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authorKen Hughes <khughes@pacific.edu>2005-11-27 06:47:17 +0300
committerKen Hughes <khughes@pacific.edu>2005-11-27 06:47:17 +0300
commitf08200baa9a3306fc4662313bd5c99ecdedf84cf (patch)
treeffa4261332059255a848cff1d9fa09776964382a /source/kernel/gen_system/GEN_HashedPtr.cpp
parentbc293ba7e105f7648cb7bfa12dd90588093973dd (diff)
-- Change to make blender with game engine disabled build without errors
on 64-bit machines. This code only seems to be used by the game engine anyway; maybe it's only linux which always compiles it regardless of whether game engine is enabled?
Diffstat (limited to 'source/kernel/gen_system/GEN_HashedPtr.cpp')
-rw-r--r--source/kernel/gen_system/GEN_HashedPtr.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/source/kernel/gen_system/GEN_HashedPtr.cpp b/source/kernel/gen_system/GEN_HashedPtr.cpp
index f852530fa53..4da40e6696d 100644
--- a/source/kernel/gen_system/GEN_HashedPtr.cpp
+++ b/source/kernel/gen_system/GEN_HashedPtr.cpp
@@ -36,9 +36,19 @@
#include <config.h>
#endif
-unsigned int GEN_Hash(unsigned int inDWord)
+//
+// Build hash index from pointer. Even though the final result
+// is a 32-bit integer, use all the bits of the pointer as long
+// as possible.
+//
+
+unsigned int GEN_Hash(void * inDWord)
{
- unsigned int key = inDWord;
+#if defined(_WIN64)
+ unsigned __int64 key = (unsigned __int64)inDWord;
+#else
+ unsigned long key = (unsigned long)inDWord;
+#endif
key += ~(key << 16);
key ^= (key >> 5);
@@ -47,5 +57,5 @@ unsigned int GEN_Hash(unsigned int inDWord)
key += ~(key << 9);
key ^= (key >> 17);
- return key;
+ return (unsigned int)(key & 0xffffffff);
}