibilityActuator : public SCA_IActuator
{
Py_Header;
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h b/source/gameengine/Ketsji/KX_WorldInfo.h
index c10f4155664..6b8eac9ff35 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.h
+++ b/source/gameengine/Ketsji/KX_WorldInfo.h
@@ -34,13 +34,8 @@
#include "MT_Scalar.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class MT_CmMatrix4x4;
-
class KX_WorldInfo
{
public:
diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.h b/source/gameengine/Ketsji/KX_WorldIpoController.h
index eeb1aad33b4..5967db42235 100644
--- a/source/gameengine/Ketsji/KX_WorldIpoController.h
+++ b/source/gameengine/Ketsji/KX_WorldIpoController.h
@@ -34,13 +34,8 @@
#include "SG_Controller.h"
#include "SG_Spatial.h"
-
#include "KX_IInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_WorldIpoController : public SG_Controller
{
public:
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
index 06774623f2a..bedf27b292b 100644
--- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
+++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
@@ -36,10 +36,6 @@
#include <deque>
#include "NG_NetworkDeviceInterface.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class NG_LoopBackNetworkDeviceInterface : public NG_NetworkDeviceInterface
{
enum {
diff --git a/source/gameengine/Network/NG_NetworkDeviceInterface.h b/source/gameengine/Network/NG_NetworkDeviceInterface.h
index 3dc733fba4c..7975fee540c 100644
--- a/source/gameengine/Network/NG_NetworkDeviceInterface.h
+++ b/source/gameengine/Network/NG_NetworkDeviceInterface.h
@@ -38,10 +38,6 @@
#include "NG_NetworkMessage.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class NG_NetworkDeviceInterface
{
private:
diff --git a/source/gameengine/Network/NG_NetworkMessage.h b/source/gameengine/Network/NG_NetworkMessage.h
index 2b8face9877..b3efea402b2 100644
--- a/source/gameengine/Network/NG_NetworkMessage.h
+++ b/source/gameengine/Network/NG_NetworkMessage.h
@@ -35,10 +35,6 @@
#include "STR_HashedString.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class NG_NetworkMessage
{
static int s_nextID;
diff --git a/source/gameengine/Network/NG_NetworkObject.h b/source/gameengine/Network/NG_NetworkObject.h
index 2eb04f7d829..b5499010512 100644
--- a/source/gameengine/Network/NG_NetworkObject.h
+++ b/source/gameengine/Network/NG_NetworkObject.h
@@ -35,10 +35,6 @@
#include "STR_String.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class NG_NetworkObject
{
STR_String m_name;
diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h
index 19c6e6854bd..4cbdcf7d39a 100644
--- a/source/gameengine/Network/NG_NetworkScene.h
+++ b/source/gameengine/Network/NG_NetworkScene.h
@@ -37,10 +37,6 @@
#include "STR_HashedString.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class NG_NetworkDeviceInterface;
class NG_NetworkScene
diff --git a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h
index 605dc65db0e..384d70838a2 100644
--- a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h
+++ b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h
@@ -37,10 +37,6 @@
#include "GASInterface.h"
#include "NG_NetworkDeviceInterface.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class NG_TerraplayNetworkDeviceInterface : public NG_NetworkDeviceInterface
{
std::deque<NG_NetworkMessage*> m_messages;
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.h b/source/gameengine/Physics/BlOde/OdePhysicsController.h
index 79b0a817692..d7d3ba160f7 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsController.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsController.h
@@ -25,11 +25,6 @@
#include "PHY_IPhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
/**
ODE Physics Controller, a special kind of a PhysicsController.
A Physics Controller is a special kind of Scene Graph Transformation Controller.
