diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-28 09:17:09 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-28 09:17:09 +0400 |
commit | ff837cbe9b2a27678a6111207ce60b64f44d5917 (patch) | |
tree | de1f188ed4d2b0659a8ebecb3a1e8b4792483065 /source/gameengine | |
parent | c914b11614fff23bca5b601da24f02ab51b9db52 (diff) | |
parent | 4b635d16316d12dd4c57e1dcf99092551e6bbe35 (diff) |
svn merge -r41310:41329 ^/trunk/blender
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.h | 2 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Engine.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Engine.h | 4 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.h | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_IpoActuator.cpp | 3 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_IpoActuator.h | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 8 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.h | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_SceneActuator.cpp | 4 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_SceneActuator.h | 4 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/Texture.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/Texture.h | 2 |
14 files changed, 21 insertions, 20 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 6e9c51eaa83..f4b173763d3 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -111,7 +111,7 @@ KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities et #define KX_BLENDERTRUNC(x) (( x < 0.0001 && x > -0.0001 ) ? 0.0 : x) -void BL_ConvertActuators(char* maggiename, +void BL_ConvertActuators(const char* maggiename, struct Object* blenderobject, KX_GameObject* gameobj, SCA_LogicManager* logicmgr, diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h index e1c1d22337c..836bcd860fa 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.h +++ b/source/gameengine/Converter/KX_ConvertActuators.h @@ -32,7 +32,7 @@ #ifndef __KX_CONVERTACTUATORS_H #define __KX_CONVERTACTUATORS_H -void BL_ConvertActuators(char* maggiename, +void BL_ConvertActuators(const char* maggiename, struct Object* blenderobject, class KX_GameObject* gameobj, class SCA_LogicManager* logicmgr, diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp index d846e9ae83c..6548310b99c 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp @@ -131,7 +131,7 @@ GPC_Engine::~GPC_Engine() } -bool GPC_Engine::Start(char *filename) +bool GPC_Engine::Start(const char *filename) { ReportList reports; BlendFileData *bfd; diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h index 5df8834dbae..70e5a3ee631 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.h +++ b/source/gameengine/GamePlayer/common/GPC_Engine.h @@ -102,9 +102,9 @@ public: // Initialize() functions are not put here since they have // different prototypes for Unix and Windows void StartLoadingAnimation(); - bool Start(char *filename); // file-on-disk starter + bool Start(const char *filename); // file-on-disk starter bool Start(unsigned char *blenderDataBuffer, - unsigned int blenderDataBufferSize); // file-in-memory starter + unsigned int blenderDataBufferSize); // file-in-memory starter void Stop(); virtual void Exit(); diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 47c10439f02..d4aae68dafb 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -346,7 +346,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame) return true; } -CValue *KX_CameraActuator::findObject(char *obName) +CValue *KX_CameraActuator::findObject(const char *obName) { /* hook to object system */ return NULL; diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h index 5c2535f9c3d..c06904ea56b 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.h +++ b/source/gameengine/Ketsji/KX_CameraActuator.h @@ -77,7 +77,7 @@ private : float m_damping; /* get the KX_IGameObject with this name */ - CValue *findObject(char *obName); + CValue *findObject(const char *obName); /* parse x or y to a toggle pick */ bool string2axischoice(const char *axisString); diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp index 563ceba1d64..878bdcedfda 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.cpp +++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp @@ -382,7 +382,8 @@ void KX_IpoActuator::ResetStartTime() this->m_starttime = -2.0*fabs(this->m_endframe - this->m_startframe) - 1.0; } -int KX_IpoActuator::string2mode(char* modename) { +int KX_IpoActuator::string2mode(const char *modename) +{ IpoActType res = KX_ACT_IPO_NODEF; if (strcmp(modename, S_KX_ACT_IPO_PLAY_STRING)==0) { diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h index e9820fa0eeb..5ee008ac5e3 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.h +++ b/source/gameengine/Ketsji/KX_IpoActuator.h @@ -118,7 +118,7 @@ public: static const char *S_KX_ACT_IPO_KEY2KEY_STRING; static const char *S_KX_ACT_IPO_FROM_PROP_STRING; - int string2mode(char* modename); + int string2mode(const char *modename); int m_type; diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 2f7b0c06dcd..25145e87b78 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -1089,7 +1089,7 @@ static PyObject* gPyDisableMotionBlur(PyObject*) Py_RETURN_NONE; } -int getGLSLSettingFlag(char *setting) +static int getGLSLSettingFlag(const char *setting) { if(strcmp(setting, "lights") == 0) return GAME_GLSL_NO_LIGHTS; @@ -1725,7 +1725,7 @@ static void backupPySysObjects(void) * * "/home/me/foo.blend" -> "/home/me/scripts" */ -static void initPySysObjects__append(PyObject *sys_path, char *filename) +static void initPySysObjects__append(PyObject *sys_path, const char *filename) { PyObject *item; char expanded[FILE_MAXDIR + FILE_MAXFILE]; @@ -2325,7 +2325,7 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length) return 0; } -void pathGamePythonConfig( char *path ) +void pathGamePythonConfig(char *path) { int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename @@ -2339,7 +2339,7 @@ void pathGamePythonConfig( char *path ) } } -void setGamePythonPath(char *path) +void setGamePythonPath(const char *path) { BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath)); BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */ diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h index dd2a75d793e..40d2d38a465 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.h +++ b/source/gameengine/Ketsji/KX_PythonInit.h @@ -54,7 +54,7 @@ void exitGamePythonScripting(); void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv); -void setGamePythonPath(char *path); +void setGamePythonPath(const char *path); void resetGamePythonPath(); void pathGamePythonConfig( char *path ); int saveGamePythonConfig( char **marshal_buffer); diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp index af6de882c99..16474437142 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.cpp +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -190,7 +190,7 @@ bool KX_SceneActuator::Update() /* returns a camera if the name is valid */ -KX_Camera* KX_SceneActuator::FindCamera(char *camName) +KX_Camera* KX_SceneActuator::FindCamera(const char *camName) { KX_SceneList* sl = m_KetsjiEngine->CurrentScenes(); STR_String name = STR_String(camName); @@ -208,7 +208,7 @@ KX_Camera* KX_SceneActuator::FindCamera(char *camName) -KX_Scene* KX_SceneActuator::FindScene(char * sceneName) +KX_Scene* KX_SceneActuator::FindScene(const char * sceneName) { return m_KetsjiEngine->FindScene(sceneName); } diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h index 4dbd489d0c8..30f325a775e 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.h +++ b/source/gameengine/Ketsji/KX_SceneActuator.h @@ -54,9 +54,9 @@ class KX_SceneActuator : public SCA_IActuator class KX_Camera* m_camera; /** Is this a valid scene? */ - class KX_Scene* FindScene(char* sceneName); + class KX_Scene* FindScene(const char* sceneName); /** Is this a valid camera? */ - class KX_Camera* FindCamera(char* cameraName); + class KX_Camera* FindCamera(const char* cameraName); public: enum SCA_SceneActuatorMode diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp index 2066afbbf27..ba9922d455f 100644 --- a/source/gameengine/VideoTexture/Texture.cpp +++ b/source/gameengine/VideoTexture/Texture.cpp @@ -107,7 +107,7 @@ RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID) // get material ID -short getMaterialID (PyObject * obj, char * name) +short getMaterialID(PyObject * obj, const char *name) { // search for material for (short matID = 0;; ++matID) diff --git a/source/gameengine/VideoTexture/Texture.h b/source/gameengine/VideoTexture/Texture.h index 52e1dfeb148..4dce0021509 100644 --- a/source/gameengine/VideoTexture/Texture.h +++ b/source/gameengine/VideoTexture/Texture.h @@ -85,7 +85,7 @@ void loadTexture (unsigned int texId, unsigned int * texture, short * size, RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID); // get material ID -short getMaterialID (PyObject * obj, char * name); +short getMaterialID (PyObject * obj, const char *name); // Exceptions extern ExceptionID MaterialNotAvail; |