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authorErwin Coumans <blender@erwincoumans.com>2009-03-09 07:21:28 +0300
committerErwin Coumans <blender@erwincoumans.com>2009-03-09 07:21:28 +0300
commitabb338ddf9dea9a26ca1092b3f7fda86b32bbd16 (patch)
tree215d6b18fccc2705c4b2566f0dba3b11433bc6d5 /source/gameengine
parente4ce0d629e021bcc1b910a1f49c251a17501cff6 (diff)
upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added constraint visualization.
This commit doesn't add new functionality, but more updates are planned before Blender 2.49 release.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp2
2 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 7eec93dc402..97a0819147c 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -321,7 +321,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
SYS_SystemHandle syshandle = SYS_GetSystem(); /*unused*/
int visualizePhysics = SYS_GetCommandLineInt(syshandle,"show_physics",0);
if (visualizePhysics)
- ccdPhysEnv->setDebugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb|btIDebugDraw::DBG_DrawContactPoints|btIDebugDraw::DBG_DrawText);
+ ccdPhysEnv->setDebugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb|btIDebugDraw::DBG_DrawContactPoints|btIDebugDraw::DBG_DrawText|btIDebugDraw::DBG_DrawConstraintLimits|btIDebugDraw::DBG_DrawConstraints);
//todo: get a button in blender ?
//disable / enable debug drawing (contact points, aabb's etc)
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 6504f77ec53..8f540417aae 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -337,6 +337,7 @@ m_ownDispatcher(NULL)
// m_collisionConfiguration = new btDefaultCollisionConfiguration();
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
+ //m_collisionConfiguration->setConvexConvexMultipointIterations();
if (!dispatcher)
{
@@ -356,6 +357,7 @@ m_ownDispatcher(NULL)
setSolverType(1);//issues with quickstep and memory allocations
// m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
m_dynamicsWorld = new btSoftRigidDynamicsWorld(dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
+ //m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.01f;
//m_dynamicsWorld->getSolverInfo().m_solverMode= SOLVER_USE_WARMSTARTING + SOLVER_USE_2_FRICTION_DIRECTIONS + SOLVER_RANDMIZE_ORDER + SOLVER_USE_FRICTION_WARMSTARTING;
m_debugDrawer = 0;