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authorTon Roosendaal <ton@blender.org>2006-02-04 16:28:50 +0300
committerTon Roosendaal <ton@blender.org>2006-02-04 16:28:50 +0300
commit1db5c237165ac090af925d9cf8440fc953e4ee06 (patch)
tree4d53c244f9140f9aa4666328b8dd7f57619664c2 /source/kernel
parente46b74d18e39a17e0956b4251b9d0e96807520bb (diff)
More work on render stuff!
- Scene support in RenderLayers You now can indicate in Compositor to use RenderLayer(s) from other scenes. Use the new dropdown menu in the "Render Result" node. It will change the title of the node to indicate that. The other Scenes are rendered fully separate, creating own databases (and octrees) after the current scene was finished. They use their own render settings, with as exception the render output size (and optional border). This makes the option an interesting memory saver and speedup. Also note that the render-results of other scenes are kept in memory while you work. So, after a render, you can tweak all composit effects. - Render Stats Added an 'info string' to stats, printed in renderwindow header. It gives info now on steps "creating database", "shadow buffers", and "octree". - Bug fixes Added redraw event for Image window, when using compositor render. Text objects were not rendered using background render (probably a bug since depsgraph was added) Dropdown buttons in Node editor were not refreshed after usage Sometimes render window did not open, this due to wrong check for 'esc'. Removed option that renders view-layers on F12, with mouse in 3d window. Not only was it confusing, it's now more efficient with the Preview Panel, which does this nicely.
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