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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-02-14 19:54:52 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-02-14 19:54:52 +0300 |
commit | 8ee0c96f4b31df92f4a5e2887fbb4910cc79d75d (patch) | |
tree | ee0ddc0ba5a0a77f10908d92873b10281142d0c9 /source/icons | |
parent | 2b9c9e3ad91340389cecae35d68b8f95d084da80 (diff) |
Previous commit to small optimization of sculpting broke smooth and layer
brushes. They aren't using proxies, so deformation wouldn't be propagated
in sculpt_combine_proxies().
So, maye idea of getting rid of "extra" memory allocaiton/disposing was not
such cool due to it lead to such exception ways?
Diffstat (limited to 'source/icons')
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