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
index 8c7805c3470..f7600cc2fe0 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
@@ -25,11 +25,6 @@
#include "PHY_IPhysicsEnvironment.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index a724cf2d30f..96f1ff82f9e 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -34,10 +34,6 @@
#include "PHY_IPhysicsEnvironment.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* DummyPhysicsEnvironment is an empty placeholder
* Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
index 0944ea1342f..a43ddbec483 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
@@ -1,10 +1,6 @@
#ifndef SM_CALLBACK_H
#define SM_CALLBACK_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_Callback {
public:
virtual void do_me() = 0;
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
index 64c0d473f88..9e1ec5167bb 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
@@ -1,10 +1,6 @@
#ifndef __SM_CLIENTOBJECT_INFO_H
#define __SM_CLIENTOBJECT_INFO_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
index 20aee4c7fa7..36ba075eeff 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
@@ -3,10 +3,6 @@
#include "SM_Object.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_FhObject : public SM_Object {
public:
SM_FhObject() {}
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
index 502c3174984..92cecbdebaa 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
@@ -3,10 +3,6 @@
#include "MT_Transform.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_MotionState {
public:
SM_MotionState() :
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
index 53a791b781f..5342ba5d3a5 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
@@ -9,10 +9,6 @@
#include "SM_MotionState.h"
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_FhObject;
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
index 760e3e84d6d..fb3f13c7b96 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
@@ -34,10 +34,6 @@
#include <MT_Scalar.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// Properties of dynamic objects
struct SM_ShapeProps {
MT_Scalar m_mass; // Total mass
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
index 3789a1e854b..1d4a4afc721 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
@@ -18,10 +18,6 @@
#include "MT_Vector3.h"
#include "MT_Point3.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_Object;
class SM_Scene {
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
index 11bc0d581c4..4b5fa48dced 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
@@ -36,10 +36,6 @@
#include "SM_Scene.h"
#include "SM_Callback.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
Sumo Physics Controller, a special kind of a PhysicsController.
A Physics Controller is a special kind of Scene Graph Transformation Controller.
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
index bbd5e2c05c5..9be32303a75 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
@@ -35,10 +35,6 @@
#include "PHY_IPhysicsEnvironment.h"
#include "solid.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/source/gameengine/Physics/Sumo/include/interpolator.h b/source/gameengine/Physics/Sumo/include/interpolator.h
index 59d769e7f75..055c242edc7 100644
--- a/source/gameengine/Physics/Sumo/include/interpolator.h
+++ b/source/gameengine/Physics/Sumo/include/interpolator.h
@@ -3,10 +3,6 @@
#include "solid_types.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/gameengine/Physics/Sumo/include/solid.h b/source/gameengine/Physics/Sumo/include/solid.h
index c8129a78ac4..00f282ed2a7 100644
--- a/source/gameengine/Physics/Sumo/include/solid.h
+++ b/source/gameengine/Physics/Sumo/include/solid.h
@@ -3,10 +3,6 @@
#include "solid_types.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/gameengine/Physics/Sumo/include/solid_broadphase.h b/source/gameengine/Physics/Sumo/include/solid_broadphase.h
index 157a112176b..20847898091 100644
--- a/source/gameengine/Physics/Sumo/include/solid_broadphase.h
+++ b/source/gameengine/Physics/Sumo/include/solid_broadphase.h
@@ -3,10 +3,6 @@
#include "solid_types.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/gameengine/Physics/Sumo/include/solid_types.h b/source/gameengine/Physics/Sumo/include/solid_types.h
index 438993c22d2..64b345c1e09 100644
--- a/source/gameengine/Physics/Sumo/include/solid_types.h
+++ b/source/gameengine/Physics/Sumo/include/solid_types.h
@@ -1,10 +1,6 @@
#ifndef SOLID_TYPES_H
#define SOLID_TYPES_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#define DT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
typedef double DT_Scalar;
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index fb7de622cf1..0b3b25ee8f1 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -32,10 +32,6 @@
#ifndef __PHY_DYNAMIC_TYPES
#define __PHY_DYNAMIC_TYPES
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/// PHY_ScalarType enumerates possible scalar types.
