diff options
author | Jean-Luc Peurière <jlp@nerim.net> | 2006-01-17 01:27:30 +0300 |
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committer | Jean-Luc Peurière <jlp@nerim.net> | 2006-01-17 01:27:30 +0300 |
commit | 77c4eef90bf6a221838de64aa9aafbe95b30b264 (patch) | |
tree | bb570d1bef0def5cdd19dfb3771561387702e459 /source/nan_compile.mk | |
parent | 4734a2db7edcd63f1f1d290584ee7f1032f68d4e (diff) |
after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons)
after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.
Game engine coders, there is also quite a number of warnings that
need to be fixed.
current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
Diffstat (limited to 'source/nan_compile.mk')
-rw-r--r-- | source/nan_compile.mk | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/nan_compile.mk b/source/nan_compile.mk index 8386a6d9ea7..f64be26b621 100644 --- a/source/nan_compile.mk +++ b/source/nan_compile.mk @@ -80,7 +80,7 @@ endif ifeq ($(OS),darwin) CC = gcc CCC = g++ - CFLAGS += -pipe -fPIC -ffast-math -mcpu=7450 -mtune=7450 + CFLAGS += -pipe -fPIC -ffast-math -mcpu=7450 -mtune=G5 CCFLAGS += -pipe -fPIC REL_CFLAGS += -O2 REL_CCFLAGS += -O2 |