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authorM.G. Kishalmi <lmg@kishalmi.net>2011-05-28 17:11:24 +0400
committerM.G. Kishalmi <lmg@kishalmi.net>2011-05-28 17:11:24 +0400
commit9b5800bcd7be7998e804f34e67251f68b37672fb (patch)
tree8aec214cd26715e3960f4318e9cec98e1f7f2ca8 /source/gameengine
parent844d6f0ac0bc71fed53b36e537175d4e2ca9c2e2 (diff)
fixed "rather then" -> "rather than" typos all over the place
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index c340d13b3d4..65c20cad518 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -179,7 +179,7 @@ PyObject * PyObjectPlus::py_base_new(PyTypeObject *type, PyObject *args, PyObjec
return NULL;
}
- /* use base_type rather then Py_TYPE(base) because we could already be subtyped */
+ /* use base_type rather than Py_TYPE(base) because we could already be subtyped */
if(!PyType_IsSubtype(type, base_type)) {
PyErr_Format(PyExc_TypeError, "can't subclass blender game type <%s> from <%s> because it is not a subclass", base_type->tp_name, type->tp_name);
return NULL;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 416cef71067..3f0c4cb95a1 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -939,7 +939,7 @@ int CcdPhysicsEnvironment::createUniversalD6Constraint(
} else
{
// TODO: Implement single body case...
- //No, we can use a fixed rigidbody in above code, rather then unnecessary duplation of code
+ //No, we can use a fixed rigidbody in above code, rather than unnecessary duplation of code
}
@@ -2271,7 +2271,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radi
cinfo.m_collisionShape = new btSphereShape(radius); // memory leak! The shape is not deleted by Bullet and we cannot add it to the KX_Scene.m_shapes list
cinfo.m_MotionState = 0;
cinfo.m_physicsEnv = this;
- // declare this object as Dyamic rather then static!!
+ // declare this object as Dyamic rather than static!!
// The reason as it is designed to detect all type of object, including static object
// It would cause static-static message to be printed on the console otherwise
cinfo.m_collisionFlags |= btCollisionObject::CF_NO_CONTACT_RESPONSE | btCollisionObject::CF_STATIC_OBJECT;