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authorMaarten Gribnau <mail@maartengribnau.com>2002-12-20 01:06:32 +0300
committerMaarten Gribnau <mail@maartengribnau.com>2002-12-20 01:06:32 +0300
commit59cee3c47f369e88cfd5dd679cc2de76525e2fcc (patch)
tree9104f86ac6289067e217cca790585b97fd2b3b46 /source/nan_compile.mk
parentf8ef8814749d3bb3a052122d2278f51c58eba207 (diff)
Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list.
Maarten
Diffstat (limited to 'source/nan_compile.mk')
-rw-r--r--source/nan_compile.mk3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/nan_compile.mk b/source/nan_compile.mk
index b9bb9d5c0c9..df0fa368446 100644
--- a/source/nan_compile.mk
+++ b/source/nan_compile.mk
@@ -37,6 +37,9 @@ CPPFLAGS ?= $(NAN_CPPFLAGS)
# common parts ---------------------------------------------------
+# Uncomment next line to enable integrated game engine
+#CFLAGS += -DGAMEBLENDER=1
+
ifdef NAN_DEBUG
CFLAGS += $(NAN_DEBUG)
CCFLAGS += $(NAN_DEBUG)