/// See the PHY_IMeshInterface for its use
typedef enum PHY_ScalarType {
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 89423670408..3dc319e040e 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -32,10 +32,6 @@
#ifndef PHY__MOTIONSTATE_H
#define PHY__MOTIONSTATE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 1b7d496e6e5..69dbd6bfa60 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -32,10 +32,6 @@
#ifndef PHY_IPHYSICSCONTROLLER_H
#define PHY_IPHYSICSCONTROLLER_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
PHY_IPhysicsController is the abstract simplified Interface to a physical object.
It contains the IMotionState and IDeformableMesh Interfaces.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 089ccb84b83..1eabc4bfd64 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -35,10 +35,6 @@
#include <vector>
#include "PHY_DynamicTypes.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index dd0d1dde84a..dddd93df7b4 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -34,10 +34,6 @@
#include <MT_Scalar.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// Properties of dynamic objects
struct PHY_ShapeProps {
MT_Scalar m_mass; // Total mass
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index d07bb32e90e..72427473fc1 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -38,10 +38,6 @@
#include "RAS_MaterialBucket.h"
#include "GEN_Map.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class RAS_BucketManager
{
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index 55355f1c075..b136aedf405 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -32,10 +32,6 @@
#ifndef __RAS_CAMERADATA_H
#define __RAS_CAMERADATA_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct RAS_CameraData
{
float m_lens;
diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h
index 826e393dfa5..9aeb85c5740 100644
--- a/source/gameengine/Rasterizer/RAS_Deformer.h
+++ b/source/gameengine/Rasterizer/RAS_Deformer.h
@@ -33,10 +33,6 @@
#ifndef RAS_DEFORMER
#define RAS_DEFORMER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h
index 648a3909ae3..8b3cc1b2f19 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.h
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.h
@@ -32,10 +32,6 @@
#ifndef RAS_FRAMINGMANAGER_H
#define RAS_FRAMINGMANAGER_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class RAS_Rect;
/**
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 18832cd58c3..f1f2a8bcf62 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -32,10 +32,6 @@
#ifndef __RAS_ICANVAS
#define __RAS_ICANVAS
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* 2D rendering device context. The connection from 3d rendercontext to 2d surface.
*/
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 7130a15cc99..57d2ad9bc9a 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -34,10 +34,6 @@
#include "STR_HashedString.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Polygon Material on which the material buckets are sorted
*
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 13afe5ee113..d3a2a74887c 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -32,10 +32,6 @@
#ifndef __RAS_IRASTERIZER
#define __RAS_IRASTERIZER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786)
#endif
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index 1432d3acc46..629d16e79d8 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -38,10 +38,6 @@
#include <vector>
#include <algorithm>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class RAS_IPolyMaterial;
struct RAS_LightObject;
diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h
index fd637d64eda..0c313df80c8 100644
--- a/source/gameengine/Rasterizer/RAS_LightObject.h
+++ b/source/gameengine/Rasterizer/RAS_LightObject.h
@@ -34,10 +34,6 @@
#include "MT_CmMatrix4x4.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct RAS_LightObject
{
enum LightType{
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 4716b0615db..6e5307ca5ed 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -44,10 +44,6 @@
#include <set>
using namespace std;
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
typedef vector< vector<class RAS_TexVert>* > vecVertexArray;
typedef vector<unsigned int> KX_IndexArray;
typedef vector< KX_IndexArray* > vecIndexArrays;
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 2bed25cb7b5..3aeed836ba0 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -32,10 +32,6 @@
#ifndef __RAS_MESHOBJECT
#define __RAS_MESHOBJECT
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// disable the STL warnings ("debug information length > 255")
#pragma warning (disable:4786)
diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h
index 1f8c0674cac..1592fc57e77 100644
--- a/source/gameengine/Rasterizer/RAS_ObjectColor.h
+++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h
@@ -32,10 +32,6 @@
#ifndef __RAS_OBJECTCOLOR_H
#define __RAS_OBJECTCOLOR_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct RAS_ObjectColor {
float m_red;
float m_green;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h
index ce0be3725b8..b87abb9c3dd 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h
@@ -32,10 +32,6 @@
#ifndef __RAS_CHECKVERTEXARRAYS
#define __RAS_CHECKVERTEXARRAYS
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
bool RAS_SystemSupportsVertexArrays();
#endif //__RAS_CHECKVERTEXARRAYS
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 0f926be7fd5..52359ca2480 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -32,10 +32,6 @@
#ifndef __RAS_OPENGLRASTERIZER
#define __RAS_OPENGLRASTERIZER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786)
#endif
@@ -44,7 +40,6 @@
#include <vector>
using namespace std;
-
#include "RAS_IRasterizer.h"
#include "RAS_MaterialBucket.h"
#include "RAS_ICanvas.h"
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
index fd9ab791992..6a44d36277b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
@@ -32,10 +32,6 @@
#ifndef __KX_VERTEXARRAYOPENGLRASTERIZER
#define __KX_VERTEXARRAYOPENGLRASTERIZER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "RAS_OpenGLRasterizer.h"
class RAS_VAOpenGLRasterizer : public RAS_OpenGLRasterizer
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h
index 26725cdf0fb..bbfa22a2589 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.h
+++ b/source/gameengine/Rasterizer/RAS_Polygon.h
@@ -32,12 +32,7 @@
#ifndef __RAS_POLYGON
#define __RAS_POLYGON
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "RAS_TexVert.h"
-//#include "KX_BoundingVolumes.h"
#include "RAS_MaterialBucket.h"
#include <vector>
diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h
index b171bb79020..51d8e2cc465 100644
--- a/source/gameengine/Rasterizer/RAS_Rect.h
+++ b/source/gameengine/Rasterizer/RAS_Rect.h
@@ -33,10 +33,6 @@
#ifndef _RAS_RECT
#define _RAS_RECT
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* @section interface class.
* RAS_Rect just encodes a simple rectangle.
diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h
index eb93713d7b6..2aceca4e1ce 100644
--- a/source/gameengine/Rasterizer/RAS_TexMatrix.h
+++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h
@@ -37,10 +37,6 @@
#include "MT_Point2.h"
#include "RAS_TexVert.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir);
#endif //__RASTEXMATRIX
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h
index 634216aead0..0e19ea61d9d 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.h
+++ b/source/gameengine/Rasterizer/RAS_TexVert.h
@@ -37,10 +37,6 @@
#include "MT_Point2.h"
#include "MT_Transform.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
static MT_Point3 g_pt3;
static MT_Point2 g_pt2;
diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h
index d0075681c1a..3fd4a7f47cd 100644
--- a/source/gameengine/SceneGraph/SG_Controller.h
+++ b/source/gameengine/SceneGraph/SG_Controller.h
@@ -37,10 +37,6 @@
#include "SG_IObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SG_Controller
{
public:
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index 6d610d6dca6..40cf80da99d 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -36,10 +36,6 @@ base object that can be part of the scenegraph.
*/
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SG_Controller;
class SG_IObject;
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index 31f796a004f..225ea513630 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -35,10 +35,6 @@
#include "SG_Spatial.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
typedef std::vector<SG_Node*> NodeList;
class SG_Node : public SG_Spatial
diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h
index ba2119c948d..b26c4758480 100644
--- a/source/gameengine/SceneGraph/SG_ParentRelation.h
+++ b/source/gameengine/SceneGraph/SG_ParentRelation.h
@@ -53,10 +53,6 @@
#ifndef __SG_ParentRelation_h
#define __SG_ParentRelation_h
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SG_Spatial;
class SG_ParentRelation {
diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h
index 2b9fda40c91..9536a4ff940 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.h
+++ b/source/gameengine/SceneGraph/SG_Spatial.h
@@ -38,10 +38,6 @@
#include <MT_Matrix3x3.h> // or Quaternion later ?
#include "SG_IObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SG_Node;
class SG_ParentRelation;