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authordilithjay <dilithjay@gmail.com>2021-09-22 17:41:12 +0300
committerdilithjay <dilithjay@gmail.com>2021-09-22 17:41:12 +0300
commit0d350e0193f1af82274ba78f5f93702c14646a86 (patch)
tree677b861ca8dd2fb7a34deb58644c6acff2756c07 /source/tools
parent204b01a254ac2445fea217e5211b2ed6aef631ca (diff)
Geometry Nodes: Curve Fillet Node
This node can be used to fillet splines at control points to create a circular arc. The implementation roughly follows T89227's design. The node works in two main modes: Bezier and Poly * Bezier: Creates a circular arc at vertices by changing handle lengths (applicable only for Bezier splines). * Poly: Creates a circular arc by creating vertices (as many as defined by the Count fields input) along the arc (applicable for all spline types). In both modes, the radius of the created arc is defined by the Radius fields input. The Limit Radius attribute can be enabled to prevent overlapping when the defined radius exceeds the maximum possible radius for a given point. Reviewed By: Hans Goudey Differential Revision: https://developer.blender.org/D12115
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-Subproject c8579c5cf43229843df505da9644b5b0b720197
+Subproject 723b24841df1ed8478949bca20c73878fab00dc