diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-13 11:48:07 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-13 11:48:07 +0400 |
commit | 851627f6e0dff6aaecc975556e6d0f5401925b32 (patch) | |
tree | adc2c8168e55e113d313d15408600a4959af06c5 /source/gameengine | |
parent | 5b64b661273a1a015030e02f96e5b18f8a3d73db (diff) |
BGE: Updating the bge.logic.expandPath() documentation to better reflect its current behavior.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index e595f24a662..d8b4bf9e8bd 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -233,9 +233,8 @@ static char gPyExpandPath_doc[] = path - the string path to convert.\n\n\ Use / as directory separator in path\n\ You can use '//' at the start of the string to define a relative path;\n\ -Blender replaces that string by the directory of the startup .blend or runtime\n\ -file to make a full path name (doesn't change during the game, even if you load\n\ -other .blend).\n\ +Blender replaces that string by the directory of the current .blend or runtime\n\ +file to make a full path name.\n\ The function also converts the directory separator to the local file system format."; static PyObject *gPyExpandPath(PyObject *, PyObject *args) |